492 lines
9 KiB
Go
492 lines
9 KiB
Go
package gg
|
|
|
|
import (
|
|
"github.com/hajimehoshi/ebiten/v2"
|
|
"github.com/hajimehoshi/ebiten/v2/inpututil"
|
|
"surdeus.su/core/gods/maps"
|
|
"time"
|
|
"slices"
|
|
)
|
|
|
|
import "surdeus.su/core/gg/mx"
|
|
|
|
const (
|
|
MaxVertices = 1 << 16
|
|
)
|
|
|
|
type GraphicsLibrary = ebiten.GraphicsLibrary
|
|
type RunOptions = ebiten.RunGameOptions
|
|
|
|
|
|
// Window configuration type.
|
|
type WindowConfig struct {
|
|
DebugInfo ebiten.DebugInfo
|
|
Options *RunOptions
|
|
// The title of the window.
|
|
Title string
|
|
|
|
// Width and height of the window
|
|
// in pixels.
|
|
Width,
|
|
Height int
|
|
|
|
// Optional settings with
|
|
// self describing names.
|
|
FixedSize,
|
|
Fullscreen,
|
|
VSync bool
|
|
}
|
|
|
|
// The main structure that represents
|
|
// current state of [game] engine.
|
|
type Engine struct {
|
|
wcfg WindowConfig
|
|
|
|
// The main holder for objects.
|
|
// Uses the map structure to quickly
|
|
// delete and create new objects.
|
|
objects *Objects
|
|
|
|
// The main camera to display in window.
|
|
// If is set to nil then the engine will panic.
|
|
camera Camera
|
|
|
|
drawLastTime time.Time
|
|
drawdt Duration
|
|
|
|
// Frame delta time.
|
|
dt Duration
|
|
lastTime time.Time
|
|
|
|
// Temporary stuff
|
|
keys, prevKeys []Key
|
|
buttons MouseButtonMap
|
|
wheel mx.Vector
|
|
cursorPos mx.Vector
|
|
outerEvents, handleEvents EventChan
|
|
|
|
//bufs [LayerBufSize]*Image
|
|
vertices map[Layer] []ebiten.Vertex
|
|
//vindices []uint16
|
|
|
|
// Draw frame.
|
|
dframe uint
|
|
|
|
// Frame.
|
|
frame uint
|
|
|
|
runes []rune
|
|
}
|
|
|
|
type engine Engine
|
|
|
|
// Get currently pressed keys.
|
|
func (e *Engine) GetKeyboardKeys() []Key {
|
|
return e.keys
|
|
}
|
|
|
|
func (e *Engine) GraphicsLibrary() GraphicsLibrary {
|
|
return e.wcfg.DebugInfo.GraphicsLibrary
|
|
}
|
|
|
|
// Returns currently pressed buttons.
|
|
func (e *Engine) GetMouseButtons() []MouseButton {
|
|
ret := make([]MouseButton, len(e.buttons))
|
|
i := 0
|
|
for v := range e.buttons {
|
|
ret[i] = v
|
|
i++
|
|
}
|
|
slices.Sort(ret)
|
|
return ret
|
|
}
|
|
|
|
// Returns new empty Engine.
|
|
func NewEngine(
|
|
cfg WindowConfig,
|
|
) *Engine {
|
|
ret := &Engine{}
|
|
|
|
ret.wcfg = cfg
|
|
ret.outerEvents = make(EventChan)
|
|
ret.handleEvents = make(EventChan)
|
|
ret.objects = NewObjects()
|
|
ret.buttons = MouseButtonMap{}
|
|
return ret
|
|
}
|
|
|
|
func (e *Engine) Camera() Camera {
|
|
return e.camera
|
|
}
|
|
|
|
func (e *Engine) SetCamera(c Camera) *Engine {
|
|
e.camera = c
|
|
return e
|
|
}
|
|
|
|
|
|
func (e *Engine) EventInput() EventChan {
|
|
return e.outerEvents
|
|
}
|
|
|
|
func (e *Engine) Exist(object Object) bool {
|
|
return e.objects.has(object)
|
|
}
|
|
|
|
// Add new objects to the Engine's view.
|
|
func (e *Engine) Spawn(object Object) bool {
|
|
|
|
ctx := Context{
|
|
engine: e,
|
|
}
|
|
object.OnStart(ctx)
|
|
ok := e.objects.add(object)
|
|
|
|
return ok
|
|
}
|
|
|
|
// Delete object from Engine.
|
|
func (e *Engine) Delete(object Object) bool {
|
|
|
|
ctx := Context{
|
|
engine: e,
|
|
}
|
|
object.OnDelete(ctx)
|
|
ok := e.objects.remove(object)
|
|
|
|
return ok
|
|
}
|
|
|
|
var (
|
|
allButtons = []MouseButton{
|
|
MouseButton0,
|
|
MouseButton1,
|
|
MouseButton2,
|
|
MouseButton3,
|
|
MouseButton4,
|
|
}
|
|
)
|
|
|
|
func (e *Engine) IsPressed(k Key) bool {
|
|
keys := e.GetKeyboardKeys()
|
|
for _, v := range keys {
|
|
if v == k {
|
|
return true
|
|
}
|
|
}
|
|
|
|
return false
|
|
}
|
|
|
|
func (e *Engine) IsButtoned(b MouseButton) bool {
|
|
_, ok := e.buttons[b]
|
|
return ok
|
|
}
|
|
|
|
func (e *Engine) GetMouseWheel() mx.Vector {
|
|
return e.wheel
|
|
}
|
|
|
|
func (e *Engine) cursorPosition() mx.Vector {
|
|
x, y := ebiten.CursorPosition()
|
|
return mx.Vector{mx.Float(x), mx.Float(y)}
|
|
}
|
|
|
|
// Get the real cursor position.
|
|
func (e *Engine) GetRealCursorPosition() mx.Vector {
|
|
return e.cursorPos
|
|
}
|
|
|
|
// Get the absolute cursor position in the world
|
|
// of the engine.
|
|
func (e *Engine) GetAbsCursorPosition(
|
|
) mx.Vector {
|
|
return e.GetRealCursorPosition().
|
|
Apply(e.camera.GetAbsMatrice(Context{
|
|
engine: e,
|
|
}))
|
|
}
|
|
|
|
// Get the real window size in the current context.
|
|
func (e *Engine) GetRealWinSize() mx.Vector {
|
|
var w, h int
|
|
if e.wcfg.Fullscreen {
|
|
w, h = ebiten.ScreenSizeInFullscreen()
|
|
} else {
|
|
w, h = e.wcfg.Width, e.wcfg.Height
|
|
}
|
|
return mx.Vector{
|
|
mx.Float(w),
|
|
mx.Float(h),
|
|
}
|
|
}
|
|
|
|
func (e *Engine) GetAbsWinSize() mx.Vector {
|
|
return e.camera.GetAbsWinSize(Context{
|
|
engine: e,
|
|
})
|
|
}
|
|
func (e *Engine) Runes() []rune {
|
|
return e.runes
|
|
}
|
|
|
|
func (e *engine) updateEvents() Events {
|
|
|
|
eng := (*Engine)(e)
|
|
|
|
events := Events{}
|
|
|
|
// Mouse buttons.
|
|
btns := e.buttons
|
|
for _, btn := range allButtons {
|
|
if inpututil.IsMouseButtonJustPressed(btn) {
|
|
btns[btn] = struct{}{}
|
|
events.Mouse.Downs = append(
|
|
events.Mouse.Downs,
|
|
MouseButtonDown{
|
|
MouseButton: btn,
|
|
},
|
|
)
|
|
} else if inpututil.IsMouseButtonJustReleased(btn) {
|
|
delete(btns, btn)
|
|
events.Mouse.Ups = append(
|
|
events.Mouse.Ups,
|
|
MouseButtonUp{
|
|
MouseButton: btn,
|
|
},
|
|
)
|
|
}
|
|
}
|
|
|
|
// Mouse wheel.
|
|
x, y := ebiten.Wheel()
|
|
e.wheel = mx.Vector{x, y}
|
|
if !(e.wheel.Eq(mx.ZV)) {
|
|
events.Mouse.Wheel = &WheelChange{
|
|
Offset: e.wheel,
|
|
}
|
|
}
|
|
|
|
// Cursor position.
|
|
realPos := eng.cursorPosition()
|
|
if !realPos.Eq(e.cursorPos) {
|
|
absM := eng.camera.GetAbsMatrice(Context{
|
|
engine: eng,
|
|
})
|
|
|
|
absPrevPos := e.cursorPos.Apply(absM)
|
|
absPos := realPos.Apply(absM)
|
|
|
|
events.Mouse.Move = &MouseMove{
|
|
RealDelta: realPos.Sub(e.cursorPos),
|
|
AbsDelta: absPos.Sub(absPrevPos),
|
|
}
|
|
e.cursorPos = realPos
|
|
}
|
|
|
|
e.prevKeys = e.keys
|
|
//newKeys := []Key{e.keys[0]}
|
|
e.keys = nil
|
|
e.keys = inpututil.
|
|
AppendPressedKeys(e.keys[:0])
|
|
|
|
// Keyboard.
|
|
keyDiff := diffEm(e.prevKeys, e.keys)
|
|
for _, key := range keyDiff {
|
|
if eng.IsPressed(key) {
|
|
events.Keyboard.Downs = append(
|
|
events.Keyboard.Downs,
|
|
KeyDown{
|
|
Key: key,
|
|
},
|
|
)
|
|
} else {
|
|
events.Keyboard.Ups = append(
|
|
events.Keyboard.Ups,
|
|
KeyUp{
|
|
Key: key,
|
|
},
|
|
)
|
|
}
|
|
}
|
|
|
|
return events
|
|
}
|
|
|
|
func (e *engine) Update() error {
|
|
|
|
eng := (*Engine)(e)
|
|
e.dt = time.Since(e.lastTime)
|
|
|
|
e.runes = ebiten.AppendInputChars(e.runes[:0])
|
|
//fmt.Println("runes:", e.runes)
|
|
// Buffering the context for faster.
|
|
// Providing the events to the objects.
|
|
// Maybe should think of the better way,
|
|
// but for it is simple enough.
|
|
|
|
events := e.updateEvents()
|
|
|
|
c := Context{
|
|
engine: eng,
|
|
events: events,
|
|
}
|
|
|
|
// Should think of the order?
|
|
e.objects.updateTags(c)
|
|
e.objects.updateObjects(c)
|
|
|
|
e.lastTime = time.Now()
|
|
e.frame++
|
|
return nil
|
|
}
|
|
|
|
func (e *Engine) Objects() *Objects {
|
|
return e.objects
|
|
}
|
|
|
|
|
|
var (
|
|
fullPageIndexes = func() [MaxVertices]uint16 {
|
|
ret := [MaxVertices]uint16{}
|
|
for i:=0 ; i<len(ret) ; i++ {
|
|
ret[i] = uint16(i)
|
|
}
|
|
return ret
|
|
}()
|
|
defaultPageImg = func() *Image {
|
|
img := NewImage(1, 1)
|
|
img.Set(0, 0, RGBA(1, 1, 1, 1))
|
|
return img
|
|
}()
|
|
defaultTriOptions = &ebiten.DrawTrianglesOptions{}
|
|
)
|
|
func (e *engine) Draw(img *ebiten.Image) {
|
|
e.drawdt = time.Since(e.drawLastTime)
|
|
eng := (*Engine)(e)
|
|
m := map[Layer][]Drawer{}
|
|
for _, object := range eng.objects.store {
|
|
// Skipping the ones we do not need to draw.
|
|
if object == nil || !object.IsVisible() {
|
|
continue
|
|
}
|
|
l := object.GetLayer()
|
|
layer, ok := m[l]
|
|
// Create new if has no the layer
|
|
if !ok {
|
|
m[l] = []Drawer{object}
|
|
continue
|
|
}
|
|
|
|
m[l] = append(layer, object)
|
|
}
|
|
|
|
// Drawing layers via the sparse array.
|
|
// First drawing via the inside function
|
|
// and then the returned []EVertex.
|
|
layers := maps.NewSparse[Layer, []Drawer](nil, m)
|
|
c := Context{engine: eng, image: img}
|
|
for layer := range layers.Chan() {
|
|
|
|
vertices := Vertices{}
|
|
for _, drawer := range layer {
|
|
drawing := drawer.Draw(c)
|
|
if drawing != nil {
|
|
vertices = append(
|
|
vertices,
|
|
drawing.Vertices...,
|
|
)
|
|
}
|
|
}
|
|
|
|
pn := len(vertices) / MaxVertices
|
|
mod := len(vertices) % MaxVertices
|
|
for i := 0 ; i<pn ; i++ {
|
|
cur := i*MaxVertices
|
|
img.DrawTriangles(
|
|
vertices[cur:cur+MaxVertices].ToAPI(),
|
|
fullPageIndexes[:],
|
|
defaultPageImg,
|
|
defaultTriOptions,
|
|
)
|
|
}
|
|
|
|
st := pn*MaxVertices
|
|
img.DrawTriangles(
|
|
vertices[st:].ToAPI(),
|
|
fullPageIndexes[:mod],
|
|
defaultPageImg,
|
|
defaultTriOptions,
|
|
)
|
|
}
|
|
|
|
|
|
// Empty the buff to generate it again.
|
|
e.drawLastTime = time.Now()
|
|
e.dframe++
|
|
}
|
|
|
|
func (e *engine) Layout(ow, oh int) (int, int) {
|
|
if e.wcfg.FixedSize {
|
|
return e.wcfg.Width, e.wcfg.Height
|
|
}
|
|
|
|
return ow, oh
|
|
}
|
|
|
|
// Return the delta time between Draw calls.
|
|
func (e *Engine) DrawDT() Duration {
|
|
return e.drawdt
|
|
}
|
|
|
|
// Current Drawing frame.
|
|
func (e *Engine) Dframe() uint {
|
|
return e.dframe
|
|
}
|
|
|
|
// Return the real delta time.
|
|
// Please, prefer the DT().
|
|
func (e *Engine) RealDT() Duration {
|
|
return e.dt
|
|
}
|
|
|
|
// Returns the current delta time. (btw frames)
|
|
// (By the Ebiten community convention
|
|
// currently it is a fixed value)
|
|
func (e *Engine) DT() Duration {
|
|
return time.Second/60
|
|
}
|
|
|
|
// Current frame
|
|
func (e *Engine) Frame() uint {
|
|
return e.frame
|
|
}
|
|
|
|
// Current FPS.
|
|
func (e *Engine) FPS() float64 {
|
|
return ebiten.ActualFPS()
|
|
}
|
|
|
|
// Current TPS.
|
|
func (e *Engine) TPS() float64 {
|
|
return ebiten.ActualTPS()
|
|
}
|
|
|
|
// Run the engine.
|
|
func (e *Engine) Run() error {
|
|
ebiten.ReadDebugInfo(&e.wcfg.DebugInfo)
|
|
ebiten.SetWindowTitle(e.wcfg.Title)
|
|
ebiten.SetWindowSize(e.wcfg.Width, e.wcfg.Height)
|
|
ebiten.SetWindowSizeLimits(1, 1, e.wcfg.Width, e.wcfg.Height)
|
|
|
|
ebiten.SetFullscreen(e.wcfg.Fullscreen)
|
|
ebiten.SetVsyncEnabled(e.wcfg.VSync)
|
|
|
|
e.lastTime = time.Now()
|
|
//fmt.Println(e.Objects)
|
|
return ebiten.RunGameWithOptions((*engine)(e), e.wcfg.Options)
|
|
}
|
|
|
|
func (e *Engine) GetWindowConfig() WindowConfig {
|
|
return e.wcfg
|
|
}
|