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- minetest.register_tool("rangedweapons:mp40_r", {
- wield_scale = {x=1.75,y=1.75,z=1.5},
- description = "",
- range = 0,
- rw_next_reload = "rangedweapons:mp40_rr",
- load_sound = "rangedweapons_handgun_mag_in",
- inventory_image = "rangedweapons_mp40_rld.png",
- groups = {not_in_creative_inventory = 1},
- })
- minetest.register_tool("rangedweapons:mp40_rr", {
- wield_scale = {x=1.75,y=1.75,z=1.5},
- description = "",
- range = 0,
- rw_next_reload = "rangedweapons:mp40_rrr",
- load_sound = "rangedweapons_reload_a",
- inventory_image = "rangedweapons_mp40.png",
- groups = {not_in_creative_inventory = 1},
- })
- minetest.register_tool("rangedweapons:mp40_rrr", {
- wield_scale = {x=1.75,y=1.75,z=1.5},
- description = "",
- range = 0,
- inventory_image = "rangedweapons_mp40.png",
- rw_next_reload = "rangedweapons:mp40",
- load_sound = "rangedweapons_reload_b",
- groups = {not_in_creative_inventory = 1},
- })
- minetest.register_tool("rangedweapons:mp40", {
- stack_max= 1,
- wield_scale = {x=1.75,y=1.75,z=1.5},
- description = "" ..core.colorize("#35cdff","MP-40\n") ..core.colorize("#FFFFFF", "Ranged damage: 2\n") ..core.colorize("#FFFFFF", "accuracy: 75%\n") ..core.colorize("#FFFFFF", "Gun knockback: 1\n") ..core.colorize("#FFFFFF", "Critical chance: 8%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2x\n") ..core.colorize("#FFFFFF", "Ammunition: 9x19mm parabellum\n") ..core.colorize("#FFFFFF", "Clip size: 32\n") ..core.colorize("#FFFFFF", "Reload delay: 1.3\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.14\n") ..core.colorize("#FFFFFF", "Gun type: sub-machinegun\n") ..core.colorize("#FFFFFF", "Bullet velocity: 25"),
- range = 0,
- inventory_image = "rangedweapons_mp40.png",
- RW_gun_capabilities = {
- automatic_gun = 1,
- gun_damage = {fleshy=2,knockback=1},
- gun_crit = 8,
- gun_critEffc = 2.0,
- suitable_ammo = {{"rangedweapons:9mm",32}},
- gun_skill = {"smg_skill",75},
- gun_magazine = "rangedweapons:machinepistol_mag",
- gun_icon = "rangedweapons_mp40_icon.png",
- gun_unloaded = "rangedweapons:mp40_r",
- gun_velocity = 25,
- gun_accuracy = 75,
- gun_cooldown = 0.14,
- gun_reload = 1.3/4,
- gun_projectiles = 1,
- has_shell = 1,
- gun_gravity = 0,
- gun_durability = 1500,
- gun_smokeSize = 4,
- gun_unload_sound = "rangedweapons_handgun_mag_out",
- gun_sound = "rangedweapons_machine_pistol",
- },
- on_secondary_use = function(itemstack, user, pointed_thing)
- rangedweapons_reload_gun(itemstack, user)
- return itemstack
- end,
- })
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