package main import ( "github.com/surdeus/gox/src/gx" "github.com/hajimehoshi/ebiten/v2/examples/resources/images" "bytes" "log" ) type Player struct { *gx.Sprite } var ( playerImg *gx.Image ) func NewPlayer() *Player { return &Player{ Sprite: &gx.Sprite{ Object: &gx.Object{ T: gx.Transform { P: gx.Vector{100, 150}, S: gx.Vector{5, 5}, RA: gx.Vector{200, 200}, }, }, Image: playerImg, }, } } func (p *Player) Update(e *gx.Engine) { //p.Sprite.Object.T.P.Y += 40 * e.DT() dt := e.DT() c := e.Camera() //c.Object.T.P.X += 40 * dt //c.Object.T.S.X += .01 * dt c.Object.T.R += .2 * dt } func main() { e := gx.New(&gx.WindowConfig{ Title: "Test title", Width: 480, Height: 320, }) var err error playerImg, err = gx.LoadImage(bytes.NewReader(images.Runner_png)) if err != nil { log.Fatal(err) } e.Add(0, NewPlayer()) e.Run() }