.. |
internal
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4bccf9d009
all: use math/rand/v2
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il y a 1 mois |
mp3
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f0ef1ecad0
all: add float32 version of audio APIs
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il y a 3 mois |
vorbis
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a4bfa6cb15
all: use Go 1.21's min/max builtin functions
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il y a 1 mois |
wav
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f0ef1ecad0
all: add float32 version of audio APIs
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il y a 3 mois |
audio.go
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7b5054ca3a
audio: bug fix: (*Player).Position is not updated correctly
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il y a 3 jours |
audio_test.go
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719838b7ab
.github/workflows: update wasmbrowsertest to fix timeout issue
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il y a 3 mois |
context.go
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26feb26237
audio: add more info for errors
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il y a 2 mois |
error_ios.go
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26feb26237
audio: add more info for errors
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il y a 2 mois |
error_notios.go
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26feb26237
audio: add more info for errors
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il y a 2 mois |
export_test.go
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bf3ded2a55
audio: bug fix: test out of memory on browsers
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il y a 3 mois |
loop.go
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f0ef1ecad0
all: add float32 version of audio APIs
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il y a 3 mois |
loop_test.go
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c91a6fb81f
audio: Blend the loop start and after-the-loop part to reduce noises at InfiniteLoop
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il y a 2 ans |
player.go
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20014ad5bc
audio: remove locks from (*timeStream).position
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il y a 3 jours |
stopwatch.go
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6ced6987cd
audio: make `(*Player).Position()` smoother
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il y a 9 mois |