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tengo.go |
The Tengo Language
Tengo is an embedded script language for Go.
>> Try Tengo in online Playground <<
Language Features
- Simple and intuitive syntax
- Dynamically typed with type coercions
- Bytecode compiled (see the benchmark results)
- First-class functions and Closures
- Garbage collected (thanks to Go runtime)
- Easily extendible using customizable types
- Written in pure Go (no CGO, no external dependencies)
- Excutable as a standalone language (without writing any Go code)
Benchmark
fib(35) | fibt(35) | Type | |
---|---|---|---|
Go | 68,713,331 |
3,264,992 |
Go (native) |
Tengo | 6,811,234,411 |
4,699,512 |
Go-VM |
Lua | 1,946,451,017 |
3,220,991 |
Lua (native) |
go-lua | 5,658,423,479 |
4,247,160 |
Go-Lua-VM |
GopherLua | 6,301,424,553 |
5,194,735 |
Go-Lua-VM |
Python | 3,159,870,102 |
28,512,040 |
Python (native) |
otto | 91,616,109,035 |
13,780,650 |
Go-JS-Interpreter |
Anko | 119,395,411,432 |
22,266,008 |
Go-Interpreter |
*Nanoseconds
fib(35)
is a function to calculate 35th Fibonacci number.
fib := func(x) {
if x == 0 {
return 0
} else if x == 1 {
return 1
} else {
return fib(x-1) + fib(x-2)
}
}
fib(35)
fibt(35)
is a tail-call version of fib(35)
.
fibt := func(x, a, b) {
if x == 0 {
return a
} else if x == 1 {
return b
} else {
return fibt(x-1, b, a+b)
}
}
fibt(35, 0, 1)
Please see tengobench for more details.
Tengo Syntax in 5 Minutes
Tengo supports line comments (//...
) and block comments (/* ... */
).
/*
multi-line block comments
*/
a := 5 // line comments
Tengo is a dynamically typed language, and, you can initialize the variables using :=
operator.
a := 1984 // int
b := "aomame" // string
c := -9.22 // float
d := true // bool
e := '九' // char
f := [1, false, "foo"] // array
g := { // map
h: 439,
i: 12.34,
j: [0, 9, false]
}
k := func(l, m) { // function
return l + m
}
After the variable is initialized, it can be re-assigned different value using =
operator.
a := 1928 // int
a = "foo" // string
f := func() {
a := false // 'a' is defined in the function scope
a = [1, 2, 3] // and thus does not affect 'a' in global scope.
}
print(a) // still "foo"
Type is not explicitly specified, but, you can use type coercion functions to convert between types.
s1 := string(1984) // "1984"
i2 := int("-999") // -999
f3 := float(-51) // -51.0
b4 := bool(1) // true
c5 := char("X") // 'X'
You can use dot selector (.
) and indexer ([]
) operator to read or write elemens of arrays or maps.
["one", "two", "three"][1] // == "two"
m := {
a: 1,
b: [2, 3, 4],
c: func() { return 10 }
}
m.a // == 1
m["b"][1] // == 3
m.c() // == 10
m.x = 5 // add 'x' to map 'm'
m.b[5] = 0 // but this is an error: index out of bounds
For sequence types (string or array), you can use slice operator ([:]
) too.
[1, 2, 3, 4, 5][1:3] // == [2, 3]
[1, 2, 3, 4, 5][3:] // == [4, 5]
[1, 2, 3, 4, 5][:3] // == [1, 2, 3]
"hello world"[2:10] // == "llo worl"
In Tengo, functions are first-class citizen and be treated like any other variables. Tengo also supports closures, functions that captures variables in outer scopes. In the following example, the function that's being returned from adder
function is capturing base
variable.
adder := func(base) {
return func(x) { return base + x } // capturing 'base'
}
add5 := adder(5)
nine := add5(4) // nine
For flow control, Tengo currently supports if-else, for, for-in statements.
// IF-ELSE
if a < 0 {
// ...
} else if a == 0 {
// ...
} else {
// ...
}
// IF with init statement
if a := 0; a < 10 {
// ...
} else {
// ...
}
// FOR
for a:=0; a<10; a++ {
// ...
}
// FOR condition-only (like WHILE in other languages)
for a < 10 {
// ...
}
// FOR-IN
for x in [1, 2, 3] { // array: element
// ...
}
for i, x in [1, 2, 3] { // array: index and element
// ...
}
for k, v in {k1: 1, k2: 2} { // map: key and value
// ...
}
Embed Tengo in Go
...
import "github.com/d5/tengo/script"
var code = `
reduce := func(seq, fn) {
s := 0
for x in seq { fn(x, s) }
return s
}
print(reduce([1, 2, 3], func(x, s) { s += x }))
`
func main() {
s := script.New([]byte(code))
if _, err := s.Run(); err != nil {
panic(err)
}
}
...
Tengo as a Standalone Language
Although Tengo is designed as an embedded script language for Go, it can be compiled and executed as native binary without any Go code using tengo
tool.
Installing Tengo Tool
To install tengo
tool, run:
go get github.com/d5/tengo/cmd/tengo
Compiling and Executing Tengo Code
You can directly execute the Tengo source code by running tengo
tool with your Tengo source file (*.tengo
).
tengo myapp.tengo
Or, you can compile the code into a binary file and execute it later.
tengo -c -o myapp myapp.tengo # compile 'myapp.tengo' into binary file 'myapp'
tengo myapp # execute the compiled binary `myapp`
Tengo REPL
You can run Tengo REPL if you run tengo
with no arguments.
tengo
Roadmap
The next big features planned include:
- Module system (or packages)
- Standard libraries
- Better documentations
- More language constructs such as error handling, object methods, switch-case statements
- Native executables compilation
- Performance improvements
- Syntax highlighter for IDEs