feat: added way to get absolute mouse position.
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parent
e1504de702
commit
9ab3b9bb4d
4 changed files with 30 additions and 2 deletions
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@ -24,3 +24,10 @@ func (c *Camera)RealMatrix(
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return *g
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return *g
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}
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}
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func (c *Camera) AbsMatrix(
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e *Engine,
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) Matrix {
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m := c.RealMatrix(e)
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m.Invert()
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return m
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}
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@ -263,6 +263,9 @@ func (d *Debug) Draw(
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keyStrs = append(keyStrs, "THIS IS SHIT")
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keyStrs = append(keyStrs, "THIS IS SHIT")
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}
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}
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keyStrs = append(keyStrs, fmt.Sprintf("%v", e.CursorPosition()))
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keyStrs = append(keyStrs, fmt.Sprintf("%v", e.AbsCursorPosition()))
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e.DebugPrint(i,
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e.DebugPrint(i,
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strings.Join(keyStrs, ", "))
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strings.Join(keyStrs, ", "))
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3
event.go
3
event.go
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@ -1,7 +1,7 @@
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package gg
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package gg
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import (
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import (
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"github.com/hajimehoshi/ebiten/v2"
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//"github.com/hajimehoshi/ebiten/v2"
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)
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)
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type Eventer interface {
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type Eventer interface {
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@ -38,7 +38,6 @@ type KeyUp struct {
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}
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}
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type MouseButton = ebiten.MouseButton
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type MouseButtonDown struct {
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type MouseButtonDown struct {
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MouseButton
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MouseButton
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P Vector
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P Vector
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19
mouse.go
Normal file
19
mouse.go
Normal file
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@ -0,0 +1,19 @@
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package gg
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import (
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"github.com/hajimehoshi/ebiten/v2"
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)
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type MouseButton = ebiten.MouseButton
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func (e *Engine) CursorPosition() Vector {
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x, y := ebiten.CursorPosition()
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return V(Float(x), Float(y))
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}
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func (e *Engine) AbsCursorPosition() Vector {
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m := &Matrix{}
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m.Concat(e.Camera().AbsMatrix(e))
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return e.CursorPosition().Apply(m)
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}
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