mox/vendor/golang.org/x/text/encoding/simplifiedchinese/hzgb2312.go
Mechiel Lukkien 01adad62b2
implement decoding charsets (other than ascii and utf-8) while reading textual message parts, and improve search
message.Part now has a ReaderUTF8OrBinary() along with the existing Reader().
the new function returns a reader of decoded content. we now use it in a few
places, including search. we only support the charsets in
golang.org/x/text/encoding/ianaindex.

search has also been changed to not read the entire message in memory. instead,
we make one 8k buffer for reading and search in that, and we keep the buffer
around for all messages. saves quite some allocations when searching large
mailboxes.
2023-07-28 22:15:23 +02:00

245 lines
5 KiB
Go

// Copyright 2013 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package simplifiedchinese
import (
"unicode/utf8"
"golang.org/x/text/encoding"
"golang.org/x/text/encoding/internal"
"golang.org/x/text/encoding/internal/identifier"
"golang.org/x/text/transform"
)
// HZGB2312 is the HZ-GB2312 encoding.
var HZGB2312 encoding.Encoding = &hzGB2312
var hzGB2312 = internal.Encoding{
internal.FuncEncoding{hzGB2312NewDecoder, hzGB2312NewEncoder},
"HZ-GB2312",
identifier.HZGB2312,
}
func hzGB2312NewDecoder() transform.Transformer {
return new(hzGB2312Decoder)
}
func hzGB2312NewEncoder() transform.Transformer {
return new(hzGB2312Encoder)
}
const (
asciiState = iota
gbState
)
type hzGB2312Decoder int
func (d *hzGB2312Decoder) Reset() {
*d = asciiState
}
func (d *hzGB2312Decoder) Transform(dst, src []byte, atEOF bool) (nDst, nSrc int, err error) {
r, size := rune(0), 0
loop:
for ; nSrc < len(src); nSrc += size {
c0 := src[nSrc]
if c0 >= utf8.RuneSelf {
r, size = utf8.RuneError, 1
goto write
}
if c0 == '~' {
if nSrc+1 >= len(src) {
if !atEOF {
err = transform.ErrShortSrc
break loop
}
r, size = utf8.RuneError, 1
goto write
}
size = 2
switch src[nSrc+1] {
case '{':
*d = gbState
continue
case '}':
*d = asciiState
continue
case '~':
if nDst >= len(dst) {
err = transform.ErrShortDst
break loop
}
dst[nDst] = '~'
nDst++
continue
case '\n':
continue
default:
r = utf8.RuneError
goto write
}
}
if *d == asciiState {
r, size = rune(c0), 1
} else {
if nSrc+1 >= len(src) {
if !atEOF {
err = transform.ErrShortSrc
break loop
}
r, size = utf8.RuneError, 1
goto write
}
size = 2
c1 := src[nSrc+1]
if c0 < 0x21 || 0x7e <= c0 || c1 < 0x21 || 0x7f <= c1 {
// error
} else if i := int(c0-0x01)*190 + int(c1+0x3f); i < len(decode) {
r = rune(decode[i])
if r != 0 {
goto write
}
}
if c1 > utf8.RuneSelf {
// Be consistent and always treat non-ASCII as a single error.
size = 1
}
r = utf8.RuneError
}
write:
if nDst+utf8.RuneLen(r) > len(dst) {
err = transform.ErrShortDst
break loop
}
nDst += utf8.EncodeRune(dst[nDst:], r)
}
return nDst, nSrc, err
}
type hzGB2312Encoder int
func (d *hzGB2312Encoder) Reset() {
*d = asciiState
}
func (e *hzGB2312Encoder) Transform(dst, src []byte, atEOF bool) (nDst, nSrc int, err error) {
r, size := rune(0), 0
for ; nSrc < len(src); nSrc += size {
r = rune(src[nSrc])
// Decode a 1-byte rune.
if r < utf8.RuneSelf {
size = 1
if r == '~' {
if nDst+2 > len(dst) {
err = transform.ErrShortDst
break
}
dst[nDst+0] = '~'
dst[nDst+1] = '~'
nDst += 2
continue
} else if *e != asciiState {
if nDst+3 > len(dst) {
err = transform.ErrShortDst
break
}
*e = asciiState
dst[nDst+0] = '~'
dst[nDst+1] = '}'
nDst += 2
} else if nDst >= len(dst) {
err = transform.ErrShortDst
break
}
dst[nDst] = uint8(r)
nDst += 1
continue
}
// Decode a multi-byte rune.
r, size = utf8.DecodeRune(src[nSrc:])
if size == 1 {
// All valid runes of size 1 (those below utf8.RuneSelf) were
// handled above. We have invalid UTF-8 or we haven't seen the
// full character yet.
if !atEOF && !utf8.FullRune(src[nSrc:]) {
err = transform.ErrShortSrc
break
}
}
// func init checks that the switch covers all tables.
switch {
case encode0Low <= r && r < encode0High:
if r = rune(encode0[r-encode0Low]); r != 0 {
goto writeGB
}
case encode1Low <= r && r < encode1High:
if r = rune(encode1[r-encode1Low]); r != 0 {
goto writeGB
}
case encode2Low <= r && r < encode2High:
if r = rune(encode2[r-encode2Low]); r != 0 {
goto writeGB
}
case encode3Low <= r && r < encode3High:
if r = rune(encode3[r-encode3Low]); r != 0 {
goto writeGB
}
case encode4Low <= r && r < encode4High:
if r = rune(encode4[r-encode4Low]); r != 0 {
goto writeGB
}
}
terminateInASCIIState:
// Switch back to ASCII state in case of error so that an ASCII
// replacement character can be written in the correct state.
if *e != asciiState {
if nDst+2 > len(dst) {
err = transform.ErrShortDst
break
}
dst[nDst+0] = '~'
dst[nDst+1] = '}'
nDst += 2
}
err = internal.ErrASCIIReplacement
break
writeGB:
c0 := uint8(r>>8) - 0x80
c1 := uint8(r) - 0x80
if c0 < 0x21 || 0x7e <= c0 || c1 < 0x21 || 0x7f <= c1 {
goto terminateInASCIIState
}
if *e == asciiState {
if nDst+4 > len(dst) {
err = transform.ErrShortDst
break
}
*e = gbState
dst[nDst+0] = '~'
dst[nDst+1] = '{'
nDst += 2
} else if nDst+2 > len(dst) {
err = transform.ErrShortDst
break
}
dst[nDst+0] = c0
dst[nDst+1] = c1
nDst += 2
continue
}
// TODO: should one always terminate in ASCII state to make it safe to
// concatenate two HZ-GB2312-encoded strings?
return nDst, nSrc, err
}