61 lines
1.3 KiB
GDScript
61 lines
1.3 KiB
GDScript
extends Area2D
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class_name Player
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@export var speed := 400.
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var _screen_size: Vector2
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var _sprite: AnimatedSprite2D
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var _shape: CollisionShape2D
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func start(starting_position: Vector2) -> void :
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position = starting_position
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show()
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_shape.disabled = false
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pass
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func _ready() -> void:
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hide()
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_screen_size = get_viewport_rect().size
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_sprite = $Sprite as AnimatedSprite2D
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_shape = $Shape as CollisionShape2D
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pass # Replace with function body.
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func _process(delta: float) -> void:
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var velocity := Vector2.ZERO
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if Input.is_action_pressed("move_right") :
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velocity.x += 1
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if Input.is_action_pressed("move_left") :
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velocity.x -= 1
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if Input.is_action_pressed("move_down"):
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velocity.y += 1
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if Input.is_action_pressed("move_up") :
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velocity.y -= 1
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if velocity.length() > 0 :
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velocity = velocity.normalized() * speed
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_sprite.play()
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else:
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_sprite.stop()
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position += velocity * delta
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# Make it impossible to leave the screen.
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position = position.clamp(Vector2.ZERO, _screen_size)
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if velocity.x != 0 :
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_sprite.animation = "walk"
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_sprite.flip_v = false
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_sprite.flip_h = velocity.x < 0
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elif velocity.y != 0 :
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_sprite.animation = "up"
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_sprite.flip_v = velocity.y > 0
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pass
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signal hit
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func _on_body_entered(body: Node2D) -> void:
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hide()
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hit.emit()
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_shape.set_deferred("disabled", true)
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pass
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