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- package gg
- import "fmt"
- // The type is used to provide
- // custom behaviour for drawing and updating etc.
- type Context struct {
- events Events
- engine *Engine
- image *Image
- }
- // Get the current engine.
- func (c Context) Engine() *Engine {
- return c.engine
- }
- func (c Context) Camera() Camera {
- if c.engine == nil {
- return nil
- }
- return c.engine.camera
- }
- // Get the image to draw to.
- // Can be accessed only in the
- // Draw(...) call.
- func (c Context) Image() *Image {
- return c.image
- }
- // Get the events.
- // Available only in the Update(...) call.
- func (c Context) Events() Events {
- return c.events
- }
- func (c Context) Dprint(v ...any) {
- c.Engine().DebugPrint(c.Image(), fmt.Sprint(v...))
- }
- func (c Context) Dprintln(v ...any) {
- c.Engine().DebugPrint(c.Image(), fmt.Sprintln(v...))
- }
- func (c Context) Dprintf(format string, v ...any) {
- c.Engine().DebugPrint(c.Image(), fmt.Sprintf(format, v...))
- }
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