Commit graph

23 commits

Author SHA1 Message Date
b7d7ab9bf9 feat: finished incapsulating the Transform. 2024-01-21 13:35:40 +03:00
b479bf1988 save 2024-01-18 06:06:27 +03:00
82da88509a feat: updating to the new ebiten version and some play with shaders. 2024-01-17 09:36:08 +03:00
8fcb1c2dc5 feat: added the collision groupping to increase performance and make resolving simpler. 2024-01-16 07:37:53 +03:00
31940fa899 feat: implemented the basic collider system. 2024-01-16 04:11:42 +03:00
7dcf0eeca8 feat: added way to acquire the input runes. 2024-01-14 03:51:11 +03:00
6994dff47b feat: better test for animation and the implementation. 2024-01-14 00:03:49 +03:00
f2d7feb8a4 feat: implemented basic animation. (very raw) 2024-01-13 23:46:12 +03:00
0f6732bcf9 feat: implemented layering for DrawableTriangles. 2024-01-11 06:39:57 +03:00
08c950a669 feat: trying to optimize the damn triangles. 2024-01-11 04:45:28 +03:00
79c9da4ae1 ... 2024-01-08 12:25:18 +03:00
f4bf94a0e6 save. 2024-01-08 07:12:35 +03:00
aa4bcc3f8d feat: using goroutines for every object. 2024-01-08 06:09:36 +03:00
e602e54ded MOVE TO VULTRAS 2024-01-05 04:22:53 +03:00
3f441641e4 ... 2024-01-04 17:05:51 +03:00
2821ffd442 ... 2023-12-28 14:34:52 +03:00
14f0db2d40 feat: more or less fixed the parenting. 2023-12-28 02:31:43 +03:00
373086a709 feat: implemented the basic parenting for objects. 2023-12-26 23:31:04 +03:00
e66882f9d5 ... 2023-12-26 21:39:22 +03:00
e7cb2fdb58 ... 2023-12-26 21:37:45 +03:00
b5ca8bef88 ... 2023-12-25 23:41:12 +03:00
067a127721 feat: too much to describe. 2023-12-24 15:05:34 +03:00
348c03cfc9 feat: ... 2023-12-23 00:09:07 +03:00