136 lines
2.3 KiB
Go
136 lines
2.3 KiB
Go
package main
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import (
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"surdeus.su/core/gg"
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"surdeus.su/core/gg/ox"
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//"surdeus.su/core/gg/mx"
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"surdeus.su/core/gg/ax"
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"github.com/hajimehoshi/ebiten/v2/examples/resources/images"
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//_ "github.com/silbinarywolf/preferdiscretegpu"
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"bytes"
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"log"
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"fmt"
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)
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type Context = gg.Context
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const (
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LayerHighest gg.Layer = -iota
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LayerDebug
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LayerTriangle
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LayerPlayer
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LayerRect
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LayerBackground
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LayerLowest
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)
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const (
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Stand ax.AnimationID = iota
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Walk
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)
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var (
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playerAnimations ax.AnimationSet
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playerImg *gg.Image
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player *Player
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rectMove ox.Rectangle
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rect *Rect
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tri *Tri
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bgShader = gg.MustNewShader([]byte(`
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package main
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//kage:unit pixels
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//var cameraScaleX, cameraScaleY
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var Zoom float
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var PosX, PosY float
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var Cage float
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var Width float
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const (
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)
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func Fragment(dst vec4, src vec2, _ vec4) vec4 {
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c := imageSrc0UnsafeAt(src)
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dstSize := imageDstSize()/Zoom
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absDst := vec2(
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dst.x/Zoom - dstSize.x/2 - PosX,
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dst.y/Zoom - dstSize.y/2 - PosY,
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)
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cx := c*step(Cage-Width, mod(absDst.x-Width/2, Cage))
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cy := c*step(Cage-Width, mod(absDst.y-Width/2, Cage))
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if cx.a == 0 {
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return cy
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}
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return cx
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}
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`))
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)
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func main() {
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e := gg.NewEngine(gg.WindowConfig{
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Title: "Test title",
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Width: 720,
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Height: 480,
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VSync: true,
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Fullscreen: false,
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})
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camera = NewCamera()
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e.SetCamera(camera)
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var err error
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playerImg, err = gg.LoadImage(bytes.NewReader(images.Runner_png))
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if err != nil {
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log.Fatal(err)
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}
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rect = NewRect()
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playerAnimations, err = ax.AnimationSetFromImage(
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playerImg,
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8, 3,
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10, 1,
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ax.AD(Stand).DefRow(0, 0, 1, 2, 3, 4),
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ax.AD(Walk).DefRow(1, 0, 1, 2, 3, 4, 5, 6, 7),
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)
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if err != nil {
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panic(err)
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}
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player = NewPlayer()
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tri = NewTri(ox.T())
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/*circle := &gg.Circle{}
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circle.Transform = gg.T()
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circle.Rotation = 300
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circle.Color = gg.Rgba(1, 1, 1, 1)
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circle.Antialias = true
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circle.Layer = HighestL
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circle.Visible = true*/
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//e.Spawn(circle)
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text, err := NewText()
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if err != nil {
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panic(err)
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}
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e.Spawn(text)
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//fmt.Println(rect.GetLayer(), player.GetLayer())
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fmt.Println("Starting...")
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objects := []gg.Object{
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camera, &Debug{},
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player, rect, tri,
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NewGrid(), text,
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}
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for _, object := range objects {
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e.Spawn(object)
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}
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err = e.Run()
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if err != nil {
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panic(err)
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}
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}
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