feat: better debugging messaging interface.
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parent
5cd9a65dfb
commit
8a57cfe9e6
4 changed files with 49 additions and 75 deletions
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@ -59,9 +59,11 @@ func (cam *Camera) OnUpdate(c gg.Context) {
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for _, key := range c.Engine().GetKeyboardKeys() {
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switch key {
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case gg.KeyF:
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cam.AddScale(mx.V2(d*cam.ScaleSpeed * dt))
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cam.AddScale(mx.VX(d*cam.ScaleSpeed * dt))
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case gg.KeyG:
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cam.AddScale(mx.VY(d*cam.ScaleSpeed * dt))
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case gg.KeyR:
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cam.Rotate(d*mx.Pi * cam.ScaleSpeed * dt)
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cam.Rotate(d*mx.Pi * cam.RotationSpeed * dt)
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}
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}
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}
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@ -5,8 +5,8 @@ import "surdeus.su/core/gg/ox"
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import "surdeus.su/core/gg/mx"
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import (
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"strings"
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"fmt"
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//"strings"
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//"fmt"
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)
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type Debug struct {
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@ -34,82 +34,40 @@ func (d *Debug) Draw(c Context) *gg.Drawing {
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e := c.Engine()
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relTri := tri.Rel()
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relPlayer := player.Rel()
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keys := c.Engine().GetKeyboardKeys()
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keyStrs := []string{}
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keyStrs = append(keyStrs, fmt.Sprintf(
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"counter: %d", counter,
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))
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keyStrs = append(keyStrs, fmt.Sprintf(
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"tps: %d", int(c.Engine().TPS()),
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))
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keyStrs = append(keyStrs, fmt.Sprintf(
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"fps: %d", int(c.Engine().FPS()),
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))
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keyStrs = append(keyStrs, fmt.Sprintf(
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"dframe: %d", int(c.Engine().Dframe()),
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))
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keyStrs = append(keyStrs, fmt.Sprintf(
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"frame: %d", int(c.Engine().Frame()),
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))
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keyStrs = append(keyStrs, fmt.Sprintf(
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"relPlayerPos: %v", relPlayer.GetPosition(),
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))
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keyStrs = append(keyStrs, fmt.Sprintf(
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"absPlayerPos: %v", player.GetPosition(),
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))
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c.Dprint(
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"counter = ", counter, "\n",
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"tps = ", int(c.Engine().TPS()), "\n",
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"fps = ", int(c.Engine().FPS()), "\n",
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"dframe = ", int(c.Engine().Dframe()), "\n",
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"frame = ", int(c.Engine().Frame()), "\n",
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"relPlayerPos = ", relPlayer.GetPosition(), "\n",
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"absPlayerPos = ", player.GetPosition(), "\n",
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"relTriPos = ", relTri.GetPosition(), "\n",
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"absTriPos = ", tri.GetPosition(), "\n",
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"absTriRot = " , mx.Degree(tri.GetRotation()), "\n",
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"keys = ", keys, "\n",
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keyStrs = append(keyStrs, fmt.Sprintf(
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"relTriPos: %v", relTri.GetPosition(),
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))
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keyStrs = append(keyStrs, fmt.Sprintf(
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"absTriPos: %v", tri.GetPosition(),
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))
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keyStrs = append(keyStrs, fmt.Sprintf(
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"absTriRot: %v", mx.Degree(tri.GetRotation()),
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))
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"GetMouseButtons(...) = ",
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c.Engine().GetMouseButtons(), "\n",
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keys := []string{}
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for _, k := range e.GetKeyboardKeys() {
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keys = append(keys, k.String())
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}
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keyStrs = append(keyStrs, fmt.Sprintf(
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"keys: %s", strings.Join(keys, ", "),
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))
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"GetMouseWheel(...) = ", "\n",
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c.Engine().GetMouseWheel(), "\n",
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keyStrs = append(keyStrs, fmt.Sprintf(
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"buttons: %v", c.Engine().MouseButtons(),
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))
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keyStrs = append(keyStrs, fmt.Sprintf(
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"wheel: %v", c.Engine().Wheel(),
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))
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/*if rectMove.ContainsPoint(e.AbsCursorPosition()) {
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keyStrs = append(keyStrs, "contains cursor")
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}
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if rectMove.Vertices().Contained(rect).Len() > 0 ||
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rect.Vertices().Contained(rectMove).Len() > 0 {
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keyStrs = append(keyStrs, "rectangles intersect")
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}*/
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keyStrs = append(keyStrs, fmt.Sprintf(
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"camera position: %v %v",
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"camera.GetPosition(...) = ",
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camera.GetPosition().X,
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camera.GetPosition().Y,
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))
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keyStrs = append(keyStrs, fmt.Sprintf(
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"realCursorPos: %v", e.GetRealCursorPosition()))
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keyStrs = append(keyStrs, fmt.Sprintf(
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"absCursorPos: %v", e.GetAbsCursorPosition() ))
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camera.GetPosition().Y, "\n",
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keyStrs = append(keyStrs,
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fmt.Sprintf(
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"absWinSize: %v",
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c.Engine().GetAbsWinSize(),
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),
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"GetRealCursorPosition(...) = ",
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e.GetRealCursorPosition(), "\n",
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"GetAbsCursorPos(...) = ",
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e.GetAbsCursorPosition(), "\n",
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"GetAbsWinSize(...) = ",
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c.Engine().GetAbsWinSize(), "\n",
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)
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e.DebugPrint(c.Image(),
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strings.Join(keyStrs, "\n"))
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return nil
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}
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14
context.go
14
context.go
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@ -1,5 +1,7 @@
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package gg
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import "fmt"
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// The type is used to provide
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// custom behaviour for drawing and updating etc.
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type Context struct {
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@ -33,3 +35,15 @@ func (c Context) Events() Events {
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return c.events
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}
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func (c Context) Dprint(v ...any) {
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c.Engine().DebugPrint(c.Image(), fmt.Sprint(v...))
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}
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func (c Context) Dprintln(v ...any) {
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c.Engine().DebugPrint(c.Image(), fmt.Sprintln(v...))
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}
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func (c Context) Dprintf(format string, v ...any) {
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c.Engine().DebugPrint(c.Image(), fmt.Sprintf(format, v...))
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}
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@ -94,7 +94,7 @@ func (e *Engine) GraphicsLibrary() GraphicsLibrary {
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}
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// Returns currently pressed buttons.
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func (e *Engine) MouseButtons() []MouseButton {
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func (e *Engine) GetMouseButtons() []MouseButton {
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ret := make([]MouseButton, len(e.buttons))
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i := 0
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for v := range e.buttons {
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@ -185,7 +185,7 @@ func (e *Engine) IsButtoned(b MouseButton) bool {
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return ok
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}
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func (e *Engine) Wheel() mx.Vector {
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func (e *Engine) GetMouseWheel() mx.Vector {
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return e.wheel
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}
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