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9203bd1e79
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fix: fixed the Transform parenting MatrixForParenting. And yes it was just because of just one symbol in the code.
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2024-01-21 16:34:23 +03:00 |
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b7d7ab9bf9
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feat: finished incapsulating the Transform.
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2024-01-21 13:35:40 +03:00 |
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b479bf1988
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save
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2024-01-18 06:06:27 +03:00 |
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82da88509a
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feat: updating to the new ebiten version and some play with shaders.
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2024-01-17 09:36:08 +03:00 |
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8fcb1c2dc5
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feat: added the collision groupping to increase performance and make resolving simpler.
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2024-01-16 07:37:53 +03:00 |
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31940fa899
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feat: implemented the basic collider system.
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2024-01-16 04:11:42 +03:00 |
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7dcf0eeca8
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feat: added way to acquire the input runes.
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2024-01-14 03:51:11 +03:00 |
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6994dff47b
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feat: better test for animation and the implementation.
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2024-01-14 00:03:49 +03:00 |
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f2d7feb8a4
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feat: implemented basic animation. (very raw)
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2024-01-13 23:46:12 +03:00 |
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0f6732bcf9
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feat: implemented layering for DrawableTriangles.
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2024-01-11 06:39:57 +03:00 |
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08c950a669
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feat: trying to optimize the damn triangles.
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2024-01-11 04:45:28 +03:00 |
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79c9da4ae1
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...
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2024-01-08 12:25:18 +03:00 |
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f4bf94a0e6
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save.
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2024-01-08 07:12:35 +03:00 |
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aa4bcc3f8d
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feat: using goroutines for every object.
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2024-01-08 06:09:36 +03:00 |
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e602e54ded
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MOVE TO VULTRAS
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2024-01-05 04:22:53 +03:00 |
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3f441641e4
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...
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2024-01-04 17:05:51 +03:00 |
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2821ffd442
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...
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2023-12-28 14:34:52 +03:00 |
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14f0db2d40
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feat: more or less fixed the parenting.
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2023-12-28 02:31:43 +03:00 |
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373086a709
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feat: implemented the basic parenting for objects.
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2023-12-26 23:31:04 +03:00 |
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e66882f9d5
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...
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2023-12-26 21:39:22 +03:00 |
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e7cb2fdb58
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...
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2023-12-26 21:37:45 +03:00 |
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b5ca8bef88
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...
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2023-12-25 23:41:12 +03:00 |
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067a127721
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feat: too much to describe.
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2023-12-24 15:05:34 +03:00 |
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348c03cfc9
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feat: ...
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2023-12-23 00:09:07 +03:00 |
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