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- // Copyright 2020 The Ebiten Authors
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- //go:build ignore
- // Specify the 'pixel' mode.
- //kage:unit pixels
- package main
- // Uniform variables.
- var Time float
- var Cursor vec2
- // Fragment is the entry point of the fragment shader.
- // Fragment returns the color value for the current position.
- func Fragment(dstPos vec4, srcPos vec2, color vec4) vec4 {
- // You can define variables with a short variable declaration like Go.
- pos := dstPos.xy - imageDstOrigin()
- lightpos := vec3(Cursor, 50)
- lightdir := normalize(lightpos - vec3(pos, 0))
- normal := normalize(imageSrc1UnsafeAt(srcPos) - 0.5)
- const ambient = 0.25
- diffuse := 0.75 * max(0.0, dot(normal.xyz, lightdir))
- // You can treat multiple source images by
- // imageSrc[N]At or imageSrc[N]UnsafeAt.
- return imageSrc0UnsafeAt(srcPos) * (ambient + diffuse)
- }
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