gg/sprite.go

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package gg
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import (
"github.com/hajimehoshi/ebiten/v2"
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//"fmt"
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)
type Sprite struct {
Transform
ShaderOptions
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Floating bool
Visibility
}
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func (s *Sprite) Draw(c *Context) {
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// Nothing to draw.
if s.Images[0] == nil {
return
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}
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t := s.Rectangle().Transform
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m := &Matrix{}
tm := t.Matrix()
m.Concat(*tm)
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if !s.Floating {
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m.Concat(c.Camera.RealMatrix())
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}
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// Drawing without shader.
if s.Shader == nil {
opts := &ebiten.DrawImageOptions{}
opts.GeoM = *m
c.DrawImage(s.Images[0], opts)
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return
}
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w, h := s.Images[0].Size()
// Drawing with shader.
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opts := &ebiten.DrawRectShaderOptions{
Images: s.Images,
Uniforms: s.Uniforms,
GeoM: *m,
}
c.DrawRectShader(w, h, s.Shader, opts)
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}
// Return the rectangle that contains the sprite.
func (s *Sprite) Rectangle() Rectangle {
if s.Images[0] == nil {
panic("trying to get rectangle for nil image pointer")
}
w, h := s.Images[0].Size()
t := s.Transform
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t.Around.X *= Float(w)
t.Around.Y *= Float(h)
return Rectangle{t}
}
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// Get triangles of the rectangle that contains the sprite
// and has the same widght and height.
func (s *Sprite) Triangles() Triangles {
return s.Rectangle().Triangles()
}