gg/src/gx/camera.go

38 lines
542 B
Go
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2023-02-18 03:51:43 +03:00
package gx
// Implements the camera component
// for the main window.
type Camera struct {
*Object
}
// Returns the matrix satysfying camera
// position, scale and rotation to apply
// it to the objects to get the real
// transform to display on the screen.
func (c *Camera)Matrix(scale bool) Matrix {
g := &Matrix{}
g.Translate(
c.Object.T.RA.X,
c.Object.T.RA.Y,
)
g.Rotate(c.Object.T.R)
g.Translate(
-c.Object.T.P.X,
-c.Object.T.P.Y,
)
if scale {
g.Scale(
c.Object.T.S.X,
c.Object.T.S.Y,
)
}
return *g
}