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This commit is contained in:
parent
c535efe56b
commit
cc02da52f8
3 changed files with 32 additions and 6 deletions
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@ -143,7 +143,7 @@ func main() {
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gx.MaxColorV,
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gx.MaxColorV,
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},
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},
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Visible: true,
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Visible: true,
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//Shader: gx.SolidWhiteColorShader,
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Shader: gx.SolidWhiteColorShader,
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})
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})
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e.Run()
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e.Run()
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}
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}
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@ -79,10 +79,11 @@ func (r DrawableRectangle) Draw(
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return
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return
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}
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}
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v := 1
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opts := &ebiten.DrawRectShaderOptions{
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opts := &ebiten.DrawRectShaderOptions{
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GeoM: m,
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GeoM: m,
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Images: [4]*Image{
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Images: [4]*Image{
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NewImage(1, 1),
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NewImage(v, v),
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nil,
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nil,
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nil,
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nil,
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nil,
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nil,
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@ -92,6 +93,6 @@ func (r DrawableRectangle) Draw(
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//w := int(r.W * r.T.S.X)
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//w := int(r.W * r.T.S.X)
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//h := int(r.H * r.T.S.Y)
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//h := int(r.H * r.T.S.Y)
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i.DrawRectShader(1, 1, r.Shader, opts)
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i.DrawRectShader(v, v, r.Shader, opts)
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}
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}
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@ -8,12 +8,37 @@ import (
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type Shader = ebiten.Shader
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type Shader = ebiten.Shader
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var (
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var (
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// The shader does not
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// The shader is for example only.
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SolidWhiteColorShader = MustNewShader([]byte(`
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SolidWhiteColorShader = MustNewShader([]byte(`
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package main
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package main
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func Fragment(p vec4, coord vec2, color vec4) vec4 {
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func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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return vec4(1, 1, 1, 1)
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//ts := imageSrcTextureSize()
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_, size := imageSrcRegionOnTexture()
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/*return vec4(
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position.y/size.y,
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position.y/size.y,
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position.y/size.y,
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position.y/size.y,
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)*/
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py := int(position.y / size.y) % 5
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px := int(position.x / size.x) % 5
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if py >= 1 && px >= 1 {
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return vec4(
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1,
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0,
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0,
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1,
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)
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}
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return vec4(
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0,
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1,
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0,
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1,
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)
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}
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}
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`))
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`))
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)
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)
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