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fix: avoid pdus without event ids
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parent
1f28434988
commit
af53485d70
1 changed files with 6 additions and 9 deletions
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@ -502,8 +502,10 @@ async fn join_room_by_id_helper(
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.ok_or_else(|| Error::BadServerResponse("PDU is not an object."))?
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.insert("event_id".to_owned(), event_id.to_string().into());
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dbg!(&value);
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serde_json::from_value::<StateEvent>(value)
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.map(|ev| (event_id, Arc::new(ev)))
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.map(|ev| (dbg!(&ev).event_id().clone(), Arc::new(ev)))
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.map_err(|e| {
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warn!("{}", e);
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Error::BadServerResponse("Invalid PDU bytes in send_join response.")
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@ -520,19 +522,14 @@ async fn join_room_by_id_helper(
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// These events are not guaranteed to be sorted but they are resolved according to spec
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// we auth them anyways to weed out faulty/malicious server. The following is basically the
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// full state resolution algorithm.
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let event_ids = event_map.keys().cloned().collect::<Vec<_>>();
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let sorted_control_events = state_res::StateResolution::reverse_topological_power_sort(
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&room_id,
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&control_events,
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&mut event_map,
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&db.rooms,
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&send_join_response
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.room_state
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.auth_chain
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.iter()
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.filter_map(|pdu| {
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Some(StateEvent::Full(pdu.deserialize().ok()?).event_id().clone())
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})
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.collect::<Vec<_>>(),
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&event_ids,
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);
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// Auth check each event against the "partial" state created by the preceding events
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