// +build !windows package caddy import ( "log" "os" "os/signal" "syscall" ) // trapSignalsPosix captures POSIX-only signals. func trapSignalsPosix() { go func() { sigchan := make(chan os.Signal, 1) signal.Notify(sigchan, syscall.SIGTERM, syscall.SIGHUP, syscall.SIGQUIT, syscall.SIGUSR1) for sig := range sigchan { switch sig { case syscall.SIGTERM: log.Println("[INFO] SIGTERM: Terminating process") if PidFile != "" { os.Remove(PidFile) } os.Exit(0) case syscall.SIGQUIT: log.Println("[INFO] SIGQUIT: Shutting down") exitCode := executeShutdownCallbacks("SIGQUIT") err := Stop() if err != nil { log.Printf("[ERROR] SIGQUIT stop: %v", err) exitCode = 3 } if PidFile != "" { os.Remove(PidFile) } os.Exit(exitCode) case syscall.SIGHUP: log.Println("[INFO] SIGHUP: Hanging up") err := Stop() if err != nil { log.Printf("[ERROR] SIGHUP stop: %v", err) } case syscall.SIGUSR1: log.Println("[INFO] SIGUSR1: Reloading") // Start with the existing Caddyfile instancesMu.Lock() if len(instances) == 0 { instancesMu.Unlock() log.Println("[ERROR] SIGUSR1: No server instances are fully running") continue } inst := instances[0] // we only support one instance at this time instancesMu.Unlock() updatedCaddyfile := inst.caddyfileInput if updatedCaddyfile == nil { // Hmm, did spawing process forget to close stdin? Anyhow, this is unusual. log.Println("[ERROR] SIGUSR1: no Caddyfile to reload (was stdin left open?)") continue } if loaderUsed.loader == nil { // This also should never happen log.Println("[ERROR] SIGUSR1: no Caddyfile loader with which to reload Caddyfile") continue } // Load the updated Caddyfile newCaddyfile, err := loaderUsed.loader.Load(inst.serverType) if err != nil { log.Printf("[ERROR] SIGUSR1: loading updated Caddyfile: %v", err) continue } if newCaddyfile != nil { updatedCaddyfile = newCaddyfile } // Kick off the restart; our work is done inst, err = inst.Restart(updatedCaddyfile) if err != nil { log.Printf("[ERROR] SIGUSR1: %v", err) } } } }() }