gg/collider.go

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package gg
// Implementing the interface lets
// the engine to work faster about
// collisions because it first checks
// if the the bigger collider that
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// contains more complicated (accurate) structure
// do collide.
type ColliderSimplifier interface {
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ColliderSimplify() Triangle
}
// The structure represents all
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// information on collisions.
type Collision struct {
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Current, With any
}
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type PointContainer interface {
ContainsPoint(Point) bool
}
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// Implementing the interface lets the engine
// to determine if the object collides with anything.
// Mostly will use the Collide function with some
// inner structure field as first argument.
// The Collide method will be called on collisions.
type Collider interface {
Collides(Collider) *Collision
Collide(*Collision)
}
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