extends RigidBody2D class_name Mob var _sprite: AnimatedSprite2D var _shape: CollisionShape2D # Called when the node enters the scene tree for the first time. func _ready() -> void: _sprite = $Sprite _shape = $Shape var mob_types := _sprite.sprite_frames.get_animation_names() _sprite.play( mob_types[randi() % mob_types.size()] ) pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _on_visible_on_screen_enabler_2d_screen_exited() -> void: queue_free() pass # Replace with function body.