34 lines
529 B
Go
34 lines
529 B
Go
package gg
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import (
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"time"
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)
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type Animation struct {
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Frames []*Image
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}
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type AnimationId int
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type AnimationSet map[AnimationId] *Animation
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// The type implements animated sprites.
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type AnimatedSprite struct {
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Sprite
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Animations AnimationSet
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AnimationId AnimationId
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CurrentFrame int
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TimeBetweenFrames time.Duration
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}
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func (as *AnimatedSprite) Animate(id AnimationId) bool {
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_, ok := as.Animations[id]
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if ok {
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as.AnimationId = id
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}
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return ok
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}
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func (as *AnimatedSprite) Draw(c *Context) []EVertex {
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return nil
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}
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