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https://github.com/mjl-/mox.git
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01adad62b2
message.Part now has a ReaderUTF8OrBinary() along with the existing Reader(). the new function returns a reader of decoded content. we now use it in a few places, including search. we only support the charsets in golang.org/x/text/encoding/ianaindex. search has also been changed to not read the entire message in memory. instead, we make one 8k buffer for reading and search in that, and we keep the buffer around for all messages. saves quite some allocations when searching large mailboxes.
273 lines
6.2 KiB
Go
273 lines
6.2 KiB
Go
// Copyright 2013 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package simplifiedchinese
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import (
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"unicode/utf8"
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"golang.org/x/text/encoding"
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"golang.org/x/text/encoding/internal"
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"golang.org/x/text/encoding/internal/identifier"
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"golang.org/x/text/transform"
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)
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var (
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// GB18030 is the GB18030 encoding.
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GB18030 encoding.Encoding = &gbk18030
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// GBK is the GBK encoding. It encodes an extension of the GB2312 character set
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// and is also known as Code Page 936.
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GBK encoding.Encoding = &gbk
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)
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var gbk = internal.Encoding{
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&internal.SimpleEncoding{
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gbkDecoder{gb18030: false},
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gbkEncoder{gb18030: false},
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},
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"GBK",
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identifier.GBK,
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}
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var gbk18030 = internal.Encoding{
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&internal.SimpleEncoding{
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gbkDecoder{gb18030: true},
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gbkEncoder{gb18030: true},
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},
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"GB18030",
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identifier.GB18030,
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}
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type gbkDecoder struct {
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transform.NopResetter
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gb18030 bool
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}
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func (d gbkDecoder) Transform(dst, src []byte, atEOF bool) (nDst, nSrc int, err error) {
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r, size := rune(0), 0
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loop:
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for ; nSrc < len(src); nSrc += size {
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switch c0 := src[nSrc]; {
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case c0 < utf8.RuneSelf:
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r, size = rune(c0), 1
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// Microsoft's Code Page 936 extends GBK 1.0 to encode the euro sign U+20AC
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// as 0x80. The HTML5 specification at http://encoding.spec.whatwg.org/#gbk
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// says to treat "gbk" as Code Page 936.
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// GBK’s decoder is gb18030’s decoder. https://encoding.spec.whatwg.org/#gbk-decoder
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// If byte is 0x80, return code point U+20AC. https://encoding.spec.whatwg.org/#gb18030-decoder
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case c0 == 0x80:
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r, size = '€', 1
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case c0 < 0xff:
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if nSrc+1 >= len(src) {
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if !atEOF {
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err = transform.ErrShortSrc
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break loop
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}
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r, size = utf8.RuneError, 1
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goto write
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}
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c1 := src[nSrc+1]
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switch {
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case 0x40 <= c1 && c1 < 0x7f:
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c1 -= 0x40
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case 0x80 <= c1 && c1 < 0xff:
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c1 -= 0x41
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case d.gb18030 && 0x30 <= c1 && c1 < 0x40:
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if nSrc+3 >= len(src) {
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if !atEOF {
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err = transform.ErrShortSrc
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break loop
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}
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// The second byte here is always ASCII, so we can set size
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// to 1 in all cases.
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r, size = utf8.RuneError, 1
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goto write
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}
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c2 := src[nSrc+2]
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if c2 < 0x81 || 0xff <= c2 {
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r, size = utf8.RuneError, 1
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goto write
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}
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c3 := src[nSrc+3]
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if c3 < 0x30 || 0x3a <= c3 {
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r, size = utf8.RuneError, 1
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goto write
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}
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size = 4
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r = ((rune(c0-0x81)*10+rune(c1-0x30))*126+rune(c2-0x81))*10 + rune(c3-0x30)
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if r < 39420 {
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i, j := 0, len(gb18030)
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for i < j {
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h := i + (j-i)/2
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if r >= rune(gb18030[h][0]) {
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i = h + 1
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} else {
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j = h
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}
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}
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dec := &gb18030[i-1]
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r += rune(dec[1]) - rune(dec[0])
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goto write
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}
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r -= 189000
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if 0 <= r && r < 0x100000 {
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r += 0x10000
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} else {
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r, size = utf8.RuneError, 1
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}
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goto write
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default:
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r, size = utf8.RuneError, 1
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goto write
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}
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r, size = '\ufffd', 2
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if i := int(c0-0x81)*190 + int(c1); i < len(decode) {
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r = rune(decode[i])
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if r == 0 {
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r = '\ufffd'
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}
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}
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default:
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r, size = utf8.RuneError, 1
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}
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write:
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if nDst+utf8.RuneLen(r) > len(dst) {
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err = transform.ErrShortDst
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break loop
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}
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nDst += utf8.EncodeRune(dst[nDst:], r)
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}
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return nDst, nSrc, err
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}
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type gbkEncoder struct {
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transform.NopResetter
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gb18030 bool
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}
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func (e gbkEncoder) Transform(dst, src []byte, atEOF bool) (nDst, nSrc int, err error) {
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r, r2, size := rune(0), rune(0), 0
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for ; nSrc < len(src); nSrc += size {
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r = rune(src[nSrc])
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// Decode a 1-byte rune.
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if r < utf8.RuneSelf {
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size = 1
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} else {
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// Decode a multi-byte rune.
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r, size = utf8.DecodeRune(src[nSrc:])
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if size == 1 {
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// All valid runes of size 1 (those below utf8.RuneSelf) were
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// handled above. We have invalid UTF-8 or we haven't seen the
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// full character yet.
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if !atEOF && !utf8.FullRune(src[nSrc:]) {
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err = transform.ErrShortSrc
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break
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}
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}
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// func init checks that the switch covers all tables.
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switch {
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case encode0Low <= r && r < encode0High:
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if r2 = rune(encode0[r-encode0Low]); r2 != 0 {
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goto write2
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}
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case encode1Low <= r && r < encode1High:
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// Microsoft's Code Page 936 extends GBK 1.0 to encode the euro sign U+20AC
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// as 0x80. The HTML5 specification at http://encoding.spec.whatwg.org/#gbk
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// says to treat "gbk" as Code Page 936.
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// GBK’s encoder is gb18030’s encoder with its _is GBK_ set to true. https://encoding.spec.whatwg.org/#gbk-encoder
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// If _is GBK_ is true and code point is U+20AC, return byte 0x80. https://encoding.spec.whatwg.org/#gb18030-encoder
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if !e.gb18030 && r == '€' {
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r = 0x80
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goto write1
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}
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if r2 = rune(encode1[r-encode1Low]); r2 != 0 {
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goto write2
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}
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case encode2Low <= r && r < encode2High:
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if r2 = rune(encode2[r-encode2Low]); r2 != 0 {
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goto write2
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}
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case encode3Low <= r && r < encode3High:
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if r2 = rune(encode3[r-encode3Low]); r2 != 0 {
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goto write2
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}
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case encode4Low <= r && r < encode4High:
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if r2 = rune(encode4[r-encode4Low]); r2 != 0 {
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goto write2
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}
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}
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if e.gb18030 {
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if r < 0x10000 {
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i, j := 0, len(gb18030)
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for i < j {
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h := i + (j-i)/2
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if r >= rune(gb18030[h][1]) {
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i = h + 1
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} else {
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j = h
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}
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}
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dec := &gb18030[i-1]
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r += rune(dec[0]) - rune(dec[1])
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goto write4
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} else if r < 0x110000 {
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r += 189000 - 0x10000
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goto write4
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}
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}
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err = internal.ErrASCIIReplacement
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break
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}
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write1:
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if nDst >= len(dst) {
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err = transform.ErrShortDst
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break
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}
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dst[nDst] = uint8(r)
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nDst++
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continue
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write2:
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if nDst+2 > len(dst) {
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err = transform.ErrShortDst
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break
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}
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dst[nDst+0] = uint8(r2 >> 8)
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dst[nDst+1] = uint8(r2)
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nDst += 2
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continue
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write4:
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if nDst+4 > len(dst) {
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err = transform.ErrShortDst
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break
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}
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dst[nDst+3] = uint8(r%10 + 0x30)
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r /= 10
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dst[nDst+2] = uint8(r%126 + 0x81)
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r /= 126
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dst[nDst+1] = uint8(r%10 + 0x30)
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r /= 10
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dst[nDst+0] = uint8(r + 0x81)
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nDst += 4
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continue
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}
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return nDst, nSrc, err
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}
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func init() {
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// Check that the hard-coded encode switch covers all tables.
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if numEncodeTables != 5 {
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panic("bad numEncodeTables")
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}
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}
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