56 lines
1.1 KiB
Go
56 lines
1.1 KiB
Go
package gg
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// Implementing the interface lets the object
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// to handle emited events.
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type Eventer interface {
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Event(*Context)
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}
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// Implementing the interface type
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// will call the function OnStart
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// when first appear on scene BEFORE
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// the OnUpdate.
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// The v value will be get from Add function.
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type Starter interface {
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Start(*Context)
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}
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// Implementing the interface type
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// will call the function on each
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// engine iteration.
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type Updater interface {
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Update(*Context)
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}
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// Implementing the interface type
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// will call the function on deleting
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// the object.
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type Deleter interface {
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Delete(*Context)
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}
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// Feat to embed for turning visibility on and off.
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type Visibility struct {
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Visible bool
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}
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func (v Visibility) IsVisible() bool {
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return v.Visible
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}
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// Feat to embed to make colorful objects.
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type Colority struct {
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Color Color
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}
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// The interface describes anything that can be
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// drawn. It will be drew corresponding to
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// the layers order so the layer must be returned.
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type Drawer interface {
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Draw(*Context)
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GetLayer() Layer
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IsVisible() bool
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}
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// The type represents everything that can work inside engine.
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type Object any
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