História revízii

Autor SHA1 Správa Dátum
  Hajime Hoshi 810e45c030 ebiten: skip rendering when det is 0 at DrawImage and DrawRectShader 4 týždňov pred
  Hajime Hoshi 5fd619eea7 ebiten: bug fix: canSkipMipmap didn't work with negative scaling 4 týždňov pred
  Hajime Hoshi 1260d77999 ebiten: refactoring 1 mesiac pred
  SolarLune a113687d56 ebiten: don't create a vertex copy in DrawTriangles() / DrawTrianglesShader() (#3104) 1 mesiac pred
  Hajime Hoshi 4b1ae72f59 ebiten: add Draw{Image,Triangles}Options.DisableMipmaps 2 mesiacov pred
  Hajime Hoshi d84b030300 ebiten: give HintOverwriteDstRegion when BlendClear is used 2 mesiacov pred
  Hajime Hoshi 4824dc0360 internal/restorable: resolve a stale state when possible 2 mesiacov pred
  Hajime Hoshi 30a2817ab5 internal/restorable: add Hint to optimize drawImageHistoryItem size 2 mesiacov pred
  Hajime Hoshi 41b762ba2c ebiten: update comments 2 mesiacov pred
  Hajime Hoshi 2cc809516f ebiten: add Vertex.Custom0 to Custom3 2 mesiacov pred
  Hajime Hoshi b71f3f86a8 ebiten: add check that graphics.VertexFloatCount and Vertex match 2 mesiacov pred
  Hajime Hoshi b6ab7a10c1 internal/graphics: unify QuadVertices 3 mesiacov pred
  Ernest Romero Climent 9d4f88c992 ebiten: update image.DrawTriangles* to re-use indices (#3026) 4 mesiacov pred
  Bertrand Jung 22fd1f107e internal/graphics: renamed shader image count to specify src (#3012) 5 mesiacov pred
  Hajime Hoshi b121468991 ebiten: add `FillRuleFillAll`, `FillRuleEvenOdd`, and `FillRuleNonZero` 5 mesiacov pred
  Hajime Hoshi e5d10c47e7 internal/graphicsdriver: reland: rename FillRule constants 5 mesiacov pred
  Hajime Hoshi 6ac1270cb0 Revert "internal/graphicsdriver: rename FillRule constants" 5 mesiacov pred
  Hajime Hoshi ab4a3af1b5 internal/graphicsdriver: rename FillRule constants 5 mesiacov pred
  Hajime Hoshi 6cdabf09d1 ebiten: guarantee invalid color values are not clamped 8 mesiacov pred
  Hajime Hoshi 3ca6184294 ebiten: add a new FillRule: NonZero 1 rok pred
  Hajime Hoshi 4e93efa5ac internal/graphicsdriver: reland: add FillRule and replace boolean values with this 1 rok pred
  Hajime Hoshi f695df5924 Revert "internal/graphicsdriver: add FillRule and replace boolean values with this" 1 rok pred
  Hajime Hoshi 38cf964a3b internal/graphicsdriver: add FillRule and replace boolean values with this 1 rok pred
  Hajime Hoshi 3fa8e6ac52 internal/graphics: refactoring: move some constants to internal/graphicscommand 1 rok pred
  Hajime Hoshi d862a75fb3 internal/graphics: rename constants 1 rok pred
  Hajime Hoshi 1f95c98969 internal/graphics: reland: change the definition of MaxVerticesCount 1 rok pred
  Hajime Hoshi 3a632be0c7 Revert "internal/graphics: change the definition of MaxVerticesCount" 1 rok pred
  Hajime Hoshi 3047ad202a internal/graphics: change the definition of MaxVerticesCount 1 rok pred
  Hajime Hoshi f2544a1bd9 internal/graphicsdriver: use []uint32 instead of []uint16 for indices 1 rok pred
  Hajime Hoshi 95f7204035 ebiten: make sure panicking with a disposed shader 1 rok pred