assert | ||
cmd | ||
compiler | ||
objects | ||
runtime | ||
script | ||
.gitignore | ||
LICENSE | ||
Makefile | ||
README.md | ||
tengo.go |
The Tengo Language
Tengo is an embedded script language for Go.
>> Try Tengo in online Playground <<
Features
- Simple and intuitive syntax
- Dynamically typed with type coercions
- Bytecode compiled (see the benchmark results)
- First-class functions and Closures
- Garbage collected (thanks to Go runtime)
- Easily extendible using customizable types
- Written in pure Go (no CGO, no external dependencies)
- Excutable as a standalone language (without writing any Go code)
Benchmark
fib(35) | fibt(35) | Type | |
---|---|---|---|
Go | 68,713,331 |
3,264,992 |
Go (native) |
Tengo | 6,811,234,411 |
4,699,512 |
Go-VM |
Lua | 1,946,451,017 |
3,220,991 |
Lua (native) |
go-lua | 5,658,423,479 |
4,247,160 |
Go-Lua-VM |
GopherLua | 6,301,424,553 |
5,194,735 |
Go-Lua-VM |
Python | 3,159,870,102 |
28,512,040 |
Python (native) |
otto | 91,616,109,035 |
13,780,650 |
Go-JS-Interpreter |
Anko | 119,395,411,432 |
22,266,008 |
Go-Interpreter |
*Nanoseconds
fib(35)
is a function to calculate 35th Fibonacci number.
fib := func(x) {
if x == 0 {
return 0
} else if x == 1 {
return 1
} else {
return fib(x-1) + fib(x-2)
}
}
fib(35)
fibt(35)
is a tail-call version of fib(35)
.
fibt := func(x, a, b) {
if x == 0 {
return a
} else if x == 1 {
return b
} else {
return fibt(x-1, b, a+b)
}
}
fibt(35, 0, 1)
Please see tengobench for more details.
Tengo Syntax in 5 Minutes
Tengo supports line comments (//...
) and block comments (/* ... */
).
/*
multi-line block comments
*/
a := 5 // line comments
Tengo is a dynamically typed language, and, you can initialize the variables using :=
operator.
a := 1984 // int
b := "aomame" // string
c := -9.22 // float
d := true // bool
e := '九' // char
f := [1, false, "foo"] // array
g := { // map
h: 439,
i: 12.34,
j: [0, 9, false]
}
k := func(l, m) { // function
return l + m
}
After the variable is initialized, it can be re-assigned different value using =
operator.
a := 1928 // int
a = "foo" // string
f := func() {
a := false // 'a' is defined in the function scope
a = [1, 2, 3] // and thus does not affect 'a' in global scope.
}
print(a) // still "foo"
Type is not explicitly specified, but, you can use type coercion functions to convert between types.
s1 := string(1984) // "1984"
i2 := int("-999") // -999
f3 := float(-51) // -51.0
b4 := bool(1) // true
c5 := char("X") // 'X'
You can use dot selector (.
) and indexer ([]
) operator to read or write elemens of arrays or maps.
["one", "two", "three"][1] // == "two"
m := {
a: 1,
b: [2, 3, 4],
c: func() { return 10 }
}
m.a // == 1
m["b"][1] // == 3
m.c() // == 10
m.x = 5 // add 'x' to map 'm'
m.b[5] = 0 // but this is an error: index out of bounds
For sequence types (string or array), you can use slice operator ([:]
) too.
[1, 2, 3, 4, 5][1:3] // == [2, 3]
[1, 2, 3, 4, 5][3:] // == [4, 5]
[1, 2, 3, 4, 5][:3] // == [1, 2, 3]
"hello world"[2:10] // == "llo worl"
In Tengo, functions are first-class citizen and be treated like any other variables. Tengo also supports closures, functions that captures variables in outer scopes. In the following example, the function that's being returned from adder
function is capturing base
variable.
adder := func(base) {
return func(x) { return base + x } // capturing 'base'
}
add5 := adder(5)
nine := add5(4) // nine
For flow control, Tengo currently supports if-else, for, for-in statements.
// IF-ELSE
if a < 0 {
// ...
} else if a == 0 {
// ...
} else {
// ...
}
// IF with init statement
if a := 0; a < 10 {
// ...
} else {
// ...
}
// FOR
for a:=0; a<10; a++ {
// ...
}
// FOR condition-only (like WHILE in other languages)
for a < 10 {
// ...
}
// FOR-IN
for x in [1, 2, 3] { // array: element
// ...
}
for i, x in [1, 2, 3] { // array: index and element
// ...
}
for k, v in {k1: 1, k2: 2} { // map: key and value
// ...
}
Tengo in Go
To execute Tengo code in your Go codebase, you should use Script. In the simple use cases, all you need is to do is to create a new Script instance and call its Script.Run()
function like this:
import "github.com/d5/tengo/script"
var code = `
reduce := func(seq, fn) {
s := 0
for x in seq { fn(x, s) }
return s
}
print(reduce([1, 2, 3], func(x, s) { s += x }))
`
func main() {
s := script.New([]byte(code))
if _, err := s.Run(); err != nil {
panic(err)
}
}
If you want to compile the source script and execute it multiple times, consider using Script.Compile()
function that returns Compiled
instance.
import (
"fmt"
"github.com/d5/tengo/script"
)
func main() {
s := script.New([]byte(`a := b + 20`))
// define variable 'b'
_ = s.Add("b", 10)
// compile the source
c, err := s.Compile()
if err != nil {
panic(err)
}
// run the compiled bytecode
// a compiled bytecode can be executed multiple without re-compiling it
if err := c.Run(); err != nil {
panic(err)
}
// retrieve value of 'a'
a := c.Get("a")
fmt.Println(a.Int())
}
In the example above, a variable b
is defined by the user using Script.Add()
function. Then a compiled bytecode (created by Script.Compile()
) is used to execute the code and get the value of global variables, like a
in this example.
If you want to use your own data type (outside Tengo's primitive types), you can create your struct
that implements objects.Object
interface (and objects.Callable
if you want to make function-like invokable objects).
import (
"errors"
"fmt"
"github.com/d5/tengo/compiler/token"
"github.com/d5/tengo/objects"
"github.com/d5/tengo/script"
)
type Counter struct {
value int64
}
func (o *Counter) TypeName() string {
return "counter"
}
func (o *Counter) String() string {
return fmt.Sprintf("Counter(%d)", o.value)
}
func (o *Counter) BinaryOp(op token.Token, rhs objects.Object) (objects.Object, error) {
switch rhs := rhs.(type) {
case *Counter:
switch op {
case token.Add:
return &Counter{value: o.value + rhs.value}, nil
case token.Sub:
return &Counter{value: o.value - rhs.value}, nil
}
case *objects.Int:
switch op {
case token.Add:
return &Counter{value: o.value + rhs.Value}, nil
case token.Sub:
return &Counter{value: o.value - rhs.Value}, nil
}
}
return nil, errors.New("invalid operator")
}
func (o *Counter) IsFalsy() bool {
return o.value == 0
}
func (o *Counter) Equals(t objects.Object) bool {
if tc, ok := t.(*Counter); ok {
return o.value == tc.value
}
return false
}
func (o *Counter) Copy() objects.Object {
return &Counter{value: o.value}
}
func (o *Counter) Call(args ...objects.Object) (objects.Object, error) {
return &objects.Int{Value: o.value}, nil
}
var code = []byte(`
arr := [1, 2, 3, 4]
for x in arr {
c1 += x
}
out := c1()`)
func main() {
s := script.New(code)
// define variable 'c1'
_ = s.Add("c1", &Counter{value: 5})
// compile the source
c, err := s.Run()
if err != nil {
panic(err)
}
// retrieve value of 'out'
out := c.Get("out")
fmt.Println(out.Int()) // prints "15" ( = 5 + (1 + 2 + 3 + 4) )
}
Alternatively, you can directly create and interact with the parser, compiler and VMs directly. There's no good documentations for them, but, you can look at Script code to see how they work each other.
Tengo Standalone
Although Tengo is designed as an embedded script language for Go, it can be compiled and executed as native binary without any Go code using tengo
tool.
Installing Tengo Tool
To install tengo
tool, run:
go get github.com/d5/tengo/cmd/tengo
Compiling and Executing Tengo Code
You can directly execute the Tengo source code by running tengo
tool with your Tengo source file (*.tengo
).
tengo myapp.tengo
Or, you can compile the code into a binary file and execute it later.
tengo -c -o myapp myapp.tengo # compile 'myapp.tengo' into binary file 'myapp'
tengo myapp # execute the compiled binary `myapp`
Tengo REPL
You can run Tengo REPL if you run tengo
with no arguments.
tengo
Roadmap
The next big features planned include:
- Module system (or packages)
- Standard libraries
- Better documentations
- More language constructs such as error handling, object methods, switch-case statements
- Native executables compilation
- Performance improvements
- Syntax highlighter for IDEs