123456789101112131415161718192021222324252627282930313233 |
- // Copyright 2021 The Ebiten Authors
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- //go:build android || ios
- package ebiten
- import (
- "github.com/hajimehoshi/ebiten/v2/internal/ui"
- )
- // RunGameWithoutMainLoop runs the game, but doesn't call the loop on the main (UI) thread.
- // RunGameWithoutMainLoop returns immediately unlike Run.
- //
- // Ebitengine users should NOT call RunGameWithoutMainLoop.
- // Instead, functions in github.com/hajimehoshi/ebiten/v2/mobile package calls this.
- //
- // TODO: Remove this. In order to remove this, the gameForUI should be in another package.
- func RunGameWithoutMainLoop(game Game, options *RunGameOptions) {
- op := toUIRunOptions(options)
- ui.Get().RunWithoutMainLoop(newGameForUI(game, op.ScreenTransparent), op)
- }
|