run_mobile.go 1.2 KB

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  1. // Copyright 2021 The Ebiten Authors
  2. //
  3. // Licensed under the Apache License, Version 2.0 (the "License");
  4. // you may not use this file except in compliance with the License.
  5. // You may obtain a copy of the License at
  6. //
  7. // http://www.apache.org/licenses/LICENSE-2.0
  8. //
  9. // Unless required by applicable law or agreed to in writing, software
  10. // distributed under the License is distributed on an "AS IS" BASIS,
  11. // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  12. // See the License for the specific language governing permissions and
  13. // limitations under the License.
  14. //go:build android || ios
  15. package ebiten
  16. import (
  17. "github.com/hajimehoshi/ebiten/v2/internal/ui"
  18. )
  19. // RunGameWithoutMainLoop runs the game, but doesn't call the loop on the main (UI) thread.
  20. // RunGameWithoutMainLoop returns immediately unlike Run.
  21. //
  22. // Ebitengine users should NOT call RunGameWithoutMainLoop.
  23. // Instead, functions in github.com/hajimehoshi/ebiten/v2/mobile package calls this.
  24. //
  25. // TODO: Remove this. In order to remove this, the gameForUI should be in another package.
  26. func RunGameWithoutMainLoop(game Game, options *RunGameOptions) {
  27. op := toUIRunOptions(options)
  28. ui.Get().RunWithoutMainLoop(newGameForUI(game, op.ScreenTransparent), op)
  29. }