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- // Copyright 2020 The Ebiten Authors
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- //go:build ignore
- //kage:unit pixels
- package main
- var Time float
- var Cursor vec2
- func Fragment(dstPos vec4, srcPos vec2, color vec4) vec4 {
- pos := dstPos.xy - imageDstOrigin()
- border := imageDstSize().y*0.6 + 4*cos(Time*3+pos.y/10)
- if pos.y < border {
- return imageSrc2UnsafeAt(srcPos)
- }
- xoffset := 4 * cos(Time*3+pos.y/10)
- yoffset := 20 * (1 + cos(Time*3+pos.y/40))
- srcOrigin := imageSrc0Origin()
- clr := imageSrc2At(vec2(
- srcPos.x+xoffset,
- -(srcPos.y+yoffset-srcOrigin.y)+border*2+srcOrigin.y,
- )).rgb
- overlay := vec3(0.5, 1, 1)
- return vec4(mix(clr, overlay, 0.25), 1)
- }
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