111 lines
1.8 KiB
Go
111 lines
1.8 KiB
Go
package main
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import "surdeus.su/core/gg"
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import "fmt"
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var (
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counter int
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)
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type Tri struct {
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gg.DrawablePolygon
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Spawned bool
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}
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func NewTri() *Tri {
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ret := &Tri{}
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ret.Transform = gg.T()
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ret.SetPosition(gg.V(-100, -100))
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ret.Triangles = gg.Triangles{
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gg.Triangle{
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gg.V(0, 10),
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gg.V(100, 0),
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gg.V(0, -10),
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},
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}
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ret.Color = gg.Rgba(1, 1, 0, 1)
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ret.Visible = true
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//ret.Collidable = true
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ret.Type = gg.CollisionStaticPhysics
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ret.Layer = TriangleL
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//ret.Connect(player)
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return ret
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}
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func (t *Tri) Update(c *Context) {
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//redges := rect.Edges()
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//tedges := t.Edges()
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//crosses, ok := tedges.CrossWithEdges(redges)
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//fmt.Println("shit:", crosses, ok)
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if false {
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//fmt.Println("edges:", tedges)
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}
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col, hasCol := gg.Collide(t, rect)
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if hasCol && len(col.Crosses) > 0 {
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fmt.Println("col:", col)
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}
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dt := c.Dt().Seconds()
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if !t.ContainedPoints(gg.Points{c.AbsCursorPosition()}).Empty() {
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t.Color = gg.Rgba(0, 1, 0, 1)
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} else {
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t.Color = gg.Rgba(1, 0, 1, 1)
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}
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if t.Spawned {
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return
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}
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keys := c.Keys()
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d := +1.
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if c.IsPressed(gg.KeyShift) {
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d = -1
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}
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for _, key := range keys {
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switch key {
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case gg.KeyM:
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t.Move(gg.Y(100 * dt * d))
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case gg.KeyN:
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t.Move(gg.X(100 * dt * d))
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case gg.KeyV:
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t.Rotate(d * gg.Pi * 0.3 * dt)
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case gg.Key2:
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if t.Spawned {
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break
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}
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t.Triangles = append(t.Triangles, gg.Triangle{
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gg.V(0, 10+gg.Float(counter)),
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gg.V(100+gg.Float(counter), 0),
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gg.V(0, -10-gg.Float(counter)),
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})
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case gg.Key3:
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if t.Spawned {
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break
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}
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tt := *t
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tt.Spawned = true
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tt.Disconnect()
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if c.Spawn(&tt) == nil {
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counter++
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}
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}
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}
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for _, event := range c.Events {
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switch e := event.(type) {
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case *gg.KeyDown:
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switch e.Key {
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case gg.Key1:
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if t.Connected() {
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t.Disconnect()
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} else {
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t.Connect(player)
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}
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}
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}
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}
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}
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