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lighting.go 1.3 KB

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  1. // Copyright 2020 The Ebiten Authors
  2. //
  3. // Licensed under the Apache License, Version 2.0 (the "License");
  4. // you may not use this file except in compliance with the License.
  5. // You may obtain a copy of the License at
  6. //
  7. // http://www.apache.org/licenses/LICENSE-2.0
  8. //
  9. // Unless required by applicable law or agreed to in writing, software
  10. // distributed under the License is distributed on an "AS IS" BASIS,
  11. // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  12. // See the License for the specific language governing permissions and
  13. // limitations under the License.
  14. //go:build ignore
  15. // Specify the 'pixel' mode.
  16. //kage:unit pixels
  17. package main
  18. // Uniform variables.
  19. var Time float
  20. var Cursor vec2
  21. // Fragment is the entry point of the fragment shader.
  22. // Fragment returns the color value for the current position.
  23. func Fragment(dstPos vec4, srcPos vec2, color vec4) vec4 {
  24. // You can define variables with a short variable declaration like Go.
  25. pos := dstPos.xy - imageDstOrigin()
  26. lightpos := vec3(Cursor, 50)
  27. lightdir := normalize(lightpos - vec3(pos, 0))
  28. normal := normalize(imageSrc1UnsafeAt(srcPos) - 0.5)
  29. const ambient = 0.25
  30. diffuse := 0.75 * max(0.0, dot(normal.xyz, lightdir))
  31. // You can treat multiple source images by
  32. // imageSrc[N]At or imageSrc[N]UnsafeAt.
  33. return imageSrc0UnsafeAt(srcPos) * (ambient + diffuse)
  34. }