Implementing deleting objects.
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2 changed files with 17 additions and 0 deletions
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@ -94,6 +94,8 @@ func (p *Player) Update(e *gx.Engine) error {
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c.Object.T.RA.Y += gx.Pi * p.MoveSpeed * dt
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c.Object.T.RA.Y += gx.Pi * p.MoveSpeed * dt
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}
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}
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log.Println(c.Object.T.RA.Y)
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log.Println(c.Object.T.RA.Y)
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case ebiten.Key0 :
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e.Del(p)
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}}
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}}
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return nil
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return nil
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@ -77,6 +77,21 @@ func (e *Engine) Add(l Layer, b any) {
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}
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}
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}
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}
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func (e *Engine) Del(b any) {
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drawer, ok := b.(Drawer)
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if ok {
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for layer := range e.layers.Vals() {
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layer.V.Del(drawer)
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}
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}
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behaver, ok := b.(Behaver)
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if ok {
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e.behavers.Del(behaver)
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}
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}
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func (e *Engine) AddDrawer(l Layer, d Drawer) {
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func (e *Engine) AddDrawer(l Layer, d Drawer) {
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g, ok := e.layers.Get(l)
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g, ok := e.layers.Get(l)
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if !ok {
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if !ok {
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