22 lines
610 B
GDScript
22 lines
610 B
GDScript
extends RigidBody2D
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class_name Mob
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var _sprite: AnimatedSprite2D
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var _shape: CollisionShape2D
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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_sprite = $Sprite
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_shape = $Shape
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var mob_types := _sprite.sprite_frames.get_animation_names()
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_sprite.play(
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mob_types[randi() % mob_types.size()]
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)
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func _on_visible_on_screen_enabler_2d_screen_exited() -> void:
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queue_free()
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pass # Replace with function body.
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