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234f4f4d0c
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refactoring.
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2024-05-28 13:24:12 +05:00 |
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e697383867
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rename.
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2024-05-19 23:11:58 +05:00 |
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82da88509a
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feat: updating to the new ebiten version and some play with shaders.
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2024-01-17 09:36:08 +03:00 |
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8fcb1c2dc5
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feat: added the collision groupping to increase performance and make resolving simpler.
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2024-01-16 07:37:53 +03:00 |
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ab406b1249
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feat: implementing text drawing.
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2024-01-13 18:17:34 +03:00 |
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a35bf9b27a
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feat: using the VULTRAS version of the gods module.
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2024-01-09 06:44:40 +03:00 |
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d378490396
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feat: fixed camera matrix bufferization.
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2024-01-08 10:22:09 +03:00 |
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e602e54ded
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MOVE TO VULTRAS
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2024-01-05 04:22:53 +03:00 |
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3f441641e4
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...
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2024-01-04 17:05:51 +03:00 |
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348c03cfc9
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feat: ...
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2023-12-23 00:09:07 +03:00 |
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4fdb569bca
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...
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2023-12-14 22:01:07 +03:00 |
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a9a4764432
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Rebranding.
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2023-11-12 13:30:14 +03:00 |
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27b803e4e5
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Rebranding.
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2023-10-23 15:47:27 +03:00 |
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560bb93644
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Implemented dynamic layering. (should think of optimizations because it requires to sort objects every frame.
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2023-08-31 11:29:37 +03:00 |
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e5dfe002a0
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How to fuckin draw a rectangle?
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2023-05-22 23:39:01 +03:00 |
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dd704c9820
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Use pool instead of slices.
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2023-04-28 18:03:26 +03:00 |
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c9f8027f81
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Implemented basic layer support by sparsex.
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2023-02-17 18:40:46 +05:00 |
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28622fda2d
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Basic window implementation.
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2023-02-17 09:04:29 +05:00 |
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