feat: trying to optimize the damn triangles.
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a35bf9b27a
commit
08c950a669
5 changed files with 32 additions and 9 deletions
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@ -11,6 +11,7 @@ type Player struct {
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gg.Sprite
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gg.Sprite
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MoveSpeed gg.Float
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MoveSpeed gg.Float
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ScaleSpeed gg.Float
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ScaleSpeed gg.Float
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Spawned bool
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}
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}
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func NewPlayer() *Player {
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func NewPlayer() *Player {
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@ -38,6 +39,7 @@ func (p *Player) Start(c *Context) {
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// Custom drawing function.
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// Custom drawing function.
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func (p *Player) Draw(c *Context) {
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func (p *Player) Draw(c *Context) {
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p.Sprite.Draw(c)
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p.Sprite.Draw(c)
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return
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t := p.Transform
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t := p.Transform
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t.Scale.X *= 4.
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t.Scale.X *= 4.
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t.Scale.Y *= 4.
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t.Scale.Y *= 4.
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@ -51,6 +53,9 @@ func (p *Player) Draw(c *Context) {
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}
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}
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func (p *Player) Update(c *Context) {
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func (p *Player) Update(c *Context) {
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if p.Spawned {
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return
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}
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dt := c.DT()
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dt := c.DT()
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cam := c.Camera
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cam := c.Camera
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keys := c.Keys()
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keys := c.Keys()
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@ -108,6 +113,11 @@ func (p *Player) Update(c *Context) {
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case gg.Key0:
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case gg.Key0:
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c.Del(p)
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c.Del(p)
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case gg.KeyB:
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case gg.KeyB:
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case gg.Key5:
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pp := *p
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counter++
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p.Spawned = true
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c.Spawn(&pp)
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}
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}
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}
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}
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@ -32,15 +32,15 @@ func NewTri() *Tri {
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}
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}
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func (t *Tri) Update(c *Context) {
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func (t *Tri) Update(c *Context) {
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if t.Spawned {
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return
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}
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dt := c.DT()
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dt := c.DT()
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if t.ContainsPoint(c.AbsCursorPosition()) {
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if t.ContainsPoint(c.AbsCursorPosition()) {
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t.Color = gg.Rgba(0, 1, 0, 1)
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t.Color = gg.Rgba(0, 1, 0, 1)
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} else {
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} else {
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t.Color = gg.Rgba(1, 0, 1, 1)
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t.Color = gg.Rgba(1, 0, 1, 1)
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}
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}
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if t.Spawned {
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return
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}
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keys := c.Keys()
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keys := c.Keys()
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@ -77,7 +77,6 @@ func (t *Tri) Update(c *Context) {
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}
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}
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tt := *t
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tt := *t
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tt.Spawned = true
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tt.Spawned = true
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tt.Visible = false
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tt.Disconnect()
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tt.Disconnect()
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if c.Spawn(&tt) == nil {
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if c.Spawn(&tt) == nil {
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counter++
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counter++
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@ -74,7 +74,9 @@ type Engine struct {
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outerEvents, handleEvents EventChan
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outerEvents, handleEvents EventChan
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wg sync.WaitGroup
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wg sync.WaitGroup
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bufs [LayerBufSize]*Image
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//bufs [LayerBufSize]*Image
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vertices []ebiten.Vertex
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vindices []uint16
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}
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}
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type engine Engine
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type engine Engine
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@ -296,6 +298,8 @@ func (e *engine) Update() error {
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}
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}
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func (e *engine) Draw(i *ebiten.Image) {
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func (e *engine) Draw(i *ebiten.Image) {
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e.vindices = []uint16{}
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e.vertices = []ebiten.Vertex{}
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e.dt = time.Since(e.lastTime).Seconds()
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e.dt = time.Since(e.lastTime).Seconds()
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eng := (*Engine)(e)
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eng := (*Engine)(e)
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m := map[Layer][]Drawer{}
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m := map[Layer][]Drawer{}
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@ -323,6 +327,9 @@ func (e *engine) Draw(i *ebiten.Image) {
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drawer.Draw(c)
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drawer.Draw(c)
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}
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}
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}
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}
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img := NewImage(1, 1)
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img.Set(0, 0, Rgba(1, 1, 1, 1))
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i.DrawTriangles(e.vertices, e.vindices, img, &ebiten.DrawTrianglesOptions{})
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// Empty the buff to generate it again.
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// Empty the buff to generate it again.
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eng.Camera.buffered = false
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eng.Camera.buffered = false
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@ -13,6 +13,10 @@ type Sprite struct {
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Visibility
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Visibility
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}
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}
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var (
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//spritesOp DrawImageOptions
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)
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func (s *Sprite) Draw(c *Context) {
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func (s *Sprite) Draw(c *Context) {
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// Nothing to draw.
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// Nothing to draw.
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if s.Images[0] == nil {
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if s.Images[0] == nil {
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11
triangle.go
11
triangle.go
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@ -104,14 +104,17 @@ func (r *DrawableTriangles) Draw(c *Context) {
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}
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}
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is := make([]uint16, len(r.Triangles) * 3)
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is := make([]uint16, len(r.Triangles) * 3)
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start := len(c.Engine.vindices)
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for i := 0 ; i < len(is) ; i++ {
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for i := 0 ; i < len(is) ; i++ {
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is[i] = uint16(i)
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is[i] = uint16(start + i)
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}
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}
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c.Engine.vertices = append(c.Engine.vertices, vs...)
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c.Engine.vindices = append(c.Engine.vindices, is...)
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img := NewImage(1, 1)
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img.Set(0, 0, r.Color)
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c.DrawTriangles(vs, is, img, &r.DrawTrianglesOptions)
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return
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//c.DrawTriangles(vs, is, img, &r.DrawTrianglesOptions)
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return
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return
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}
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}
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