dodge-the-creeps/Scripts/Player.gd

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GDScript3
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2024-02-20 18:56:39 +03:00
extends Area2D
class_name Player
@export var speed := 400.
var _screen_size: Vector2
var _sprite: AnimatedSprite2D
var _shape: CollisionShape2D
func start(starting_position: Vector2) -> void :
position = starting_position
show()
_shape.disabled = false
pass
func _ready() -> void:
hide()
_screen_size = get_viewport_rect().size
_sprite = $Sprite as AnimatedSprite2D
_shape = $Shape as CollisionShape2D
pass # Replace with function body.
func _process(delta: float) -> void:
var velocity := Vector2.ZERO
if Input.is_action_pressed("move_right") :
velocity.x += 1
if Input.is_action_pressed("move_left") :
velocity.x -= 1
if Input.is_action_pressed("move_down"):
velocity.y += 1
if Input.is_action_pressed("move_up") :
velocity.y -= 1
if velocity.length() > 0 :
velocity = velocity.normalized() * speed
_sprite.play()
else:
_sprite.stop()
position += velocity * delta
# Make it impossible to leave the screen.
position = position.clamp(Vector2.ZERO, _screen_size)
if velocity.x != 0 :
_sprite.animation = "walk"
_sprite.flip_v = false
_sprite.flip_h = velocity.x < 0
elif velocity.y != 0 :
_sprite.animation = "up"
_sprite.flip_v = velocity.y > 0
pass
signal hit
func _on_body_entered(body: Node2D) -> void:
hide()
hit.emit()
_shape.set_deferred("disabled", true)
pass