...
This commit is contained in:
parent
234f4f4d0c
commit
cde993db48
36 changed files with 782 additions and 527 deletions
|
@ -6,11 +6,11 @@ import (
|
|||
|
||||
// Unique identifier for animation
|
||||
// in the animation set.
|
||||
type AnimationId int
|
||||
type AnimationID int
|
||||
|
||||
// The type describes set of animations
|
||||
// to switch between.
|
||||
type AnimationSet map[AnimationId] Animation
|
||||
type AnimationSet map[AnimationID] Animation
|
||||
|
||||
// Make new animation set from an image.
|
||||
func AnimationSetFromImage(
|
||||
|
|
|
@ -12,13 +12,13 @@ type RectIndex struct {
|
|||
// to structurely define
|
||||
// animations.
|
||||
type AnimationDefine struct{
|
||||
Id AnimationId
|
||||
Id AnimationID
|
||||
Indexes []RectIndex
|
||||
}
|
||||
|
||||
// Animation define shortcut.
|
||||
func AD(
|
||||
id AnimationId,
|
||||
id AnimationID,
|
||||
indexes ...RectIndex,
|
||||
) AnimationDefine {
|
||||
return AnimationDefine{
|
||||
|
|
|
@ -3,7 +3,7 @@ package gg
|
|||
import "surdeus.su/core/gg/mx"
|
||||
|
||||
// The type describes what
|
||||
// a camera object must implement.
|
||||
// a window camera object must implement.
|
||||
type Camera interface {
|
||||
// Get the matrice to apply
|
||||
// camera's features.
|
||||
|
@ -15,5 +15,7 @@ type Camera interface {
|
|||
// The shaders to apply on
|
||||
// everything on the camera.
|
||||
GetShaderOptions() *ShaderOptions
|
||||
|
||||
GetAbsWinSize(Context) mx.Vector
|
||||
}
|
||||
|
||||
|
|
55
cmd/test/camera.go
Normal file
55
cmd/test/camera.go
Normal file
|
@ -0,0 +1,55 @@
|
|||
package main
|
||||
|
||||
import "surdeus.su/core/gg/ox"
|
||||
import "surdeus.su/core/gg/mx"
|
||||
import "surdeus.su/core/gg"
|
||||
|
||||
var (
|
||||
camera = &Camera{
|
||||
Camera: ox.NewCamera(),
|
||||
ScaleSpeed: 5.,
|
||||
RotationSpeed: .3,
|
||||
}
|
||||
)
|
||||
|
||||
type Camera struct {
|
||||
ox.ObjectImpl
|
||||
ox.Camera
|
||||
ScaleSpeed mx.Float
|
||||
RotationSpeed mx.Float
|
||||
}
|
||||
|
||||
func (cam *Camera) OnUpdate(c gg.Context) {
|
||||
dt := c.Engine().DT().Seconds()
|
||||
mov := c.Events().Mouse.Move
|
||||
wheel := c.Events().Mouse.WheelChange
|
||||
shiftPressed := c.Engine().IsPressed(gg.KeyShift)
|
||||
d := float64(1.)
|
||||
if shiftPressed {
|
||||
d *= -1
|
||||
}
|
||||
|
||||
// Moving.
|
||||
if mov != nil && c.Engine().IsButtoned(
|
||||
gg.MouseButtonRight,
|
||||
) {
|
||||
cam.Move(mov.AbsDelta)
|
||||
}
|
||||
|
||||
// Scale.
|
||||
if wheel != nil {
|
||||
cam.AddScale(mx.V2(
|
||||
wheel.Offset.Y * dt * cam.ScaleSpeed * 40,
|
||||
))
|
||||
}
|
||||
|
||||
// Scale and rotation.
|
||||
for _, key := range c.Engine().GetKeyboardKeys() {
|
||||
switch key {
|
||||
case gg.KeyF:
|
||||
cam.AddScale(mx.V2(d*cam.ScaleSpeed * dt))
|
||||
case gg.KeyR:
|
||||
cam.Rotate(d*mx.Pi * cam.ScaleSpeed * dt)
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,6 +1,8 @@
|
|||
package main
|
||||
|
||||
import "surdeus.su/core/gg"
|
||||
import "surdeus.su/core/gg/ox"
|
||||
import "surdeus.su/core/gg/mx"
|
||||
|
||||
import (
|
||||
"strings"
|
||||
|
@ -8,24 +10,24 @@ import (
|
|||
)
|
||||
|
||||
type Debug struct {
|
||||
gg.Object
|
||||
gg.Visibility
|
||||
ox.ObjectImpl
|
||||
ox.Visibility
|
||||
}
|
||||
|
||||
func (d *Debug) Update(c *Context) {
|
||||
for _, e := range c.Events {
|
||||
switch ec := e.(type) {
|
||||
case *gg.KeyDown:
|
||||
switch ec.Key {
|
||||
func (d *Debug) OnUpdate(c Context) {
|
||||
for _, key := range c.Events().Keyboard.KeyDowns {
|
||||
switch key.Key {
|
||||
case gg.KeyF11:
|
||||
d.Visible = !d.Visible
|
||||
}
|
||||
d.ToggleVisibility()
|
||||
//d.Visible = !d.IsVisible()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (d *Debug) Draw(c *Context) []gg.EVertex {
|
||||
e := c.Engine
|
||||
func (d *Debug) GetLayer() gg.Layer {return LayerHighest}
|
||||
|
||||
func (d *Debug) Draw(c Context) *gg.Drawing {
|
||||
e := c.Engine()
|
||||
relTri := tri.Rel()
|
||||
relPlayer := player.Rel()
|
||||
|
||||
|
@ -34,36 +36,36 @@ func (d *Debug) Draw(c *Context) []gg.EVertex {
|
|||
"counter: %d", counter,
|
||||
))
|
||||
keyStrs = append(keyStrs, fmt.Sprintf(
|
||||
"tps: %d", int(c.Tps()),
|
||||
"tps: %d", int(c.Engine().TPS()),
|
||||
))
|
||||
keyStrs = append(keyStrs, fmt.Sprintf(
|
||||
"fps: %d", int(c.Fps()),
|
||||
"fps: %d", int(c.Engine().FPS()),
|
||||
))
|
||||
keyStrs = append(keyStrs, fmt.Sprintf(
|
||||
"dframe: %d", int(c.Dframe()),
|
||||
"dframe: %d", int(c.Engine().Dframe()),
|
||||
))
|
||||
keyStrs = append(keyStrs, fmt.Sprintf(
|
||||
"frame: %d", int(c.Frame()),
|
||||
"frame: %d", int(c.Engine().Frame()),
|
||||
))
|
||||
keyStrs = append(keyStrs, fmt.Sprintf(
|
||||
"relPlayerPos: %v", relPlayer.Position(),
|
||||
"relPlayerPos: %v", relPlayer.GetPosition(),
|
||||
))
|
||||
keyStrs = append(keyStrs, fmt.Sprintf(
|
||||
"absPlayerPos: %v", player.Position(),
|
||||
"absPlayerPos: %v", player.GetPosition(),
|
||||
))
|
||||
|
||||
keyStrs = append(keyStrs, fmt.Sprintf(
|
||||
"relTriPos: %v", relTri.Position(),
|
||||
"relTriPos: %v", relTri.GetPosition(),
|
||||
))
|
||||
keyStrs = append(keyStrs, fmt.Sprintf(
|
||||
"absTriPos: %v", tri.Position(),
|
||||
"absTriPos: %v", tri.GetPosition(),
|
||||
))
|
||||
keyStrs = append(keyStrs, fmt.Sprintf(
|
||||
"absTriRot: %v", gg.Degree(tri.Rotation()),
|
||||
"absTriRot: %v", mx.Degree(tri.GetRotation()),
|
||||
))
|
||||
|
||||
keys := []string{}
|
||||
for _, k := range e.Keys() {
|
||||
for _, k := range e.GetKeyboardKeys() {
|
||||
keys = append(keys, k.String())
|
||||
}
|
||||
keyStrs = append(keyStrs, fmt.Sprintf(
|
||||
|
@ -71,10 +73,10 @@ func (d *Debug) Draw(c *Context) []gg.EVertex {
|
|||
))
|
||||
|
||||
keyStrs = append(keyStrs, fmt.Sprintf(
|
||||
"buttons: %v", c.MouseButtons(),
|
||||
"buttons: %v", c.Engine().MouseButtons(),
|
||||
))
|
||||
keyStrs = append(keyStrs, fmt.Sprintf(
|
||||
"wheel: %v", c.Wheel(),
|
||||
"wheel: %v", c.Engine().Wheel(),
|
||||
))
|
||||
/*if rectMove.ContainsPoint(e.AbsCursorPosition()) {
|
||||
keyStrs = append(keyStrs, "contains cursor")
|
||||
|
@ -87,14 +89,22 @@ func (d *Debug) Draw(c *Context) []gg.EVertex {
|
|||
|
||||
keyStrs = append(keyStrs, fmt.Sprintf(
|
||||
"camera position: %v %v",
|
||||
c.Camera.Position().X,
|
||||
c.Camera.Position().Y,
|
||||
camera.GetPosition().X,
|
||||
camera.GetPosition().Y,
|
||||
))
|
||||
keyStrs = append(keyStrs, fmt.Sprintf("realCursorPos: %v", e.CursorPosition()))
|
||||
keyStrs = append(keyStrs, fmt.Sprintf("absCursorPos: %v", e.AbsCursorPosition()))
|
||||
keyStrs = append(keyStrs, fmt.Sprintf("absWinSize: %v", c.AbsWinSize()))
|
||||
keyStrs = append(keyStrs, fmt.Sprintf(
|
||||
"realCursorPos: %v", e.GetRealCursorPosition()))
|
||||
keyStrs = append(keyStrs, fmt.Sprintf(
|
||||
"absCursorPos: %v", e.GetAbsCursorPosition() ))
|
||||
|
||||
e.DebugPrint(c.Image,
|
||||
keyStrs = append(keyStrs,
|
||||
fmt.Sprintf(
|
||||
"absWinSize: %v",
|
||||
c.Engine().GetAbsWinSize(),
|
||||
),
|
||||
)
|
||||
|
||||
e.DebugPrint(c.Image(),
|
||||
strings.Join(keyStrs, "\n"))
|
||||
|
||||
return nil
|
||||
|
|
53
cmd/test/grid.go
Normal file
53
cmd/test/grid.go
Normal file
|
@ -0,0 +1,53 @@
|
|||
package main
|
||||
|
||||
import "surdeus.su/core/gg"
|
||||
import "surdeus.su/core/gg/ox"
|
||||
import "surdeus.su/core/gg/mx"
|
||||
|
||||
type Grid struct {
|
||||
ox.ObjectImpl
|
||||
ox.Sprite
|
||||
Cage, Width mx.Float
|
||||
}
|
||||
|
||||
func (grid *Grid) OnUpdate(c Context) {
|
||||
//d := c.IsPressed(gg.KeyShift)
|
||||
for _, down := range c.Events().Keyboard.KeyDowns {
|
||||
switch down.Key {
|
||||
case gg.Key9:
|
||||
grid.Cage /= 10
|
||||
grid.Width /= 5
|
||||
case gg.Key0:
|
||||
grid.Cage *= 10
|
||||
grid.Width *= 5
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func NewGrid() *Grid {
|
||||
grid := &Grid{}
|
||||
grid.Transform = ox.T()
|
||||
grid.SetAround(mx.V2(0))
|
||||
grid.Layer = LayerBackground
|
||||
grid.Images[0] = gg.NewImage(720, 480)
|
||||
grid.Images[0].Fill(gg.RGBA(1, 1, 1, 1))
|
||||
grid.Shader = bgShader
|
||||
grid.Uniforms = map[string]any{}
|
||||
//bg.Floating = true
|
||||
grid.Visible = true
|
||||
grid.Floating = true
|
||||
grid.Cage = 100
|
||||
grid.Width = 5
|
||||
return grid
|
||||
}
|
||||
|
||||
func (grid *Grid) Draw(c Context) *gg.Drawing {
|
||||
scale := camera.GetScale()
|
||||
pos := camera.GetPosition()
|
||||
grid.Uniforms["Zoom"] = mx.Float(scale.X)
|
||||
grid.Uniforms["PosX"] = pos.X
|
||||
grid.Uniforms["PosY"] = pos.Y
|
||||
grid.Uniforms["Cage"] = grid.Cage
|
||||
grid.Uniforms["Width"] = grid.Width
|
||||
return grid.Sprite.Draw(c)
|
||||
}
|
180
cmd/test/main.go
180
cmd/test/main.go
|
@ -3,8 +3,9 @@ package main
|
|||
import (
|
||||
"surdeus.su/core/gg"
|
||||
"surdeus.su/core/gg/ox"
|
||||
//"surdeus.su/core/gg/mx"
|
||||
"surdeus.su/core/gg/ax"
|
||||
"github.com/hajimehoshi/ebiten/v2/examples/resources/images"
|
||||
"github.com/hajimehoshi/ebiten/v2/examples/resources/fonts"
|
||||
//_ "github.com/silbinarywolf/preferdiscretegpu"
|
||||
"bytes"
|
||||
"log"
|
||||
|
@ -13,105 +14,32 @@ import (
|
|||
|
||||
type Context = gg.Context
|
||||
|
||||
type Grid struct {
|
||||
ox.Sprite
|
||||
Cage, Width gg.Float
|
||||
}
|
||||
|
||||
func (grid *Grid) OnUpdate(c *Context) {
|
||||
//d := c.IsPressed(gg.KeyShift)
|
||||
for _, ev := range c.Events {
|
||||
switch e := ev.(type) {
|
||||
case *gg.KeyDown:
|
||||
switch e.Key {
|
||||
case gg.Key9:
|
||||
grid.Cage /= 10
|
||||
grid.Width /= 5
|
||||
case gg.Key0:
|
||||
grid.Cage *= 10
|
||||
grid.Width *= 5
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (grid *Grid) OnDraw(c *Context) []gg.EVertex {
|
||||
scale := c.Camera.Scale()
|
||||
pos := c.Camera.Position()
|
||||
grid.Uniforms["Zoom"] = gg.Float(scale.X)
|
||||
grid.Uniforms["PosX"] = pos.X
|
||||
grid.Uniforms["PosY"] = pos.Y
|
||||
grid.Uniforms["Cage"] = grid.Cage
|
||||
grid.Uniforms["Width"] = grid.Width
|
||||
return grid.Sprite.Draw(c)
|
||||
}
|
||||
|
||||
const (
|
||||
HighestL gg.Layer = -iota
|
||||
DebugL
|
||||
TriangleL
|
||||
PlayerL
|
||||
RectL
|
||||
BackgroundLayer
|
||||
LowestL
|
||||
LayerHighest gg.Layer = -iota
|
||||
|
||||
LayerDebug
|
||||
LayerTriangle
|
||||
LayerPlayer
|
||||
LayerRect
|
||||
LayerBackground
|
||||
|
||||
LayerLowest
|
||||
)
|
||||
|
||||
const (
|
||||
Stand gg.AnimationId = iota
|
||||
Stand ax.AnimationID = iota
|
||||
Walk
|
||||
)
|
||||
|
||||
|
||||
var (
|
||||
playerAnimations gg.AnimationSet
|
||||
playerAnimations ax.AnimationSet
|
||||
playerImg *gg.Image
|
||||
player *Player
|
||||
rectMove gg.Rectangle
|
||||
rectMove ox.Rectangle
|
||||
rect *Rect
|
||||
tri *Tri
|
||||
)
|
||||
|
||||
func main() {
|
||||
e := gg.NewEngine(&gg.WindowConfig{
|
||||
Title: "Test title",
|
||||
Width: 720,
|
||||
Height: 480,
|
||||
VSync: true,
|
||||
Fullscreen: false,
|
||||
})
|
||||
|
||||
var err error
|
||||
playerImg, err = gg.LoadImage(bytes.NewReader(images.Runner_png))
|
||||
if err != nil {
|
||||
log.Fatal(err)
|
||||
}
|
||||
|
||||
rect = NewRect()
|
||||
|
||||
playerAnimations, _ = gg.AnimationSetFromImage(
|
||||
playerImg,
|
||||
8, 3,
|
||||
10, 1,
|
||||
gg.AD(Stand).DefRow(0, 0, 1, 2, 3, 4),
|
||||
gg.AD(Walk).DefRow(1, 0, 1, 2, 3, 4, 5, 6, 7),
|
||||
)
|
||||
player = NewPlayer()
|
||||
tri = NewTri()
|
||||
|
||||
e.Spawn(&Debug{})
|
||||
e.Spawn(player)
|
||||
e.Spawn(rect)
|
||||
e.Spawn(tri)
|
||||
|
||||
/*circle := &gg.Circle{}
|
||||
circle.Transform = gg.T()
|
||||
circle.Rotation = 300
|
||||
circle.Color = gg.Rgba(1, 1, 1, 1)
|
||||
circle.Antialias = true
|
||||
circle.Layer = HighestL
|
||||
circle.Visible = true*/
|
||||
//e.Spawn(circle)
|
||||
|
||||
bgShader := gg.MustNewShader([]byte(`
|
||||
bgShader = gg.MustNewShader([]byte(`
|
||||
package main
|
||||
|
||||
//kage:unit pixels
|
||||
|
@ -140,40 +68,58 @@ func main() {
|
|||
return cx
|
||||
}
|
||||
`))
|
||||
grid := &Grid{}
|
||||
grid.Transform = gg.T()
|
||||
grid.SetAround(gg.V2(0))
|
||||
grid.Layer = BackgroundLayer
|
||||
grid.Images[0] = gg.NewImage(720, 480)
|
||||
grid.Images[0].Fill(gg.Rgba(1, 1, 1, 1))
|
||||
grid.Shader = bgShader
|
||||
grid.Uniforms = map[string]any{}
|
||||
//bg.Floating = true
|
||||
grid.Visible = true
|
||||
grid.Floating = true
|
||||
grid.Cage = 100
|
||||
grid.Width = 5
|
||||
e.Spawn(grid)
|
||||
)
|
||||
|
||||
txt := &Text{}
|
||||
txt.Transform = gg.T()
|
||||
//txt.Position = gg.V2(400)
|
||||
txt.Color = gg.Rgba(1, 1, 1, 1)
|
||||
txt.Layer = HighestL
|
||||
txt.Visible = true
|
||||
txt.Data = "Hello, World!\nПривет, Мир!"
|
||||
txt.Face, err = gg.MakeFaceFromTtf(
|
||||
bytes.NewReader(fonts.MPlus1pRegular_ttf),
|
||||
&gg.TtfFaceOptions{
|
||||
Size: 32,
|
||||
DPI: 72,
|
||||
Hinting: gg.FontHintingNone,
|
||||
},
|
||||
func main() {
|
||||
e := gg.NewEngine(gg.WindowConfig{
|
||||
Title: "Test title",
|
||||
Width: 720,
|
||||
Height: 480,
|
||||
VSync: true,
|
||||
Fullscreen: false,
|
||||
})
|
||||
e.SetCamera(camera)
|
||||
e.Spawn(camera)
|
||||
|
||||
var err error
|
||||
playerImg, err = gg.LoadImage(bytes.NewReader(images.Runner_png))
|
||||
if err != nil {
|
||||
log.Fatal(err)
|
||||
}
|
||||
|
||||
rect = NewRect()
|
||||
|
||||
playerAnimations, _ = ax.AnimationSetFromImage(
|
||||
playerImg,
|
||||
8, 3,
|
||||
10, 1,
|
||||
ax.AD(Stand).DefRow(0, 0, 1, 2, 3, 4),
|
||||
ax.AD(Walk).DefRow(1, 0, 1, 2, 3, 4, 5, 6, 7),
|
||||
)
|
||||
player = NewPlayer()
|
||||
tri = NewTri()
|
||||
|
||||
e.Spawn(&Debug{})
|
||||
e.Spawn(player)
|
||||
e.Spawn(rect)
|
||||
e.Spawn(tri)
|
||||
|
||||
/*circle := &gg.Circle{}
|
||||
circle.Transform = gg.T()
|
||||
circle.Rotation = 300
|
||||
circle.Color = gg.Rgba(1, 1, 1, 1)
|
||||
circle.Antialias = true
|
||||
circle.Layer = HighestL
|
||||
circle.Visible = true*/
|
||||
//e.Spawn(circle)
|
||||
|
||||
e.Spawn(NewGrid())
|
||||
|
||||
text, err := NewText()
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
e.Spawn(txt)
|
||||
e.Spawn(text)
|
||||
|
||||
//fmt.Println(rect.GetLayer(), player.GetLayer())
|
||||
fmt.Println("Starting...")
|
||||
|
|
|
@ -1,33 +1,36 @@
|
|||
package main
|
||||
|
||||
import (
|
||||
//"math/rand"
|
||||
"fmt"
|
||||
"time"
|
||||
)
|
||||
|
||||
import "surdeus.su/core/gg"
|
||||
import "surdeus.su/core/gg/ox"
|
||||
import "surdeus.su/core/gg/mx"
|
||||
import "time"
|
||||
import "log"
|
||||
|
||||
type Player struct {
|
||||
gg.AnimatedSprite
|
||||
MoveSpeed gg.Float
|
||||
ScaleSpeed gg.Float
|
||||
ox.AnimatedSprite
|
||||
MoveSpeed mx.Float
|
||||
ScaleSpeed mx.Float
|
||||
Spawned bool
|
||||
}
|
||||
|
||||
func NewPlayer() *Player {
|
||||
ret := &Player{}
|
||||
ret.Transform = gg.T()
|
||||
ret.SetScale(gg.V2(1))
|
||||
ret.SetAround(gg.V2(.5))
|
||||
//ret.Transform = ox.T()
|
||||
ret.AnimatedSprite = ox.NewAnimatedSprite(
|
||||
playerAnimations,
|
||||
time.Second / 1,
|
||||
)
|
||||
|
||||
|
||||
ret.SetScale(mx.V2(1))
|
||||
ret.SetAround(mx.V2(.5))
|
||||
|
||||
ret.MoveSpeed = 40.
|
||||
ret.ScaleSpeed = .2
|
||||
ret.Animations = playerAnimations
|
||||
ret.TimeBetweenFrames = time.Second / 10
|
||||
ret.Shader = gg.SolidWhiteColorShader
|
||||
|
||||
ret.Visible = true
|
||||
ret.Layer = PlayerL
|
||||
ret.Layer = LayerPlayer
|
||||
|
||||
//ret.Collidable = true
|
||||
//ret.Resolvable = true
|
||||
|
@ -35,20 +38,28 @@ func NewPlayer() *Player {
|
|||
return ret
|
||||
}
|
||||
|
||||
func (p *Player) Start(c *Context) {
|
||||
func (p *Player) OnStart(c Context) {
|
||||
p.Connect(rect)
|
||||
}
|
||||
|
||||
func (p *Player) Draw(c *Context) []gg.EVertex {
|
||||
func (p *Player) Draw(c Context) *gg.Drawing {
|
||||
return p.AnimatedSprite.Draw(c)
|
||||
prect := &gg.DrawableRectangle{
|
||||
Rectangle: p.Rectangle(),
|
||||
prect := &ox.DrawableRectangle{
|
||||
Rectangle: p.GetRectangle(),
|
||||
}
|
||||
prect.Color = gg.Rgba(1, 1, 1, 1)
|
||||
prect.Color = gg.RGBA(1, 1, 1, 1)
|
||||
return prect.Draw(c)
|
||||
}
|
||||
|
||||
func (p *Player) Update(c *Context) {
|
||||
func (p *Player) OnUpdate(c Context) {
|
||||
log.Println(p.IsVisible())
|
||||
if p.Spawned {
|
||||
return
|
||||
}
|
||||
e := c.Engine()
|
||||
dt := e.DT().Seconds()
|
||||
//cam := c.Camera
|
||||
keys := e.GetKeyboardKeys()
|
||||
/*r := gg.Rectangle{
|
||||
Transform: gg.T(),
|
||||
}
|
||||
|
@ -57,76 +68,52 @@ func (p *Player) Update(c *Context) {
|
|||
col, _ := gg.Collide(p, r)
|
||||
fmt.Println(col.Crosses)*/
|
||||
//p.SetPosition(p.Position().Sub(gg.Y(2)))
|
||||
p.Move(gg.Y(1))
|
||||
if p.Spawned {
|
||||
return
|
||||
}
|
||||
dt := c.Dt().Seconds()
|
||||
cam := c.Camera
|
||||
keys := c.Keys()
|
||||
//p.Move(gg.Y(1))
|
||||
|
||||
walking := false
|
||||
shift := c.IsPressed(gg.KeyShift)
|
||||
shiftPressed := e.IsPressed(gg.KeyShift)
|
||||
d := float64(1)
|
||||
if shiftPressed {
|
||||
d *= -1
|
||||
}
|
||||
|
||||
//p.Uniforms["Random"] = any(rand.Float32())
|
||||
for _, v := range keys {
|
||||
switch v {
|
||||
for _, key := range keys {
|
||||
switch key {
|
||||
case gg.KeyQ:
|
||||
p.SetScale(
|
||||
p.Scale().Add(
|
||||
gg.X(p.ScaleSpeed * dt),
|
||||
),
|
||||
)
|
||||
p.AddScale(mx.VX(d*p.ScaleSpeed * dt))
|
||||
case gg.KeyW:
|
||||
p.Move(gg.Y(-p.MoveSpeed * dt))
|
||||
p.Move(mx.VY(-p.MoveSpeed * dt))
|
||||
walking = true
|
||||
p.Animate(Walk)
|
||||
case gg.KeyA:
|
||||
p.Move(gg.X(-p.MoveSpeed * dt))
|
||||
p.SetScale(gg.V(-1, 1))
|
||||
p.Move(mx.VX(-p.MoveSpeed * dt))
|
||||
|
||||
p.SetScale(mx.V(-1, 1))
|
||||
walking = true
|
||||
p.Animate(Walk)
|
||||
case gg.KeyS:
|
||||
p.Move(gg.Y(p.MoveSpeed * dt))
|
||||
p.Move(mx.VY(p.MoveSpeed * dt))
|
||||
//p.Position.Y -= p.MoveSpeed * dt
|
||||
walking = true
|
||||
p.Animate(Walk)
|
||||
case gg.KeyD:
|
||||
p.Move(gg.X(p.MoveSpeed * dt))
|
||||
p.SetScale(gg.V(1, 1))
|
||||
p.Move(mx.VX(p.MoveSpeed * dt))
|
||||
p.SetScale(mx.V(1, 1))
|
||||
walking = true
|
||||
p.Animate(Walk)
|
||||
case gg.KeyR:
|
||||
cam.Rotate(gg.Pi * p.ScaleSpeed * dt)
|
||||
case gg.KeyT:
|
||||
cam.Rotate(-gg.Pi * p.ScaleSpeed * dt)
|
||||
case gg.KeyRightBracket:
|
||||
if shift {
|
||||
p.Rotate(-gg.Pi * 0.3 * dt)
|
||||
} else {
|
||||
p.Rotate(+gg.Pi * 0.3 * dt)
|
||||
}
|
||||
case gg.KeyF:
|
||||
if shift {
|
||||
cam.AddScale(gg.V2(p.ScaleSpeed * dt))
|
||||
} else {
|
||||
cam.AddScale(gg.V2(-p.ScaleSpeed * dt))
|
||||
}
|
||||
case gg.KeyLeftBracket:
|
||||
if shift {
|
||||
rect.Rotate(-gg.Pi * 0.3 * dt)
|
||||
} else {
|
||||
rect.Rotate(+gg.Pi * 0.3 * dt)
|
||||
}
|
||||
case gg.Key0:
|
||||
c.Del(p)
|
||||
case gg.KeyB:
|
||||
case gg.Key5:
|
||||
|
||||
case gg.KeyE :
|
||||
p.Rotate(d*mx.Pi * 0.3 * dt)
|
||||
case gg.KeyX:
|
||||
c.Engine().Delete(p)
|
||||
case gg.KeyC:
|
||||
pp := *p
|
||||
counter++
|
||||
pp.Spawned = true
|
||||
pp.Collidable = false
|
||||
pp.Resolvable = false
|
||||
c.Spawn(&pp)
|
||||
//pp.Collidable = false
|
||||
//pp.Resolvable = false
|
||||
c.Engine().Spawn(&pp)
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -134,38 +121,26 @@ func (p *Player) Update(c *Context) {
|
|||
p.Animate(Stand)
|
||||
}
|
||||
|
||||
for _, event := range c.Events {
|
||||
switch ec := event.(type) {
|
||||
case *gg.KeyDown:
|
||||
for _, down := range c.Events().Keyboard.KeyDowns {
|
||||
switch {
|
||||
case ec.Key == gg.KeyB:
|
||||
if p.Layer != PlayerL {
|
||||
p.Layer = PlayerL
|
||||
case down.Key == gg.KeyZ:
|
||||
if p.Layer != LayerPlayer {
|
||||
p.Layer = LayerPlayer
|
||||
} else {
|
||||
p.Layer = HighestL
|
||||
p.Layer = LayerHighest
|
||||
}
|
||||
}
|
||||
case *gg.MouseMove:
|
||||
if !c.IsButtoned(gg.MouseButtonRight) {
|
||||
break
|
||||
}
|
||||
c.Camera.Move(ec.Abs)
|
||||
case *gg.WheelChange:
|
||||
c.Camera.AddScale(gg.V2(
|
||||
ec.Offset.Y * dt * p.ScaleSpeed * 40,
|
||||
))
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
func (p *Player) GetCollisionInterest() []gg.CollisionType {
|
||||
/*func (p *Player) GetCollisionInterest() []gg.CollisionType {
|
||||
return []gg.CollisionType{
|
||||
gg.CollisionStaticPhysics,
|
||||
}
|
||||
}
|
||||
}*/
|
||||
|
||||
func (p *Player) Resolve(c *Context) {
|
||||
/*func (p *Player) Resolve(c *Context) {
|
||||
col := c.Collisions[0]
|
||||
if !p.Spawned && false {
|
||||
fmt.Printf(
|
||||
|
@ -186,4 +161,4 @@ func (p *Player) Resolve(c *Context) {
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}*/
|
||||
|
|
|
@ -1,21 +1,19 @@
|
|||
package main
|
||||
|
||||
import "surdeus.su/core/gg"
|
||||
import "surdeus.su/core/gg/ox"
|
||||
import "surdeus.su/core/gg/mx"
|
||||
|
||||
type Rect struct {
|
||||
gg.DrawableRectangle
|
||||
ox.ObjectImpl
|
||||
ox.DrawableRectangle
|
||||
}
|
||||
|
||||
func NewRect() *Rect {
|
||||
ret := &Rect{}
|
||||
ret.SetScale(gg.V(5, 5))
|
||||
ret.Color = gg.Color{
|
||||
gg.MaxColorV,
|
||||
0,
|
||||
0,
|
||||
gg.MaxColorV,
|
||||
}
|
||||
ret.Layer = RectL
|
||||
ret.SetScale(mx.V(5, 5))
|
||||
ret.Color = gg.RGBA(1, 0, 0, 1)
|
||||
ret.Layer = LayerRect
|
||||
ret.Visible = true
|
||||
//ret.Collidable = true
|
||||
ret.Width = 100
|
||||
|
@ -24,27 +22,33 @@ func NewRect() *Rect {
|
|||
return ret
|
||||
}
|
||||
|
||||
func (r *Rect) CollisionType() gg.CollisionType {
|
||||
return gg.CollisionStaticPhysics
|
||||
}
|
||||
|
||||
func (r *Rect) Update(c *Context) {
|
||||
func (r *Rect) OnUpdate(c Context) {
|
||||
//r.R += 0.3 * e.DT()
|
||||
dt := c.Dt().Seconds()
|
||||
e := c.Engine()
|
||||
dt := e.DT().Seconds()
|
||||
shiftPressed := e.IsPressed(gg.KeyShift)
|
||||
d := float64(1)
|
||||
if shiftPressed {
|
||||
d *= -1
|
||||
}
|
||||
//r.Position = c.AbsCursorPosition()
|
||||
for _, v := range c.Keys() {
|
||||
for _, v := range e.GetKeyboardKeys() {
|
||||
switch v {
|
||||
case gg.KeyArrowUp:
|
||||
r.Move(gg.Y(-10 * dt))
|
||||
r.Move(mx.VY(-10 * dt))
|
||||
case gg.KeyArrowDown:
|
||||
r.Move(gg.Y(10 * dt))
|
||||
r.Move(mx.VY(10 * dt))
|
||||
case gg.KeyArrowLeft:
|
||||
r.Move(gg.X(-10 * dt))
|
||||
r.Move(mx.VX(-10 * dt))
|
||||
case gg.KeyArrowRight:
|
||||
r.Move(gg.X(10 * dt))
|
||||
r.Move(mx.VX(10 * dt))
|
||||
case gg.KeyLeftBracket:
|
||||
r.Rotate(d*mx.Pi * 0.3 * dt)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (r *Rect) Event(c *Context) {
|
||||
}
|
||||
/*func (r *Rect) CollisionType() gg.CollisionType {
|
||||
return gg.CollisionStaticPhysics
|
||||
}*/
|
||||
|
||||
|
|
|
@ -2,26 +2,40 @@ package main
|
|||
|
||||
import (
|
||||
"surdeus.su/core/gg"
|
||||
"surdeus.su/core/gg/ox"
|
||||
"github.com/hajimehoshi/ebiten/v2/examples/resources/fonts"
|
||||
"bytes"
|
||||
//"fmt"
|
||||
)
|
||||
|
||||
type Objecter interface {
|
||||
}
|
||||
|
||||
type Wrap[V Objecter] struct {
|
||||
O V
|
||||
}
|
||||
|
||||
//func (w *Wrap)
|
||||
|
||||
type Context2 struct {
|
||||
*gg.Context
|
||||
}
|
||||
|
||||
type Text struct {
|
||||
gg.Text
|
||||
ox.ObjectImpl
|
||||
ox.Text
|
||||
}
|
||||
|
||||
func (txt *Text) Update(c *Context) {
|
||||
func NewText() (*Text, error) {
|
||||
txt := &Text{}
|
||||
txt.Transform = ox.T()
|
||||
//txt.Position = gg.V2(400)
|
||||
txt.Color = gg.RGBA(1, 1, 1, 1)
|
||||
txt.Layer = LayerHighest
|
||||
txt.Visible = true
|
||||
txt.Data = "Hello, World!\nПривет, Мир!"
|
||||
var err error
|
||||
txt.Face, err = gg.MakeFaceFromTTF(
|
||||
bytes.NewReader(fonts.MPlus1pRegular_ttf),
|
||||
&gg.FaceOptionsTTF{
|
||||
Size: 32,
|
||||
DPI: 72,
|
||||
Hinting: gg.FontHintingNone,
|
||||
},
|
||||
)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return txt, nil
|
||||
}
|
||||
|
||||
func (txt *Text) Update(c *gg.Context) {
|
||||
//txt.Data += string(c.Runes())
|
||||
}
|
||||
|
|
|
@ -1,39 +1,42 @@
|
|||
package main
|
||||
|
||||
import "surdeus.su/core/gg"
|
||||
import "fmt"
|
||||
import "surdeus.su/core/gg/ox"
|
||||
import "surdeus.su/core/gg/mx"
|
||||
//import "fmt"
|
||||
|
||||
var (
|
||||
counter int
|
||||
)
|
||||
|
||||
type Tri struct {
|
||||
gg.DrawablePolygon
|
||||
ox.ObjectImpl
|
||||
ox.DrawablePolygon
|
||||
Spawned bool
|
||||
}
|
||||
|
||||
func NewTri() *Tri {
|
||||
ret := &Tri{}
|
||||
ret.Transform = gg.T()
|
||||
ret.SetPosition(gg.V(-100, -100))
|
||||
ret.Triangles = gg.Triangles{
|
||||
gg.Triangle{
|
||||
gg.V(0, 10),
|
||||
gg.V(100, 0),
|
||||
gg.V(0, -10),
|
||||
ret.Transform = ox.T()
|
||||
ret.SetPosition(mx.V2(-100))
|
||||
ret.Triangles = mx.Triangles{
|
||||
mx.Triangle{
|
||||
mx.V(0, 10),
|
||||
mx.V(100, 0),
|
||||
mx.V(0, -10),
|
||||
},
|
||||
}
|
||||
ret.Color = gg.Rgba(1, 1, 0, 1)
|
||||
ret.Color = gg.RGBA(1, 1, 0, 1)
|
||||
ret.Visible = true
|
||||
//ret.Collidable = true
|
||||
ret.Type = gg.CollisionStaticPhysics
|
||||
ret.Layer = TriangleL
|
||||
//ret.Type = gg.CollisionStaticPhysics
|
||||
ret.Layer = LayerTriangle
|
||||
//ret.Connect(player)
|
||||
|
||||
return ret
|
||||
}
|
||||
|
||||
func (t *Tri) Update(c *Context) {
|
||||
func (t *Tri) OnUpdate(c Context) {
|
||||
//redges := rect.Edges()
|
||||
//tedges := t.Edges()
|
||||
//crosses, ok := tedges.CrossWithEdges(redges)
|
||||
|
@ -42,24 +45,25 @@ func (t *Tri) Update(c *Context) {
|
|||
if false {
|
||||
//fmt.Println("edges:", tedges)
|
||||
}
|
||||
col, hasCol := gg.Collide(t, rect)
|
||||
/*col, hasCol := gg.Collide(t, rect)
|
||||
if hasCol && len(col.Crosses) > 0 {
|
||||
fmt.Println("col:", col)
|
||||
}
|
||||
dt := c.Dt().Seconds()
|
||||
if !t.ContainedPoints(gg.Points{c.AbsCursorPosition()}).Empty() {
|
||||
}*/
|
||||
e := c.Engine()
|
||||
dt := e.DT().Seconds()
|
||||
/*if !t.ContainedPoints(gg.Points{c.AbsCursorPosition()}).Empty() {
|
||||
t.Color = gg.Rgba(0, 1, 0, 1)
|
||||
} else {
|
||||
t.Color = gg.Rgba(1, 0, 1, 1)
|
||||
}
|
||||
}*/
|
||||
if t.Spawned {
|
||||
return
|
||||
}
|
||||
|
||||
keys := c.Keys()
|
||||
keys := e.GetKeyboardKeys()
|
||||
|
||||
d := +1.
|
||||
if c.IsPressed(gg.KeyShift) {
|
||||
if e.IsPressed(gg.KeyShift) {
|
||||
d = -1
|
||||
}
|
||||
|
||||
|
@ -67,21 +71,21 @@ func (t *Tri) Update(c *Context) {
|
|||
switch key {
|
||||
|
||||
case gg.KeyM:
|
||||
t.Move(gg.Y(100 * dt * d))
|
||||
t.Move(mx.VY(100 * dt * d))
|
||||
case gg.KeyN:
|
||||
t.Move(gg.X(100 * dt * d))
|
||||
t.Move(mx.VX(100 * dt * d))
|
||||
|
||||
case gg.KeyV:
|
||||
t.Rotate(d * gg.Pi * 0.3 * dt)
|
||||
t.Rotate(d * mx.Pi * 0.3 * dt)
|
||||
case gg.Key2:
|
||||
if t.Spawned {
|
||||
break
|
||||
}
|
||||
t.Triangles = append(t.Triangles, gg.Triangle{
|
||||
gg.V(0, 10+gg.Float(counter)),
|
||||
gg.V(100+gg.Float(counter), 0),
|
||||
/*t.Triangles = append(t.Triangles, gg.Triangle{
|
||||
gg.V(0, 10+ mx.Float(counter)),
|
||||
gg.V(100+ mx.Float(counter), 0),
|
||||
gg.V(0, -10-gg.Float(counter)),
|
||||
})
|
||||
})*/
|
||||
case gg.Key3:
|
||||
if t.Spawned {
|
||||
break
|
||||
|
@ -89,23 +93,20 @@ func (t *Tri) Update(c *Context) {
|
|||
tt := *t
|
||||
tt.Spawned = true
|
||||
tt.Disconnect()
|
||||
if c.Spawn(&tt) == nil {
|
||||
if e.Spawn(&tt) == nil {
|
||||
counter++
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for _, event := range c.Events {
|
||||
switch e := event.(type) {
|
||||
case *gg.KeyDown:
|
||||
switch e.Key {
|
||||
for _, down := range c.Events().Keyboard.KeyDowns {
|
||||
switch down.Key {
|
||||
case gg.Key1:
|
||||
if t.Connected() {
|
||||
if t.IsConnected() {
|
||||
t.Disconnect()
|
||||
} else {
|
||||
t.Connect(player)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,2 +0,0 @@
|
|||
package gg
|
||||
|
33
context.go
33
context.go
|
@ -1,8 +1,35 @@
|
|||
package gg
|
||||
|
||||
// The type is used to provide
|
||||
// custom behaviour for drawing and updating etc.
|
||||
type Context struct {
|
||||
Events []any
|
||||
*Engine
|
||||
*Image
|
||||
events Events
|
||||
engine *Engine
|
||||
image *Image
|
||||
}
|
||||
|
||||
// Get the current engine.
|
||||
func (c Context) Engine() *Engine {
|
||||
return c.engine
|
||||
}
|
||||
|
||||
func (c Context) Camera() Camera {
|
||||
if c.engine == nil {
|
||||
return nil
|
||||
}
|
||||
return c.engine.camera
|
||||
}
|
||||
|
||||
// Get the image to draw to.
|
||||
// Can be accessed only in the
|
||||
// Draw(...) call.
|
||||
func (c Context) Image() *Image {
|
||||
return c.image
|
||||
}
|
||||
|
||||
// Get the events.
|
||||
// Available only in the Update(...) call.
|
||||
func (c Context) Events() Events {
|
||||
return c.events
|
||||
}
|
||||
|
||||
|
|
4
draw.go
4
draw.go
|
@ -1,14 +1,14 @@
|
|||
package gg
|
||||
|
||||
type Drawing struct {
|
||||
EVertices []EVertice
|
||||
Vertices []Vertice
|
||||
}
|
||||
|
||||
// The interface describes anything that can be
|
||||
// drawn. It will be drew corresponding to
|
||||
// the layers order so the layer must be returned.
|
||||
type Drawer interface {
|
||||
Draw(Context) Drawing
|
||||
Draw(Context) *Drawing
|
||||
GetLayer() Layer
|
||||
IsVisible() bool
|
||||
}
|
||||
|
|
158
engine.go
158
engine.go
|
@ -17,13 +17,6 @@ const (
|
|||
type GraphicsLibrary = ebiten.GraphicsLibrary
|
||||
type RunOptions = ebiten.RunGameOptions
|
||||
|
||||
// The type represents order of drawing.
|
||||
// Higher values are drawn later.
|
||||
type Layer float64
|
||||
|
||||
func (l Layer) GetLayer() Layer {
|
||||
return l
|
||||
}
|
||||
|
||||
// Window configuration type.
|
||||
type WindowConfig struct {
|
||||
|
@ -60,7 +53,7 @@ type Engine struct {
|
|||
|
||||
// The main camera to display in window.
|
||||
// If is set to nil then the engine will panic.
|
||||
Camera Camera
|
||||
camera Camera
|
||||
|
||||
drawLastTime time.Time
|
||||
drawdt Duration
|
||||
|
@ -92,7 +85,7 @@ type Engine struct {
|
|||
type engine Engine
|
||||
|
||||
// Get currently pressed keys.
|
||||
func (e *Engine) Keys() []Key {
|
||||
func (e *Engine) GetKeyboardKeys() []Key {
|
||||
return e.keys
|
||||
}
|
||||
|
||||
|
@ -119,7 +112,6 @@ func NewEngine(
|
|||
ret := &Engine{}
|
||||
|
||||
ret.wcfg = cfg
|
||||
ret.Camera = ret.NewCamera()
|
||||
ret.outerEvents = make(EventChan)
|
||||
ret.handleEvents = make(EventChan)
|
||||
ret.Objects = &Objects{}
|
||||
|
@ -127,24 +119,16 @@ func NewEngine(
|
|||
return ret
|
||||
}
|
||||
|
||||
// Get the real window size in the current context.
|
||||
func (c *Engine) RealWinSize() mx.Vector {
|
||||
var w, h int
|
||||
if c.wcfg.Fullscreen {
|
||||
w, h = ebiten.ScreenSizeInFullscreen()
|
||||
} else {
|
||||
w, h = c.wcfg.Width, c.wcfg.Height
|
||||
}
|
||||
return mx.Vector{
|
||||
mx.Float(w),
|
||||
mx.Float(h),
|
||||
}
|
||||
func (e *Engine) Camera() Camera {
|
||||
return e.camera
|
||||
}
|
||||
|
||||
func (c *Engine) AbsWinSize() mx.Vector {
|
||||
return c.RealWinSize().Div(c.Camera.GetScale())
|
||||
func (e *Engine) SetCamera(c Camera) *Engine {
|
||||
e.camera = c
|
||||
return e
|
||||
}
|
||||
|
||||
|
||||
func (e *Engine) EventInput() EventChan {
|
||||
return e.outerEvents
|
||||
}
|
||||
|
@ -156,7 +140,7 @@ func (e *Engine) Spawn(o Object) error {
|
|||
}*/
|
||||
|
||||
o.OnStart(Context{
|
||||
Engine: e,
|
||||
engine: e,
|
||||
})
|
||||
e.Objects.store = append(e.Objects.store, o)
|
||||
|
||||
|
@ -186,7 +170,7 @@ var (
|
|||
)
|
||||
|
||||
func (e *Engine) IsPressed(k Key) bool {
|
||||
keys := e.Keys()
|
||||
keys := e.GetKeyboardKeys()
|
||||
for _, v := range keys {
|
||||
if v == k {
|
||||
return true
|
||||
|
@ -210,77 +194,121 @@ func (e *Engine) cursorPosition() mx.Vector {
|
|||
return mx.Vector{mx.Float(x), mx.Float(y)}
|
||||
}
|
||||
|
||||
func (e *Engine) CursorPosition() mx.Vector {
|
||||
// Get the real cursor position.
|
||||
func (e *Engine) GetRealCursorPosition() mx.Vector {
|
||||
return e.cursorPos
|
||||
}
|
||||
|
||||
func (e *Engine) AbsCursorPosition() mx.Vector {
|
||||
return e.CursorPosition().Apply(e.Camera.GetAbsMatrice())
|
||||
// Get the absolute cursor position in the world
|
||||
// of the engine.
|
||||
func (e *Engine) GetAbsCursorPosition(
|
||||
) mx.Vector {
|
||||
return e.GetRealCursorPosition().
|
||||
Apply(e.camera.GetAbsMatrice(Context{
|
||||
engine: e,
|
||||
}))
|
||||
}
|
||||
|
||||
// Get the real window size in the current context.
|
||||
func (e *Engine) GetRealWinSize() mx.Vector {
|
||||
var w, h int
|
||||
if e.wcfg.Fullscreen {
|
||||
w, h = ebiten.ScreenSizeInFullscreen()
|
||||
} else {
|
||||
w, h = e.wcfg.Width, e.wcfg.Height
|
||||
}
|
||||
return mx.Vector{
|
||||
mx.Float(w),
|
||||
mx.Float(h),
|
||||
}
|
||||
}
|
||||
|
||||
func (e *Engine) GetAbsWinSize() mx.Vector {
|
||||
return e.camera.GetAbsWinSize(Context{
|
||||
engine: e,
|
||||
})
|
||||
}
|
||||
func (e *Engine) Runes() []rune {
|
||||
return e.runes
|
||||
}
|
||||
|
||||
func (e *engine) updateEvents() []any {
|
||||
func (e *engine) updateEvents() Events {
|
||||
|
||||
eng := (*Engine)(e)
|
||||
e.prevKeys = e.keys
|
||||
e.keys = inpututil.
|
||||
AppendPressedKeys(e.keys[:0])
|
||||
|
||||
events := []any{}
|
||||
events := Events{}
|
||||
|
||||
// Mouse buttons.
|
||||
btns := e.buttons
|
||||
for _, btn := range allButtons {
|
||||
if inpututil.IsMouseButtonJustPressed(btn) {
|
||||
btns[btn] = struct{}{}
|
||||
events = append(events, &MouseButtonDown{
|
||||
events.Mouse.ButtonDowns = append(
|
||||
events.Mouse.ButtonDowns,
|
||||
MouseButtonDown{
|
||||
MouseButton: btn,
|
||||
})
|
||||
},
|
||||
)
|
||||
} else if inpututil.IsMouseButtonJustReleased(btn) {
|
||||
delete(btns, btn)
|
||||
events = append(events, &MouseButtonUp{
|
||||
events.Mouse.ButtonUps = append(
|
||||
events.Mouse.ButtonUps,
|
||||
MouseButtonUp{
|
||||
MouseButton: btn,
|
||||
})
|
||||
},
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
// Mouse wheel.
|
||||
x, y := ebiten.Wheel()
|
||||
e.wheel = mx.Vector{x, y}
|
||||
if !(e.wheel.Eq(mx.ZV)) {
|
||||
events = append(events, &WheelChange{
|
||||
events.Mouse.WheelChange = &WheelChange{
|
||||
Offset: e.wheel,
|
||||
})
|
||||
}
|
||||
|
||||
keyDiff := diffEm(e.prevKeys, e.keys)
|
||||
for _, key := range keyDiff {
|
||||
var event any
|
||||
if eng.IsPressed(key) {
|
||||
event = &KeyDown{
|
||||
Key: key,
|
||||
}
|
||||
} else {
|
||||
event = &KeyUp{
|
||||
Key: key,
|
||||
}
|
||||
}
|
||||
events = append(events, event)
|
||||
}
|
||||
}
|
||||
|
||||
// Cursor position.
|
||||
realPos := eng.cursorPosition()
|
||||
if !realPos.Eq(e.cursorPos) {
|
||||
absM := eng.Camera.GetAbsMatrice()
|
||||
absM := eng.camera.GetAbsMatrice(Context{
|
||||
engine: eng,
|
||||
})
|
||||
|
||||
absPrevPos := e.cursorPos.Apply(absM)
|
||||
absPos := realPos.Apply(absM)
|
||||
|
||||
events = append(events, &MouseMove{
|
||||
events.Mouse.Move = &MouseMove{
|
||||
RealDelta: realPos.Sub(e.cursorPos),
|
||||
AbsDelta: absPos.Sub(absPrevPos),
|
||||
})
|
||||
}
|
||||
e.cursorPos = realPos
|
||||
}
|
||||
|
||||
// Keyboard.
|
||||
keyDiff := diffEm(e.prevKeys, e.keys)
|
||||
for _, key := range keyDiff {
|
||||
if eng.IsPressed(key) {
|
||||
events.Keyboard.KeyDowns = append(
|
||||
events.Keyboard.KeyDowns,
|
||||
KeyDown{
|
||||
Key: key,
|
||||
},
|
||||
)
|
||||
} else {
|
||||
events.Keyboard.KeyUps = append(
|
||||
events.Keyboard.KeyUps,
|
||||
KeyUp{
|
||||
Key: key,
|
||||
},
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
return events
|
||||
}
|
||||
|
||||
|
@ -298,8 +326,8 @@ func (e *engine) Update() error {
|
|||
|
||||
events := e.updateEvents()
|
||||
c := Context{
|
||||
Engine: eng,
|
||||
Events: events,
|
||||
engine: eng,
|
||||
events: events,
|
||||
}
|
||||
for _, object := range e.Objects.store {
|
||||
object.OnUpdate(c)
|
||||
|
@ -350,16 +378,16 @@ func (e *engine) Draw(img *ebiten.Image) {
|
|||
// First drawing via the inside function
|
||||
// and then the returned []EVertex.
|
||||
layers := maps.NewSparse[Layer, []Drawer](nil, m)
|
||||
c := Context{Engine: eng, Image: img}
|
||||
c := Context{engine: eng, image: img}
|
||||
for layer := range layers.Chan() {
|
||||
|
||||
vertices := []EVertice{}
|
||||
vertices := Vertices{}
|
||||
for _, drawer := range layer {
|
||||
drawing := drawer.Draw(c)
|
||||
if drawing.EVertices != nil {
|
||||
if drawing != nil {
|
||||
vertices = append(
|
||||
vertices,
|
||||
drawing.EVertices...,
|
||||
drawing.Vertices...,
|
||||
)
|
||||
}
|
||||
}
|
||||
|
@ -369,7 +397,7 @@ func (e *engine) Draw(img *ebiten.Image) {
|
|||
for i := 0 ; i<pn ; i++ {
|
||||
cur := i*MaxVertices
|
||||
img.DrawTriangles(
|
||||
vertices[cur:cur+MaxVertices],
|
||||
vertices[cur:cur+MaxVertices].ToAPI(),
|
||||
fullPageIndexes[:],
|
||||
defaultPageImg,
|
||||
defaultTriOptions,
|
||||
|
@ -378,7 +406,7 @@ func (e *engine) Draw(img *ebiten.Image) {
|
|||
|
||||
st := pn*MaxVertices
|
||||
img.DrawTriangles(
|
||||
vertices[st:],
|
||||
vertices[st:].ToAPI(),
|
||||
fullPageIndexes[:mod],
|
||||
defaultPageImg,
|
||||
defaultTriOptions,
|
||||
|
@ -387,7 +415,6 @@ func (e *engine) Draw(img *ebiten.Image) {
|
|||
|
||||
|
||||
// Empty the buff to generate it again.
|
||||
eng.Camera.buffered = false
|
||||
e.drawLastTime = time.Now()
|
||||
e.dframe++
|
||||
}
|
||||
|
@ -453,3 +480,6 @@ func (e *Engine) Run() error {
|
|||
return ebiten.RunGameWithOptions((*engine)(e), e.wcfg.Options)
|
||||
}
|
||||
|
||||
func (e *Engine) GetWindowConfig() WindowConfig {
|
||||
return e.wcfg
|
||||
}
|
||||
|
|
17
event.go
17
event.go
|
@ -67,5 +67,22 @@ type WheelChange struct {
|
|||
Offset mx.Vector
|
||||
}
|
||||
|
||||
type KeyboardEvents struct {
|
||||
KeyDowns []KeyDown
|
||||
KeyUps []KeyUp
|
||||
}
|
||||
|
||||
type MouseEvents struct {
|
||||
ButtonDowns []MouseButtonDown
|
||||
ButtonUps []MouseButtonUp
|
||||
Move *MouseMove
|
||||
WheelChange *WheelChange
|
||||
}
|
||||
|
||||
type Events struct {
|
||||
Keyboard KeyboardEvents
|
||||
Mouse MouseEvents
|
||||
}
|
||||
|
||||
type EventChan chan any
|
||||
|
||||
|
|
9
layer.go
Normal file
9
layer.go
Normal file
|
@ -0,0 +1,9 @@
|
|||
package gg
|
||||
|
||||
// The type represents order of drawing.
|
||||
// Higher values are drawn later.
|
||||
type Layer float64
|
||||
|
||||
func (l Layer) GetLayer() Layer {
|
||||
return l
|
||||
}
|
8
math.go
Normal file
8
math.go
Normal file
|
@ -0,0 +1,8 @@
|
|||
package gg
|
||||
|
||||
import (
|
||||
//"surdeus.su/core/gg/mx"
|
||||
)
|
||||
|
||||
//type Float = mx.Float
|
||||
|
|
@ -11,11 +11,11 @@ import (
|
|||
type Float = float64
|
||||
|
||||
const (
|
||||
MaxFloat = math.MaxFloat64
|
||||
Pi = math.Pi
|
||||
RadDegrees = 57.2958
|
||||
MaxFloat Float = math.MaxFloat64
|
||||
Pi Float = math.Pi
|
||||
RadDegrees Float = 57.2958
|
||||
//PiRad = Pi * Rad
|
||||
EqualityThreshold = 1e-9
|
||||
EqualityThreshold Float = 1e-9
|
||||
)
|
||||
|
||||
func IsNan(v Float) bool {
|
||||
|
|
|
@ -76,6 +76,15 @@ func (t Triangle) GetVertices() Vectors {
|
|||
|
||||
type Triangles []Triangle
|
||||
|
||||
func (ts Triangles) ContainsPoint(pt Vector) bool {
|
||||
for _, t := range ts {
|
||||
if t.ContainsPoint(pt) {
|
||||
return true
|
||||
}
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
func (ts Triangles) GetContainedPoints(
|
||||
pts Vectors,
|
||||
) Vectors {
|
||||
|
|
|
@ -8,7 +8,7 @@ type Object interface {
|
|||
OnStart(Context)
|
||||
OnUpdate(Context)
|
||||
OnDelete(Context)
|
||||
GetTags() map[string]struct{}
|
||||
GetTags() TagMap
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -1,14 +1,16 @@
|
|||
package ox
|
||||
|
||||
//import "time"
|
||||
import "surdeus.su/core/gg"
|
||||
import "surdeus.su/core/gg/ax"
|
||||
|
||||
var _ = gg.Drawer(&AnimatedSprite{})
|
||||
// The type implements animated sprites.
|
||||
type AnimatedSprite struct {
|
||||
Sprite
|
||||
|
||||
animations ax.AnimationSet
|
||||
animationId ax.AnimationId
|
||||
animationId ax.AnimationID
|
||||
|
||||
currentFrame int
|
||||
|
||||
|
@ -19,36 +21,40 @@ type AnimatedSprite struct {
|
|||
}
|
||||
|
||||
func NewAnimatedSprite(
|
||||
) *AnimatedSprite {
|
||||
ret := &AnimatedSprite{}
|
||||
animations ax.AnimationSet,
|
||||
timeBetweenFrames gg.Duration,
|
||||
) AnimatedSprite {
|
||||
ret := AnimatedSprite{}
|
||||
ret.animations = animations
|
||||
ret.timeBetweenFrames = timeBetweenFrames
|
||||
return ret
|
||||
}
|
||||
|
||||
// Change current animation to the specified one.
|
||||
func (as *AnimatedSprite) Animate(id ax.AnimationId) bool {
|
||||
if as.AnimationId == id {
|
||||
func (as *AnimatedSprite) Animate(id ax.AnimationID) bool {
|
||||
if as.animationId == id {
|
||||
return true
|
||||
}
|
||||
_, ok := as.Animations[id]
|
||||
_, ok := as.animations[id]
|
||||
if ok {
|
||||
as.duration = 0
|
||||
as.AnimationId = id
|
||||
as.animationId = id
|
||||
}
|
||||
return ok
|
||||
}
|
||||
|
||||
func (as *AnimatedSprite) Draw(c Context) []EVertex {
|
||||
as.duration += c.DrawDT()
|
||||
func (as *AnimatedSprite) Draw(c gg.Context) *gg.Drawing {
|
||||
as.duration += c.Engine().DrawDT()
|
||||
|
||||
frames := as.Animations[as.AnimationId]
|
||||
fullTime := Duration(len(frames)) * as.TimeBetweenFrames
|
||||
frames := as.animations[as.animationId]
|
||||
fullTime := gg.Duration(len(frames)) * as.timeBetweenFrames
|
||||
if as.duration > fullTime {
|
||||
as.duration -= fullTime
|
||||
}
|
||||
|
||||
as.Images[0] = frames[
|
||||
(as.duration/as.TimeBetweenFrames) %
|
||||
Duration(len(frames)),
|
||||
(as.duration/as.timeBetweenFrames) %
|
||||
gg.Duration(len(frames)),
|
||||
]
|
||||
|
||||
return as.Sprite.Draw(c)
|
||||
|
|
30
ox/camera.go
30
ox/camera.go
|
@ -5,9 +5,8 @@ import "surdeus.su/core/gg/mx"
|
|||
|
||||
|
||||
// Default camera implementation.
|
||||
var _ = gg.Camera(&Camera{})
|
||||
type Camera struct {
|
||||
ObjectImpl
|
||||
|
||||
// The Transform to interact with
|
||||
// to change camera position, rotation etc.
|
||||
Transform
|
||||
|
@ -18,13 +17,13 @@ type Camera struct {
|
|||
|
||||
// The bufferization implementation
|
||||
// to keep everything fast.
|
||||
absMatrice realMatrice
|
||||
absMatrice, realMatrice mx.Matrice
|
||||
}
|
||||
|
||||
// Returns the new camera
|
||||
// with default settings.
|
||||
func NewCamera() *Camera {
|
||||
ret := &Camera{}
|
||||
func NewCamera() Camera {
|
||||
ret := Camera{}
|
||||
ret.Transform = T()
|
||||
return ret
|
||||
}
|
||||
|
@ -37,7 +36,7 @@ func (c *Camera) GetRealMatrice(ctx gg.Context) mx.Matrice {
|
|||
// Bufferization
|
||||
// so we do not need to recalculate
|
||||
// Transform again.
|
||||
if !c.Transform.Dirty() {
|
||||
if !c.Transform.IsDirty() {
|
||||
return c.realMatrice
|
||||
}
|
||||
|
||||
|
@ -50,7 +49,7 @@ func (c *Camera) GetRealMatrice(ctx gg.Context) mx.Matrice {
|
|||
g.Translate(-position.X, -position.Y)
|
||||
g.Rotate(rotation)
|
||||
|
||||
size := ctx.Engine.AbsWinSize()
|
||||
size := ctx.Engine().GetAbsWinSize()
|
||||
g.Translate(around.X * size.X, around.Y * size.Y)
|
||||
|
||||
g.Scale(scale.X, scale.Y)
|
||||
|
@ -63,14 +62,21 @@ func (c *Camera) GetRealMatrice(ctx gg.Context) mx.Matrice {
|
|||
// inside engine representation,
|
||||
// get the position of cursor inside the world
|
||||
// basing on its window position.
|
||||
func (c *Camera) GetAbsMatrice(ctx gg.Context) mx.Matrice {
|
||||
if !c.Transform.Dirty() {
|
||||
return c.absMatrice
|
||||
func (camera *Camera) GetAbsMatrice(ctx gg.Context) mx.Matrice {
|
||||
if !camera.Transform.IsDirty() {
|
||||
return camera.absMatrice
|
||||
}
|
||||
m := c.GetRealMatrice(ctx)
|
||||
m := camera.GetRealMatrice(ctx)
|
||||
m.Invert()
|
||||
|
||||
c.absMatrice = m
|
||||
camera.absMatrice = m
|
||||
return m
|
||||
}
|
||||
|
||||
func (camera *Camera) GetAbsWinSize(
|
||||
ctx gg.Context,
|
||||
) mx.Vector {
|
||||
return ctx.Engine().GetRealWinSize().
|
||||
Div(camera.GetScale())
|
||||
}
|
||||
|
||||
|
|
17
ox/circle.go
17
ox/circle.go
|
@ -5,27 +5,28 @@ import (
|
|||
)
|
||||
|
||||
import "surdeus.su/core/gg"
|
||||
import "surdeus.su/core/gg/mx"
|
||||
|
||||
type Circle struct {
|
||||
ObjectImpl
|
||||
gg.Transform
|
||||
mx.Circle
|
||||
Visibility
|
||||
Colority
|
||||
Antialiasity
|
||||
Layer
|
||||
Radius Float
|
||||
gg.Layer
|
||||
}
|
||||
|
||||
func (circle *Circle) Draw(c *Context) []EVertex {
|
||||
rPos := circle.Position().Apply(c.Camera.RealMatrix())
|
||||
func (circle *Circle) Draw(c gg.Context) gg.Drawing {
|
||||
center := circle.Center.
|
||||
Apply(c.Camera().GetRealMatrice(c))
|
||||
vector.DrawFilledCircle(
|
||||
c.Image,
|
||||
float32(rPos.X), float32(rPos.Y),
|
||||
c.Image(),
|
||||
float32(center.X), float32(center.Y),
|
||||
float32(circle.Radius),
|
||||
circle.Color,
|
||||
circle.Antialias,
|
||||
)
|
||||
return nil
|
||||
return gg.Drawing{}
|
||||
}
|
||||
|
||||
|
||||
|
|
32
ox/feats.go
32
ox/feats.go
|
@ -1,5 +1,15 @@
|
|||
package ox
|
||||
|
||||
import "surdeus.su/core/gg"
|
||||
|
||||
|
||||
type Drawity struct {
|
||||
Visibility
|
||||
Colority
|
||||
Shaderity
|
||||
Floatity
|
||||
Layerity
|
||||
}
|
||||
|
||||
// Feat to emded for turning antialias on and off.
|
||||
type Antialiasity struct {
|
||||
|
@ -14,18 +24,32 @@ func (v Visibility) IsVisible() bool {
|
|||
return v.Visible
|
||||
}
|
||||
|
||||
func (v Visibility) ToggleVisibility() bool {
|
||||
v.Visible = !v.Visible
|
||||
return v.IsVisible()
|
||||
}
|
||||
|
||||
// Feat to embed to make colorful objects.
|
||||
type Colority struct {
|
||||
Color Color
|
||||
Color gg.Color
|
||||
}
|
||||
|
||||
// The structure to embed into shaderable
|
||||
// objects.
|
||||
type Shaderity struct {
|
||||
ShaderOptions ShaderOptions
|
||||
gg.ShaderOptions
|
||||
}
|
||||
|
||||
func (s *Shaderity) GetShaderOptions(
|
||||
) *ShaderOptions {
|
||||
func (s Shaderity) GetShaderOptions(
|
||||
) *gg.ShaderOptions {
|
||||
return &s.ShaderOptions
|
||||
}
|
||||
|
||||
type Floatity struct {
|
||||
Floating bool
|
||||
}
|
||||
func (s Floatity) IsFloating() bool {
|
||||
return s.Floating
|
||||
}
|
||||
|
||||
type Layerity = gg.Layer
|
||||
|
|
31
ox/object.go
31
ox/object.go
|
@ -1,12 +1,25 @@
|
|||
package ox
|
||||
|
||||
import "surdeus.su/core/gg"
|
||||
|
||||
type DrawerImpl struct{}
|
||||
func (o DrawerImpl) Draw(c gg.Context) *gg.Drawing {
|
||||
return nil
|
||||
}
|
||||
func (o DrawerImpl) GetLayer() gg.Layer {return 0}
|
||||
func (o DrawerImpl) IsVisible() bool {return false}
|
||||
|
||||
type BeherImpl struct{}
|
||||
func (o BeherImpl) OnStart(c gg.Context) {}
|
||||
func (o BeherImpl) OnUpdate(c gg.Context) {}
|
||||
func (o BeherImpl) OnDelete(c gg.Context) {}
|
||||
func (o BeherImpl) GetTags() gg.TagMap {return nil}
|
||||
|
||||
// The standard empty implementation
|
||||
// of the Object interface to embed.
|
||||
type ObjectImpl struct {}
|
||||
func (o ObjectImpl) OnStart(c Context) {}
|
||||
func (o ObjectImpl) OnUpdate(c Context) {}
|
||||
func (o ObjectImpl) OnDelete(c Context) {}
|
||||
func (o ObjectImpl) GetTags() map[string]struct{}{return nil}
|
||||
func (o ObjectImpl) Draw(c Context) {}
|
||||
func (o ObjectImpl) GetLayer() Layer {return 0}
|
||||
func (o ObjectImpl) IsVisible() bool {return false}
|
||||
// of the Object interface to embed
|
||||
// so you do not need to implement everything.
|
||||
var _ = gg.Object(ObjectImpl{})
|
||||
type ObjectImpl struct {
|
||||
DrawerImpl
|
||||
BeherImpl
|
||||
}
|
||||
|
|
|
@ -12,15 +12,18 @@ type Polygon struct {
|
|||
mx.Triangles
|
||||
}
|
||||
|
||||
func (p Polygon) ContainedPoints(pts Points) (Points) {
|
||||
return p.MakeTriangles().ContainedPoints(pts)
|
||||
func (p Polygon) GetContainedPoints(
|
||||
pts mx.Vectors,
|
||||
) (mx.Vectors) {
|
||||
return p.MakeTriangles().
|
||||
GetContainedPoints(pts)
|
||||
}
|
||||
|
||||
func (p Polygon) MakeTriangles() Triangles {
|
||||
func (p Polygon) MakeTriangles() mx.Triangles {
|
||||
m := p.Transform.GetMatrice()
|
||||
ret := make(Triangles, len(p.Triangles))
|
||||
ret := make(mx.Triangles, len(p.Triangles))
|
||||
for i, t := range p.Triangles {
|
||||
ret[i] = Triangle{
|
||||
ret[i] = mx.Triangle{
|
||||
t[0].Apply(m),
|
||||
t[1].Apply(m),
|
||||
t[2].Apply(m),
|
||||
|
@ -38,21 +41,18 @@ func (p Polygon) GetEdges() mx.Lines {
|
|||
return p.MakeTriangles().GetEdges()
|
||||
}
|
||||
|
||||
var _ = gg.Drawer(&DrawablePolygon{})
|
||||
// Polygon that can be drawn.
|
||||
type DrawablePolygon struct {
|
||||
Polygon
|
||||
ShaderOptions
|
||||
Visibility
|
||||
Colority
|
||||
|
||||
Drawity
|
||||
}
|
||||
|
||||
func (p *DrawablePolygon) Draw(c *Context) gg.Drawing {
|
||||
ret := gg.Drawing{
|
||||
EVertices: (&DrawableTriangles{
|
||||
Colority: p.Colority,
|
||||
Triangles: p.MakeTriangles(),
|
||||
}).MakeEVertices(c),
|
||||
}
|
||||
return ret
|
||||
func (p *DrawablePolygon) Draw(c gg.Context) *gg.Drawing {
|
||||
tri := &DrawableTriangles{}
|
||||
tri.Triangles = p.MakeTriangles()
|
||||
tri.Drawity = p.Drawity
|
||||
return tri.Draw(c)
|
||||
}
|
||||
|
||||
|
|
50
ox/rect.go
50
ox/rect.go
|
@ -13,30 +13,30 @@ import "surdeus.su/core/gg/mx"
|
|||
// way to move, rotate and scale it.
|
||||
type Rectangle struct {
|
||||
ObjectImpl
|
||||
gg.Transform
|
||||
Width, Height Float
|
||||
Transform
|
||||
Width, Height mx.Float
|
||||
}
|
||||
|
||||
// Return points of vertices of the rectangle.
|
||||
func (r Rectangle) Vertices() mx.Vectors {
|
||||
t := r.Transform
|
||||
wh := V(r.Width, r.Height)
|
||||
t.SetAround(t.Around().Mul(wh))
|
||||
m := t.Matrix()
|
||||
p1 := V(0, 0).Apply(m)
|
||||
p2 := V(wh.X, 0).Apply(m)
|
||||
p3 := V(wh.X, wh.Y).Apply(m)
|
||||
p4 := V(0, wh.Y).Apply(m)
|
||||
wh := mx.Vector{r.Width, r.Height}
|
||||
t.SetAround(t.GetAround().Mul(wh))
|
||||
m := t.GetMatrice()
|
||||
p1 := mx.Vector{0, 0}.Apply(m)
|
||||
p2 := mx.Vector{wh.X, 0}.Apply(m)
|
||||
p3 := mx.Vector{wh.X, wh.Y}.Apply(m)
|
||||
p4 := mx.Vector{0, wh.Y}.Apply(m)
|
||||
return mx.Vectors{p1, p2, p3, p4}
|
||||
}
|
||||
|
||||
func (r Rectangle) Edges() mx.Lines {
|
||||
vs := r.Vertices()
|
||||
return Lines{
|
||||
Edge{vs[0], vs[1]},
|
||||
Edge{vs[1], vs[2]},
|
||||
Edge{vs[2], vs[3]},
|
||||
Edge{vs[3], vs[0]},
|
||||
return mx.Lines{
|
||||
mx.Line{vs[0], vs[1]},
|
||||
mx.Line{vs[1], vs[2]},
|
||||
mx.Line{vs[2], vs[3]},
|
||||
mx.Line{vs[3], vs[0]},
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -55,6 +55,11 @@ func (r Rectangle) MakeTriangles() mx.Triangles {
|
|||
}
|
||||
|
||||
// Check whether the rectangle contains the point.
|
||||
func (r Rectangle) ContainsPoint(pt mx.Vector) bool {
|
||||
return r.MakeTriangles().ContainsPoint(pt)
|
||||
}
|
||||
|
||||
// Get the points that are contained in the rectangle.
|
||||
func (r Rectangle) GetContainedPoints(
|
||||
pts mx.Vectors,
|
||||
) (mx.Vectors) {
|
||||
|
@ -64,19 +69,14 @@ func (r Rectangle) GetContainedPoints(
|
|||
// The type describes rectangle that can be drawn.
|
||||
type DrawableRectangle struct {
|
||||
Rectangle
|
||||
ShaderOptions
|
||||
|
||||
// Solid color of the rectangle.
|
||||
// Will be ignored if the Shader
|
||||
// field is not nil.
|
||||
Colority
|
||||
Drawity
|
||||
}
|
||||
|
||||
func (r *DrawableRectangle) Draw(c *Context) []EVertex {
|
||||
return (&DrawableTriangles{
|
||||
Colority: r.Colority,
|
||||
Triangles: r.MakeTriangles(),
|
||||
}).MakeEVertices(c)
|
||||
func (r *DrawableRectangle) Draw(c gg.Context) *gg.Drawing {
|
||||
tri := &DrawableTriangles{}
|
||||
tri.Drawity = r.Drawity
|
||||
tri.Triangles = r.MakeTriangles()
|
||||
return tri.Draw(c)
|
||||
|
||||
/*// Use the Color as base image if no is provided.
|
||||
//var did bool
|
||||
|
|
43
ox/sprite.go
43
ox/sprite.go
|
@ -5,22 +5,21 @@ import (
|
|||
//"fmt"
|
||||
)
|
||||
|
||||
import "surdeus.su/core/gg"
|
||||
import "surdeus.su/core/gg/mx"
|
||||
import "surdeus.su/core/gg"
|
||||
|
||||
var _ = gg.Drawer(&Sprite{})
|
||||
type Sprite struct {
|
||||
ObjectImpl
|
||||
gg.Transform
|
||||
ShaderOptions
|
||||
Floating bool
|
||||
Visibility
|
||||
Transform
|
||||
|
||||
Drawity
|
||||
}
|
||||
|
||||
var (
|
||||
//spritesOp DrawImageOptions
|
||||
)
|
||||
|
||||
func (s *Sprite) Draw(c Context) []EVertex {
|
||||
func (s *Sprite) Draw(c gg.Context) *gg.Drawing {
|
||||
// Nothing to draw.
|
||||
if s.Images[0] == nil {
|
||||
return nil
|
||||
|
@ -28,13 +27,13 @@ func (s *Sprite) Draw(c Context) []EVertex {
|
|||
|
||||
t := s.GetRectangleToDraw().Transform
|
||||
m := t.GetMatrice()
|
||||
if !s.Floating {
|
||||
m.Concat(c.Camera.GetRealMatrix())
|
||||
if !s.IsFloating() {
|
||||
m.Concat(c.Camera().GetRealMatrice(c))
|
||||
}
|
||||
|
||||
// Drawing without shader.
|
||||
if s.Shader == nil {
|
||||
c.DrawImage(s.Images[0], &ebiten.DrawImageOptions{
|
||||
c.Image().DrawImage(s.Images[0], &ebiten.DrawImageOptions{
|
||||
GeoM: m,
|
||||
})
|
||||
return nil
|
||||
|
@ -42,7 +41,7 @@ func (s *Sprite) Draw(c Context) []EVertex {
|
|||
|
||||
w, h := s.Images[0].Size()
|
||||
// Drawing with shader.
|
||||
c.DrawRectShader(
|
||||
c.Image().DrawRectShader(
|
||||
w, h,
|
||||
s.Shader,
|
||||
&ebiten.DrawRectShaderOptions{
|
||||
|
@ -63,8 +62,8 @@ func (s *Sprite) GetRectangleToDraw() Rectangle {
|
|||
w, h := s.Images[0].Size()
|
||||
t := s.Transform
|
||||
t.SetAround(
|
||||
t.Around().Mul(
|
||||
V(Float(w), Float(h)),
|
||||
t.GetAround().Mul(
|
||||
mx.Vector{mx.Float(w), mx.Float(h)},
|
||||
),
|
||||
)
|
||||
|
||||
|
@ -87,15 +86,15 @@ func (s *Sprite) GetRectangle() Rectangle {
|
|||
|
||||
return Rectangle{
|
||||
Transform: t,
|
||||
Width: Float(w),
|
||||
Height: Float(h),
|
||||
Width: mx.Float(w),
|
||||
Height: mx.Float(h),
|
||||
}
|
||||
}
|
||||
|
||||
// Get triangles of the rectangle that contains the sprite
|
||||
// and has the same widght and height.
|
||||
func (s *Sprite) MakeTriangles() Triangles {
|
||||
return s.Rectangle().MakeTriangles()
|
||||
func (s *Sprite) MakeTriangles() mx.Triangles {
|
||||
return s.GetRectangle().MakeTriangles()
|
||||
}
|
||||
|
||||
func (s *Sprite) Vertices() mx.Vectors {
|
||||
|
@ -106,10 +105,14 @@ func (s *Sprite) Edges() mx.Lines {
|
|||
return s.GetRectangle().Edges()
|
||||
}
|
||||
|
||||
func (s *Sprite) ContainsPoint(pt mx.Vector) bool {
|
||||
func (s *Sprite) ContainsPoint(
|
||||
pt mx.Vector,
|
||||
) bool {
|
||||
return s.GetRectangle().ContainsPoint(pt)
|
||||
}
|
||||
|
||||
func (s *Sprite) GetContainedPoints(pts mx.Vectors) Points {
|
||||
return s.Rectangle().GetContainedPoints(pts)
|
||||
func (s *Sprite) GetContainedPoints(
|
||||
pts mx.Vectors,
|
||||
) mx.Vectors {
|
||||
return s.GetRectangle().GetContainedPoints(pts)
|
||||
}
|
||||
|
|
27
ox/text.go
27
ox/text.go
|
@ -1,25 +1,36 @@
|
|||
package ox
|
||||
|
||||
import "surdeus.su/core/gg/mx"
|
||||
//import "surdeus.su/core/gg/mx"
|
||||
import "surdeus.su/core/gg"
|
||||
import "github.com/hajimehoshi/ebiten/v2/text"
|
||||
import "github.com/hajimehoshi/ebiten/v2"
|
||||
|
||||
// The type implements basic drawable text.
|
||||
// (Now needs to implement rotation, scaling etc, cause now only position)
|
||||
type Text struct {
|
||||
ObjectImpl
|
||||
mx.Transform
|
||||
Data string
|
||||
Face Face
|
||||
Transform
|
||||
|
||||
Colority
|
||||
Visibility
|
||||
Shaderity
|
||||
Floatity
|
||||
|
||||
Face gg.Face
|
||||
Data string
|
||||
}
|
||||
|
||||
func (txt *Text) Draw(c gg.Context) []EVertex {
|
||||
m := txt.Matrix()
|
||||
m.Concat(c.Camera.RealMatrix())
|
||||
func (txt *Text) Draw(c gg.Context) *gg.Drawing {
|
||||
m := txt.Transform.GetMatrice()
|
||||
if !txt.IsFloating() {
|
||||
m.Concat(c.Camera().GetRealMatrice(c))
|
||||
}
|
||||
//x, y := txt.Position.XY()
|
||||
//text.Draw(c.Image)
|
||||
text.DrawWithOptions(c.Image, txt.Data, txt.Face,
|
||||
text.DrawWithOptions(
|
||||
c.Image(),
|
||||
txt.Data,
|
||||
txt.Face,
|
||||
&ebiten.DrawImageOptions{
|
||||
GeoM: m,
|
||||
},
|
||||
|
|
|
@ -43,7 +43,7 @@ func T() Transform {
|
|||
// Returns whether it needs to be recalculated
|
||||
// or not.
|
||||
func (t *Transform) IsDirty() bool {
|
||||
return t.dirty
|
||||
return t.dirty || t.parentDirty
|
||||
}
|
||||
|
||||
// For implementing the Transformer on embedding.
|
||||
|
|
29
ox/tri.go
29
ox/tri.go
|
@ -1,20 +1,35 @@
|
|||
package ox
|
||||
|
||||
import "surdeus.su/core/gg/mx"
|
||||
import "surdeus.su/core/gg"
|
||||
//import "github.com/hajimehoshi/ebiten/v2"
|
||||
|
||||
type DrawableTriangles struct {
|
||||
Triangles
|
||||
Colority
|
||||
mx.Triangles
|
||||
|
||||
Drawity
|
||||
}
|
||||
|
||||
func (r *DrawableTriangles) MakeEVertices(c *Context) []EVertex {
|
||||
m := c.Camera.RealMatrix()
|
||||
vs := make([]ebiten.Vertex, len(r.Triangles) * 3)
|
||||
var buf Vertex
|
||||
func (r *DrawableTriangles) MakeVertices(
|
||||
c gg.Context,
|
||||
) gg.Vertices {
|
||||
m := c.Camera().GetRealMatrice(c)
|
||||
vs := make(gg.Vertices, len(r.Triangles) * 3)
|
||||
var buf gg.Vertice
|
||||
buf.Color = r.Color
|
||||
for i := range r.Triangles {
|
||||
for j := range r.Triangles[i] {
|
||||
buf.Dst = r.Triangles[i][j].Apply(m)
|
||||
vs[i*3 + j] = buf.Ebiten()
|
||||
vs[i*3 + j] = buf
|
||||
}
|
||||
}
|
||||
return vs
|
||||
}
|
||||
|
||||
func (r *DrawableTriangles) Draw(
|
||||
c gg.Context,
|
||||
) *gg.Drawing {
|
||||
return &gg.Drawing{
|
||||
Vertices: r.MakeVertices(c),
|
||||
}
|
||||
}
|
||||
|
|
5
tag.go
Normal file
5
tag.go
Normal file
|
@ -0,0 +1,5 @@
|
|||
package gg
|
||||
|
||||
type Tag int64
|
||||
type TagMap map[Tag] struct{}
|
||||
|
2
text.go
2
text.go
|
@ -4,8 +4,6 @@ import (
|
|||
//"strings"
|
||||
"golang.org/x/image/font"
|
||||
"golang.org/x/image/font/opentype"
|
||||
//"github.com/hajimehoshi/ebiten/v2/text"
|
||||
//"github.com/hajimehoshi/ebiten/v2"
|
||||
"io"
|
||||
//"fmt"
|
||||
)
|
||||
|
|
4
vector.go
Normal file
4
vector.go
Normal file
|
@ -0,0 +1,4 @@
|
|||
package gg
|
||||
|
||||
//import "surdeus.su/core/gg/mx"
|
||||
|
19
vertice.go
19
vertice.go
|
@ -12,15 +12,26 @@ type Vertice struct {
|
|||
Color
|
||||
}
|
||||
|
||||
// Convert the vertice into the Ebiten's type.
|
||||
func (v Vertice) ToAPI() EVertice {
|
||||
r, g, b, a := v.RGBA()
|
||||
return EVertice {
|
||||
DstX: float32(v.Dst.X),
|
||||
DstY: float32(v.Dst.Y),
|
||||
SrcX: float32(v.Src.X),
|
||||
SrcY: float32(v.Src.Y),
|
||||
ColorR: float32(v.Color.R)/(float32(MaxColorValue)),
|
||||
ColorG: float32(v.Color.G)/(float32(MaxColorValue)),
|
||||
ColorB: float32(v.Color.B)/(float32(MaxColorValue)),
|
||||
ColorA: float32(v.Color.A)/(float32(MaxColorValue)),
|
||||
ColorR: float32(r)/(float32(MaxColorValue)),
|
||||
ColorG: float32(g)/(float32(MaxColorValue)),
|
||||
ColorB: float32(b)/(float32(MaxColorValue)),
|
||||
ColorA: float32(a)/(float32(MaxColorValue)),
|
||||
}
|
||||
}
|
||||
|
||||
type Vertices []Vertice
|
||||
func (vs Vertices) ToAPI() []EVertice {
|
||||
ret := make([]EVertice, len(vs))
|
||||
for i, v := range vs {
|
||||
ret[i] = v.ToAPI()
|
||||
}
|
||||
return ret
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue