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water.go 1.2 KB

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  1. // Copyright 2020 The Ebiten Authors
  2. //
  3. // Licensed under the Apache License, Version 2.0 (the "License");
  4. // you may not use this file except in compliance with the License.
  5. // You may obtain a copy of the License at
  6. //
  7. // http://www.apache.org/licenses/LICENSE-2.0
  8. //
  9. // Unless required by applicable law or agreed to in writing, software
  10. // distributed under the License is distributed on an "AS IS" BASIS,
  11. // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  12. // See the License for the specific language governing permissions and
  13. // limitations under the License.
  14. //go:build ignore
  15. //kage:unit pixels
  16. package main
  17. var Time float
  18. var Cursor vec2
  19. func Fragment(dstPos vec4, srcPos vec2, color vec4) vec4 {
  20. pos := dstPos.xy - imageDstOrigin()
  21. border := imageDstSize().y*0.6 + 4*cos(Time*3+pos.y/10)
  22. if pos.y < border {
  23. return imageSrc2UnsafeAt(srcPos)
  24. }
  25. xoffset := 4 * cos(Time*3+pos.y/10)
  26. yoffset := 20 * (1 + cos(Time*3+pos.y/40))
  27. srcOrigin := imageSrc0Origin()
  28. clr := imageSrc2At(vec2(
  29. srcPos.x+xoffset,
  30. -(srcPos.y+yoffset-srcOrigin.y)+border*2+srcOrigin.y,
  31. )).rgb
  32. overlay := vec3(0.5, 1, 1)
  33. return vec4(mix(clr, overlay, 0.25), 1)
  34. }