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https://github.com/mjl-/mox.git
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01adad62b2
message.Part now has a ReaderUTF8OrBinary() along with the existing Reader(). the new function returns a reader of decoded content. we now use it in a few places, including search. we only support the charsets in golang.org/x/text/encoding/ianaindex. search has also been changed to not read the entire message in memory. instead, we make one 8k buffer for reading and search in that, and we keep the buffer around for all messages. saves quite some allocations when searching large mailboxes.
245 lines
5 KiB
Go
245 lines
5 KiB
Go
// Copyright 2013 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package simplifiedchinese
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import (
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"unicode/utf8"
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"golang.org/x/text/encoding"
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"golang.org/x/text/encoding/internal"
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"golang.org/x/text/encoding/internal/identifier"
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"golang.org/x/text/transform"
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)
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// HZGB2312 is the HZ-GB2312 encoding.
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var HZGB2312 encoding.Encoding = &hzGB2312
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var hzGB2312 = internal.Encoding{
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internal.FuncEncoding{hzGB2312NewDecoder, hzGB2312NewEncoder},
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"HZ-GB2312",
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identifier.HZGB2312,
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}
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func hzGB2312NewDecoder() transform.Transformer {
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return new(hzGB2312Decoder)
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}
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func hzGB2312NewEncoder() transform.Transformer {
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return new(hzGB2312Encoder)
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}
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const (
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asciiState = iota
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gbState
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)
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type hzGB2312Decoder int
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func (d *hzGB2312Decoder) Reset() {
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*d = asciiState
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}
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func (d *hzGB2312Decoder) Transform(dst, src []byte, atEOF bool) (nDst, nSrc int, err error) {
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r, size := rune(0), 0
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loop:
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for ; nSrc < len(src); nSrc += size {
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c0 := src[nSrc]
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if c0 >= utf8.RuneSelf {
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r, size = utf8.RuneError, 1
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goto write
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}
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if c0 == '~' {
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if nSrc+1 >= len(src) {
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if !atEOF {
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err = transform.ErrShortSrc
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break loop
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}
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r, size = utf8.RuneError, 1
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goto write
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}
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size = 2
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switch src[nSrc+1] {
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case '{':
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*d = gbState
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continue
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case '}':
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*d = asciiState
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continue
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case '~':
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if nDst >= len(dst) {
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err = transform.ErrShortDst
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break loop
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}
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dst[nDst] = '~'
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nDst++
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continue
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case '\n':
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continue
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default:
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r = utf8.RuneError
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goto write
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}
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}
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if *d == asciiState {
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r, size = rune(c0), 1
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} else {
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if nSrc+1 >= len(src) {
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if !atEOF {
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err = transform.ErrShortSrc
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break loop
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}
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r, size = utf8.RuneError, 1
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goto write
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}
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size = 2
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c1 := src[nSrc+1]
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if c0 < 0x21 || 0x7e <= c0 || c1 < 0x21 || 0x7f <= c1 {
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// error
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} else if i := int(c0-0x01)*190 + int(c1+0x3f); i < len(decode) {
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r = rune(decode[i])
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if r != 0 {
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goto write
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}
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}
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if c1 > utf8.RuneSelf {
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// Be consistent and always treat non-ASCII as a single error.
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size = 1
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}
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r = utf8.RuneError
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}
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write:
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if nDst+utf8.RuneLen(r) > len(dst) {
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err = transform.ErrShortDst
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break loop
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}
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nDst += utf8.EncodeRune(dst[nDst:], r)
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}
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return nDst, nSrc, err
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}
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type hzGB2312Encoder int
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func (d *hzGB2312Encoder) Reset() {
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*d = asciiState
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}
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func (e *hzGB2312Encoder) Transform(dst, src []byte, atEOF bool) (nDst, nSrc int, err error) {
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r, size := rune(0), 0
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for ; nSrc < len(src); nSrc += size {
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r = rune(src[nSrc])
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// Decode a 1-byte rune.
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if r < utf8.RuneSelf {
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size = 1
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if r == '~' {
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if nDst+2 > len(dst) {
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err = transform.ErrShortDst
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break
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}
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dst[nDst+0] = '~'
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dst[nDst+1] = '~'
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nDst += 2
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continue
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} else if *e != asciiState {
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if nDst+3 > len(dst) {
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err = transform.ErrShortDst
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break
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}
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*e = asciiState
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dst[nDst+0] = '~'
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dst[nDst+1] = '}'
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nDst += 2
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} else if nDst >= len(dst) {
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err = transform.ErrShortDst
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break
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}
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dst[nDst] = uint8(r)
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nDst += 1
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continue
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}
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// Decode a multi-byte rune.
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r, size = utf8.DecodeRune(src[nSrc:])
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if size == 1 {
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// All valid runes of size 1 (those below utf8.RuneSelf) were
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// handled above. We have invalid UTF-8 or we haven't seen the
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// full character yet.
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if !atEOF && !utf8.FullRune(src[nSrc:]) {
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err = transform.ErrShortSrc
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break
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}
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}
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// func init checks that the switch covers all tables.
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switch {
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case encode0Low <= r && r < encode0High:
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if r = rune(encode0[r-encode0Low]); r != 0 {
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goto writeGB
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}
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case encode1Low <= r && r < encode1High:
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if r = rune(encode1[r-encode1Low]); r != 0 {
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goto writeGB
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}
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case encode2Low <= r && r < encode2High:
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if r = rune(encode2[r-encode2Low]); r != 0 {
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goto writeGB
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}
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case encode3Low <= r && r < encode3High:
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if r = rune(encode3[r-encode3Low]); r != 0 {
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goto writeGB
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}
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case encode4Low <= r && r < encode4High:
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if r = rune(encode4[r-encode4Low]); r != 0 {
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goto writeGB
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}
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}
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terminateInASCIIState:
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// Switch back to ASCII state in case of error so that an ASCII
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// replacement character can be written in the correct state.
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if *e != asciiState {
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if nDst+2 > len(dst) {
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err = transform.ErrShortDst
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break
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}
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dst[nDst+0] = '~'
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dst[nDst+1] = '}'
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nDst += 2
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}
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err = internal.ErrASCIIReplacement
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break
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writeGB:
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c0 := uint8(r>>8) - 0x80
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c1 := uint8(r) - 0x80
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if c0 < 0x21 || 0x7e <= c0 || c1 < 0x21 || 0x7f <= c1 {
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goto terminateInASCIIState
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}
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if *e == asciiState {
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if nDst+4 > len(dst) {
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err = transform.ErrShortDst
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break
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}
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*e = gbState
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dst[nDst+0] = '~'
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dst[nDst+1] = '{'
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nDst += 2
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} else if nDst+2 > len(dst) {
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err = transform.ErrShortDst
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break
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}
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dst[nDst+0] = c0
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dst[nDst+1] = c1
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nDst += 2
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continue
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}
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// TODO: should one always terminate in ASCII state to make it safe to
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// concatenate two HZ-GB2312-encoded strings?
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return nDst, nSrc, err
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}
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