gg/cmd/test/grid.go
2024-06-03 00:36:02 +05:00

52 lines
1.1 KiB
Go

package main
import "surdeus.su/core/gg"
import "surdeus.su/core/gg/ox"
import "surdeus.su/core/gg/mx"
type Grid struct {
ox.Sprite
Cage, Width mx.Float
}
func (grid *Grid) OnUpdate(c Context) {
//d := c.IsPressed(gg.KeyShift)
for _, down := range c.Events().Keyboard.KeyDowns {
switch down.Key {
case gg.Key9:
grid.Cage /= 10
grid.Width /= 5
case gg.Key0:
grid.Cage *= 10
grid.Width *= 5
}
}
}
func NewGrid() *Grid {
grid := &Grid{}
grid.Transform = *ox.T()
grid.SetAround(mx.V2(0))
grid.Layer = LayerBackground
grid.Images[0] = gg.NewImage(720, 480)
grid.Images[0].Fill(gg.RGBA(1, 1, 1, 1))
grid.Shader = bgShader
grid.Uniforms = map[string]any{}
//bg.Floating = true
grid.Visible = true
grid.Floating = true
grid.Cage = 100
grid.Width = 5
return grid
}
func (grid *Grid) Draw(c Context) *gg.Drawing {
scale := camera.GetScale()
pos := camera.GetPosition()
grid.Uniforms["Zoom"] = mx.Float(scale.X)
grid.Uniforms["PosX"] = pos.X
grid.Uniforms["PosY"] = pos.Y
grid.Uniforms["Cage"] = grid.Cage
grid.Uniforms["Width"] = grid.Width
return grid.Sprite.Draw(c)
}