gg/src/gx/img.go

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package gx
import (
"github.com/hajimehoshi/ebiten/v2"
"image"
_ "image/png"
"io"
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"math"
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)
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type ColorV uint32
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type Image = ebiten.Image
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type ColorM = ebiten.ColorM
type Color struct {
R, G, B, A ColorV
}
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// The interface describes anything that can be
// drawn. It will be drew corresponding to
// the layers order.
type Drawer interface {
Draw(*Engine, *Image)
}
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const (
MaxColorV = math.MaxUint32
)
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func LoadImage(input io.Reader) (*Image, error) {
img, _, err := image.Decode(input)
if err != nil {
return nil, err
}
ret := ebiten.NewImageFromImage(img)
return ret, nil
}
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func (c Color) RGBA() (r, g, b, a uint32) {
return uint32(c.R), uint32(c.G), uint32(c.B), uint32(c.A)
}