Commit History

Autor SHA1 Mensaxe Data
  Hajime Hoshi a5235eea86 internal/graphicsdriver/opengl/gl: always prefer OpenGL ES to OpenGL hai 3 meses
  Hajime Hoshi caecd81f4e Revert "internal/graphicsdriver/directx: add 'tearing' for EBITENGINE_DIRECTX" hai 7 meses
  Hajime Hoshi b6252a41f2 internal/graphicsdriver/directx: add 'tearing' for EBITENGINE_DIRECTX hai 7 meses
  Hajime Hoshi c654242301 ebiten: update documentations for the single thread mode hai 1 ano
  Hajime Hoshi 2313373b88 ebiten: update documentations for the single thread mode hai 1 ano
  Hajime Hoshi 2db10b1e9c ebiten: add RunGameOptions.SingleThread and deprecate `ebitenginesinglethread` build tag hai 1 ano
  Hajime Hoshi 630789757f all: add files for PlayStation 5 hai 1 ano
  Hajime Hoshi 4f69ca4ea9 internal/graphicsdriver/opengl: add a debug mode with a build tag `ebitenginegldebug` hai 1 ano
  Hajime Hoshi 0449126c5b internal/graphicsdriver/directx: integrate EBITENGINE_DIRECTX and EBITENGINE_DIRECTX_FEATURE_LEVEL hai 1 ano
  Hajime Hoshi 78d76945ad internal/graphicsdriver/directx: implement DirectX 11 driver hai 1 ano
  Hajime Hoshi 6a9972b085 ebiten: update documents hai 1 ano
  Hajime Hoshi 0bdfeec610 internal/ui: use a separate render thread for Nintendo Switch hai 1 ano
  Hajime Hoshi 0e0205b2d0 internal/ui: use -overlay to provide the implementation for Nintendo Switch hai 1 ano
  Hajime Hoshi e5b9569142 internal/ui: bug fix: the env variable should be used only when the library is not specified hai 1 ano
  Hajime Hoshi 102a2d2138 internal/graphicsdriver/directx: change the default feature level to 11_0 hai 1 ano
  Hajime Hoshi 67430362cc internal/graphicsdriver/directx: add EBITENGINE_DIRECTX_FEATURE_LEVEL %!s(int64=2) %!d(string=hai) anos
  Hajime Hoshi f6f7ed3e3d internal/graphicsdriver/opengl/gl: automatically choose OpenGL and OpenGL ES %!s(int64=2) %!d(string=hai) anos
  Hajime Hoshi 86706c0335 internal/graphicsdriver/opengl: add `opengles` build tag %!s(int64=2) %!d(string=hai) anos
  Terra Brown 26a58d20b3 internal/graphicscommand: enable `EBITENGINE_INTERNAL_IMAGES_KEY` on browsers (#2283) %!s(int64=2) %!d(string=hai) anos
  Hajime Hoshi ec68534c73 internal/graphicsdriver/opengl: introduce `EBITENGINE_OPENGL` replacing `ebitenginewebgl1` %!s(int64=2) %!d(string=hai) anos
  Hajime Hoshi 001c344d00 ebiten: update comments about `EBITENGINE_SCREENSHOT_KEY` %!s(int64=2) %!d(string=hai) anos
  Hajime Hoshi e7c0a121c4 all: remove the build tag 'ebitencbackend' %!s(int64=2) %!d(string=hai) anos
  Hajime Hoshi 1abb461329 ebiten: add a comment about microsoftgdk %!s(int64=2) %!d(string=hai) anos
  mattn 3cd0daac67 go generate ./... with Go 1.19 (#2228) %!s(int64=2) %!d(string=hai) anos
  Hajime Hoshi a0546fc594 ebiten: document that EBITENGINE_GRAPHICS_LIBRARY can be set before RunGame %!s(int64=2) %!d(string=hai) anos
  Hajime Hoshi 28fd3ec9e5 add the ebitengine version build tags besides the ebiten version %!s(int64=2) %!d(string=hai) anos
  Hajime Hoshi 204fb5935b add new environment variables with the EBITENGINE_ suffix %!s(int64=2) %!d(string=hai) anos
  Hajime Hoshi c379873a1f rename Ebiten -> Ebitengine %!s(int64=2) %!d(string=hai) anos
  Hajime Hoshi f67b4cc1d6 internal/glfw: use a pure Go implementation of GLFW %!s(int64=2) %!d(string=hai) anos
  Hajime Hoshi f128f2e146 ebiten: fix a doc %!s(int64=2) %!d(string=hai) anos