2024-05-28 11:24:12 +03:00
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package ox
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2023-05-04 19:31:33 +03:00
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2023-05-22 23:39:01 +03:00
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import (
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//"github.com/hajimehoshi/ebiten/v2"
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//"github.com/hajimehoshi/ebiten/v2/vector"
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2023-05-23 16:19:55 +03:00
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//"fmt"
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//"image"
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)
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2024-05-28 11:24:12 +03:00
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import "surdeus.su/core/gg"
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import "surdeus.su/core/gg/mx"
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2024-01-16 01:08:21 +03:00
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// The type describes rectangle geometry with
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// way to move, rotate and scale it.
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type Rectangle struct {
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Transform
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Width, Height mx.Float
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}
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2023-06-03 11:25:19 +03:00
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// Return points of vertices of the rectangle.
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func (r Rectangle) Vertices() mx.Vectors {
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t := r.Transform
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wh := mx.Vector{r.Width, r.Height}
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t.SetAround(t.GetAround().Mul(wh))
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m := t.GetMatrice()
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p1 := mx.Vector{0, 0}.Apply(m)
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p2 := mx.Vector{wh.X, 0}.Apply(m)
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p3 := mx.Vector{wh.X, wh.Y}.Apply(m)
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p4 := mx.Vector{0, wh.Y}.Apply(m)
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return mx.Vectors{p1, p2, p3, p4}
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}
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func (r Rectangle) Edges() mx.Lines {
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vs := r.Vertices()
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return mx.Lines{
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mx.Line{vs[0], vs[1]},
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mx.Line{vs[1], vs[2]},
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mx.Line{vs[2], vs[3]},
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mx.Line{vs[3], vs[0]},
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}
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}
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// Get 2 triangles that the rectangle consists of.
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func (r Rectangle) MakeTriangles() mx.Triangles {
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pts := r.Vertices()
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p1 := pts[0]
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p2 := pts[1]
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p3 := pts[2]
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p4 := pts[3]
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return mx.Triangles{
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mx.Triangle{p1, p2, p3},
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mx.Triangle{p1, p4, p3},
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}
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}
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2023-05-30 14:34:10 +03:00
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// Check whether the rectangle contains the point.
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func (r Rectangle) ContainsPoint(pt mx.Vector) bool {
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return r.MakeTriangles().ContainsPoint(pt)
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}
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// Get the points that are contained in the rectangle.
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func (r Rectangle) GetContainedPoints(
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pts mx.Vectors,
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) (mx.Vectors) {
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return r.MakeTriangles().GetContainedPoints(pts)
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}
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// The type describes rectangle that can be drawn.
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type DrawableRectangle struct {
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Rectangle
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Drawity
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}
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func (r *DrawableRectangle) Draw(c gg.Context) *gg.Drawing {
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tri := &DrawableTriangles{}
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tri.Drawity = r.Drawity
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tri.Triangles = r.MakeTriangles()
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return tri.Draw(c)
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2024-01-11 06:39:57 +03:00
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/*// Use the Color as base image if no is provided.
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//var did bool
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if r.Images[0] == nil {
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r.Images[0] = NewImage(1, 1)
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r.Images[0].Set(0, 0, r.Color)
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}
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w, h := r.Images[0].Size()
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// Drawing with shader.
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c.DrawRectShader(w, h, r.Shader, &ebiten.DrawRectShaderOptions{
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GeoM: m,
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Images: r.Images,
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Uniforms: r.Uniforms,
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})*/
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return nil
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}
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