xgo/docs/interoperability.md
2019-02-02 22:22:40 -08:00

6.2 KiB

Interoperability

Table of Contents

Using Scripts

Embedding and executing the Tengo code in Go is very easy. At a high level, this process is like:

  • create a Script instance with your code,
  • optionally add some Script Variables to Script,
  • compile or directly run the script,
  • retrieve output values from the Compiled instance.

The following is an example where a Tengo script is compiled and run with no input/output variables.

import "github.com/d5/tengo/script"

var code = `
reduce := func(seq, fn) {
    s := 0
    for x in seq { fn(x, s) }
    return s
}

print(reduce([1, 2, 3], func(x, s) { s += x }))
`

func main() {
    s := script.New([]byte(code))
    if _, err := s.Run(); err != nil {
        panic(err)
    }
}

Here's another example where an input variable is added to the script, and, an output variable is accessed through Variable.Int function:

import (
	"fmt"

	"github.com/d5/tengo/script"
)

func main() {
	s := script.New([]byte(`a := b + 20`))

	// define variable 'b'
	_ = s.Add("b", 10)

	// compile the source
	c, err := s.Compile()
	if err != nil {
		panic(err)
	}

	// run the compiled bytecode
	// a compiled bytecode 'c' can be executed multiple times without re-compiling it
	if err := c.Run(); err != nil {
		panic(err)
	}

	// retrieve value of 'a'
	a := c.Get("a")
	fmt.Println(a.Int())           // prints "30"
	
	// re-run after replacing value of 'b'
	if err := c.Set("b", 20); err != nil {
		panic(err)
	}
	if err := c.Run(); err != nil {
		panic(err)
	}
	fmt.Println(c.Get("a").Int())  // prints "40"
}

A variable b is defined by the user before compilation using Script.Add function. Then a compiled bytecode c is used to execute the bytecode and get the value of global variables. In this example, the value of global variable a is read using Compiled.Get function. See documentation for the full list of variable value functions.

Value of the global variables can be replaced using Compiled.Set function. But it will return an error if you try to set the value of un-defined global variables (e.g. trying to set the value of x in the example).

Type Conversion Table

When adding a Variable (Script.Add), Script converts Go values into Tengo values based on the following conversion table.

Go Type Tengo Type Note
nil Undefined
string String
int64 Int
int Int
bool Bool
rune Char
byte Char
float64 Float
[]byte Bytes
time.Time Time
error Error{String} use error.Error() as String value
map[string]Object Map
map[string]interface{} Map individual elements converted to Tengo objects
[]Object Array
[]interface{} Array individual elements converted to Tengo objects
Object Object (no type conversion performed)

User Types

Users can add and use a custom user type in Tengo code by implementing Object interface. Tengo runtime will treat the user types in the same way it does to the runtime types with no performance overhead. See Object Types for more details.

Sandbox Environments

To securely compile and execute potentially unsafe script code, you can use the following Script functions.

Script.DisableBuiltinFunction(name string)

DisableBuiltinFunction disables and removes a builtin function from the compiler. Compiler will reports a compile-time error if the given name is referenced.

s := script.New([]byte(`print([1, 2, 3])`))

s.DisableBuiltinFunction("print") 

_, err := s.Run() // compile error 

Note that when a script is being added to another script as a module (via Script.AddModule), it does not inherit the disabled builtin function list from the main script.

Script.DisableStdModule(name string)

DisableStdModule disables a standard library module. Compile will report a compile-time error if the code tries to import the module with the given name.

s := script.New([]byte(`import("exec")`))

s.DisableStdModule("exec") 

_, err := s.Run() // compile error 

Note that when a script is being added to another script as a module (via Script.AddModule), it does not inherit the disabled standard module list from the main script.

Script.SetUserModuleLoader(loader compiler.ModuleLoader)

SetUserModuleLoader replaces the default user-module loader of the compiler, which tries to read the source from a local file.

s := script.New([]byte(`math := import("mod1"); a := math.foo()`))
 
s.SetUserModuleLoader(func(moduleName string) ([]byte, error) {
    if moduleName == "mod1" {
        return []byte(`foo := func() { return 5 }`), nil
    }

    return nil, errors.New("module not found")
})

Note that when a script is being added to another script as a module (via Script.AddModule), it does not inherit the module loader from the main script.

Compiler and VM

Although it's not recommended, you can directly create and run the Tengo Parser, Compiler, and VM for yourself instead of using Scripts and Script Variables. It's a bit more involved as you have to manage the symbol tables and global variables between them, but, basically that's what Script and Script Variable is doing internally.

TODO: add more information here