mox/vendor/golang.org/x/exp/slog/level.go
Mechiel Lukkien 5b20cba50a
switch to slog.Logger for logging, for easier reuse of packages by external software
we don't want external software to include internal details like mlog.
slog.Logger is/will be the standard.

we still have mlog for its helper functions, and its handler that logs in
concise logfmt used by mox.

packages that are not meant for reuse still pass around mlog.Log for
convenience.

we use golang.org/x/exp/slog because we also support the previous Go toolchain
version. with the next Go release, we'll switch to the builtin slog.
2023-12-14 13:45:52 +01:00

201 lines
5.6 KiB
Go

// Copyright 2022 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package slog
import (
"errors"
"fmt"
"strconv"
"strings"
"sync/atomic"
)
// A Level is the importance or severity of a log event.
// The higher the level, the more important or severe the event.
type Level int
// Level numbers are inherently arbitrary,
// but we picked them to satisfy three constraints.
// Any system can map them to another numbering scheme if it wishes.
//
// First, we wanted the default level to be Info, Since Levels are ints, Info is
// the default value for int, zero.
//
// Second, we wanted to make it easy to use levels to specify logger verbosity.
// Since a larger level means a more severe event, a logger that accepts events
// with smaller (or more negative) level means a more verbose logger. Logger
// verbosity is thus the negation of event severity, and the default verbosity
// of 0 accepts all events at least as severe as INFO.
//
// Third, we wanted some room between levels to accommodate schemes with named
// levels between ours. For example, Google Cloud Logging defines a Notice level
// between Info and Warn. Since there are only a few of these intermediate
// levels, the gap between the numbers need not be large. Our gap of 4 matches
// OpenTelemetry's mapping. Subtracting 9 from an OpenTelemetry level in the
// DEBUG, INFO, WARN and ERROR ranges converts it to the corresponding slog
// Level range. OpenTelemetry also has the names TRACE and FATAL, which slog
// does not. But those OpenTelemetry levels can still be represented as slog
// Levels by using the appropriate integers.
//
// Names for common levels.
const (
LevelDebug Level = -4
LevelInfo Level = 0
LevelWarn Level = 4
LevelError Level = 8
)
// String returns a name for the level.
// If the level has a name, then that name
// in uppercase is returned.
// If the level is between named values, then
// an integer is appended to the uppercased name.
// Examples:
//
// LevelWarn.String() => "WARN"
// (LevelInfo+2).String() => "INFO+2"
func (l Level) String() string {
str := func(base string, val Level) string {
if val == 0 {
return base
}
return fmt.Sprintf("%s%+d", base, val)
}
switch {
case l < LevelInfo:
return str("DEBUG", l-LevelDebug)
case l < LevelWarn:
return str("INFO", l-LevelInfo)
case l < LevelError:
return str("WARN", l-LevelWarn)
default:
return str("ERROR", l-LevelError)
}
}
// MarshalJSON implements [encoding/json.Marshaler]
// by quoting the output of [Level.String].
func (l Level) MarshalJSON() ([]byte, error) {
// AppendQuote is sufficient for JSON-encoding all Level strings.
// They don't contain any runes that would produce invalid JSON
// when escaped.
return strconv.AppendQuote(nil, l.String()), nil
}
// UnmarshalJSON implements [encoding/json.Unmarshaler]
// It accepts any string produced by [Level.MarshalJSON],
// ignoring case.
// It also accepts numeric offsets that would result in a different string on
// output. For example, "Error-8" would marshal as "INFO".
func (l *Level) UnmarshalJSON(data []byte) error {
s, err := strconv.Unquote(string(data))
if err != nil {
return err
}
return l.parse(s)
}
// MarshalText implements [encoding.TextMarshaler]
// by calling [Level.String].
func (l Level) MarshalText() ([]byte, error) {
return []byte(l.String()), nil
}
// UnmarshalText implements [encoding.TextUnmarshaler].
// It accepts any string produced by [Level.MarshalText],
// ignoring case.
// It also accepts numeric offsets that would result in a different string on
// output. For example, "Error-8" would marshal as "INFO".
func (l *Level) UnmarshalText(data []byte) error {
return l.parse(string(data))
}
func (l *Level) parse(s string) (err error) {
defer func() {
if err != nil {
err = fmt.Errorf("slog: level string %q: %w", s, err)
}
}()
name := s
offset := 0
if i := strings.IndexAny(s, "+-"); i >= 0 {
name = s[:i]
offset, err = strconv.Atoi(s[i:])
if err != nil {
return err
}
}
switch strings.ToUpper(name) {
case "DEBUG":
*l = LevelDebug
case "INFO":
*l = LevelInfo
case "WARN":
*l = LevelWarn
case "ERROR":
*l = LevelError
default:
return errors.New("unknown name")
}
*l += Level(offset)
return nil
}
// Level returns the receiver.
// It implements Leveler.
func (l Level) Level() Level { return l }
// A LevelVar is a Level variable, to allow a Handler level to change
// dynamically.
// It implements Leveler as well as a Set method,
// and it is safe for use by multiple goroutines.
// The zero LevelVar corresponds to LevelInfo.
type LevelVar struct {
val atomic.Int64
}
// Level returns v's level.
func (v *LevelVar) Level() Level {
return Level(int(v.val.Load()))
}
// Set sets v's level to l.
func (v *LevelVar) Set(l Level) {
v.val.Store(int64(l))
}
func (v *LevelVar) String() string {
return fmt.Sprintf("LevelVar(%s)", v.Level())
}
// MarshalText implements [encoding.TextMarshaler]
// by calling [Level.MarshalText].
func (v *LevelVar) MarshalText() ([]byte, error) {
return v.Level().MarshalText()
}
// UnmarshalText implements [encoding.TextUnmarshaler]
// by calling [Level.UnmarshalText].
func (v *LevelVar) UnmarshalText(data []byte) error {
var l Level
if err := l.UnmarshalText(data); err != nil {
return err
}
v.Set(l)
return nil
}
// A Leveler provides a Level value.
//
// As Level itself implements Leveler, clients typically supply
// a Level value wherever a Leveler is needed, such as in HandlerOptions.
// Clients who need to vary the level dynamically can provide a more complex
// Leveler implementation such as *LevelVar.
type Leveler interface {
Level() Level
}