gg/transform.go

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package gg
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import (
//"github.com/hajimehoshi/ebiten/v2"
//"math"
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)
// The structure represents basic transformation
// features: positioning, rotating and scaling.
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type Transform struct {
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// Absolute (if no parent) position and
// the scale.
Position, Scale Vector
// The object rotation in radians.
Rotation Float
// The not scaled offset vector from upper left corner
// which the object should be rotated around.
Around Vector
// Needs to be implemented.
// Makes transform depending on the other one.
// Is the root one if Parent == nil
Parent *Transform
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}
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// Returns the default Transform structure.
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func T() Transform {
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ret := Transform{
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// Rotate around
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Scale: Vector{1, 1},
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// Rotate around the center.
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Around: V(.5, .5),
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}
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return ret
}
func (t Transform) ScaledToXY(x, y Float) Transform {
return t.ScaledToX(x).ScaledToY(y)
}
func (t Transform) ScaledToX(x Float) Transform {
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t.Scale.X = x
return t
}
func (t Transform) ScaledToY(y Float) Transform {
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t.Scale.Y = y
return t
}
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// Returns the GeoM with corresponding
// to the transfrom transformation.
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func (t Transform)Matrix() Matrix {
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g := &Matrix{}
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// Scale first.
g.Scale(t.Scale.X, t.Scale.Y)
// Then move and rotate.
g.Translate(
-t.Around.X * t.Scale.X,
-t.Around.Y * t.Scale.Y,
)
g.Rotate(t.Rotation)
// And finally move to the absolute position.
g.Translate(t.Position.X, t.Position.Y)
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return *g
}