Tengo's syntax is designed to be familiar to Go developers while being a bit simpler and more streamlined.
You can test the Tengo code in online Playground.
In Tengo, everything is a value, and, all values are associated with a type.
19 + 84 // int values
"aomame" + `kawa` // string values
-9.22 + 1e10 // float values
true || false // bool values
'九' > '9' // char values
[1, false, "foo"] // array value
{a: 12.34, b: "bar"} // map value
func() { /*...*/ } // function value
Here's a list of all available value types in Tengo.
Tengo Type | Description | Equivalent Type in Go |
---|---|---|
int | signed 64-bit integer value | int64 |
float | 64-bit floating point value | float64 |
bool | boolean value | bool |
char | unicode character | rune |
string | unicode string | string |
bytes | byte array | []byte |
error | error value | - |
time | time value | time.Time |
array | value array (mutable) | []any |
immutable array | immutable array | - |
map | value map with string keys (mutable) | map[string]any |
immutable map | immutable map | - |
undefined | undefined value | - |
function | function value | - |
user-defined | value of user-defined types | - |
In Tengo, an error can be represented using "error" typed values. An error
value is created using error
expression, and, it must have an underlying
value. The underlying value of an error value can be access using .value
selector.
err1 := error("oops") // error with string value
err2 := error(1+2+3) // error with int value
if is_error(err1) { // 'is_error' builtin function
err_val := err1.value // get underlying value
}
In Tengo, basically all values (except for array and map) are immutable.
s := "12345"
s[1] = 'b' // illegal: String is immutable
a := [1, 2, 3]
a[1] = "two" // ok: a is now [1, "two", 3]
An array or map value can be made immutable using immutable
expression.
b := immutable([1, 2, 3])
b[1] = "foo" // illegal: 'b' references to an immutable array.
Note that re-assigning a new value to the variable has nothing to do with the value immutability.
s := "abc"
s = "foo" // ok
a := immutable([1, 2, 3])
a = false // ok
Note that, if you copy (using copy
builtin function) an immutable value, it
will return a "mutable" copy. Also, immutability is not applied to the
individual elements of the array or map value, unless they are explicitly made
immutable.
a := immutable({b: 4, c: [1, 2, 3]})
a.b = 5 // illegal
a.c[1] = 5 // ok: because 'a.c' is not immutable
a = immutable({b: 4, c: immutable([1, 2, 3])})
a.c[1] = 5 // illegal
In Tengo, an "undefined" value can be used to represent an unexpected or non-existing value:
undefined
value.undefined
if the
key or index does not exist.Type conversion builtin functions without a default value will return
undefined
if conversion fails.
a := func() { b := 4 }() // a == undefined
b := [1, 2, 3][10] // b == undefined
c := {a: "foo"}["b"] // c == undefined
d := int("foo") // d == undefined
In Tengo, array is an ordered list of values of any types. Elements of an array
can be accessed using indexer []
.
[1, 2, 3][0] // == 1
[1, 2, 3][2] // == 3
[1, 2, 3][3] // == undefined
["foo", "bar", [1, 2, 3]] // ok: array with an array element
In Tengo, map is a set of key-value pairs where key is string and the value is
of any value types. Value of a map can be accessed using indexer []
or
selector '.' operators.
m := { a: 1, b: false, c: "foo" }
m["b"] // == false
m.c // == "foo"
m.x // == undefined
{a: [1,2,3], b: {c: "foo", d: "bar"}} // ok: map with an array element and a map element
In Tengo, function is a callable value with a number of function arguments and a return value. Just like any other values, functions can be passed into or returned from another function.
my_func := func(arg1, arg2) {
return arg1 + arg2
}
adder := func(base) {
return func(x) { return base + x } // capturing 'base'
}
add5 := adder(5)
nine := add5(4) // == 9
Unlike Go, Tengo does not have declarations. So the following code is illegal:
func my_func(arg1, arg2) { // illegal
return arg1 + arg2
}
Tengo also supports variadic functions/closures:
variadic := func (a, b, ...c) {
return [a, b, c]
}
variadic(1, 2, 3, 4) // [1, 2, [3, 4]]
variadicClosure := func(a) {
return func(b, ...c) {
return [a, b, c]
}
}
variadicClosure(1)(2, 3, 4) // [1, 2, [3, 4]]
Only the last parameter can be variadic. The following code is also illegal:
// illegal, because a is variadic and is not the last parameter
illegal := func(a..., b) { /*... */ }
When calling a function, the number of passing arguments must match that of function definition.
f := func(a, b) {}
f(1, 2, 3) // Runtime Error: wrong number of arguments: want=2, got=3
Like Go, you can use ellipsis ...
to pass array-type value as its last parameter:
f1 := func(a, b, c) { return a + b + c }
f1([1, 2, 3]...) // => 6
f1(1, [2, 3]...) // => 6
f1(1, 2, [3]...) // => 6
f1([1, 2]...) // Runtime Error: wrong number of arguments: want=3, got=2
f2 := func(a, ...b) {}
f2(1) // valid; a = 1, b = []
f2(1, 2) // valid; a = 1, b = [2]
f2(1, 2, 3) // valid; a = 1, b = [2, 3]
f2([1, 2, 3]...) // valid; a = 1, b = [2, 3]
A value can be assigned to a variable using assignment operator :=
and =
.
:=
operator defines a new variable in the scope and assigns a value.=
operator assigns a new value to an existing variable in the scope.Variables are defined either in global scope (defined outside function) or in local scope (defined inside function).
a := "foo" // define 'a' in global scope
func() { // function scope A
b := 52 // define 'b' in function scope A
func() { // function scope B
c := 19.84 // define 'c' in function scope B
a = "bee" // ok: assign new value to 'a' from global scope
b = 20 // ok: assign new value to 'b' from function scope A
b := true // ok: define new 'b' in function scope B
// (shadowing 'b' from function scope A)
}
a = "bar" // ok: assigne new value to 'a' from global scope
b = 10 // ok: assigne new value to 'b'
a := -100 // ok: define new 'a' in function scope A
// (shadowing 'a' from global scope)
c = -9.1 // illegal: 'c' is not defined
b := [1, 2] // illegal: 'b' is already defined in the same scope
}
b = 25 // illegal: 'b' is not defined
a := {d: 2} // illegal: 'a' is already defined in the same scope
Unlike Go, a variable can be assigned a value of different types.
a := 123 // assigned 'int'
a = "123" // re-assigned 'string'
a = [1, 2, 3] // re-assigned 'array'
Although the type is not directly specified in Tengo, one can use type conversion builtin functions to convert between value types.
s1 := string(1984) // "1984"
i2 := int("-999") // -999
f3 := float(-51) // -51.0
b4 := bool(1) // true
c5 := char("X") // 'X'
See Operators for more details on type coercions.
Operator | Usage | Types |
---|---|---|
+ |
same as 0 + x |
int, float |
- |
same as 0 - x |
int, float |
! |
logical NOT | all types* |
^ |
bitwise complement | int |
In Tengo, all values can be either truthy or falsy.
Operator | Usage | Types |
---|---|---|
== |
equal | all types |
!= |
not equal | all types |
&& |
logical AND | all types |
\|\| |
logical OR | all types |
+ |
add/concat | int, float, string, char, time, array |
- |
subtract | int, float, char, time |
* |
multiply | int, float |
/ |
divide | int, float |
& |
bitwise AND | int |
\| |
bitwise OR | int |
^ |
bitwise XOR | int |
&^ |
bitclear (AND NOT) | int |
<< |
shift left | int |
>> |
shift right | int |
< |
less than | int, float, char, time, string |
<= |
less than or equal to | int, float, char, time, string |
> |
greater than | int, float, char, time, string |
>= |
greater than or equal to | int, float, char, time, string |
See Operators for more details.
Tengo has a ternary conditional operator (condition expression) ? (true expression) : (false expression)
.
a := true ? 1 : -1 // a == 1
min := func(a, b) {
return a < b ? a : b
}
b := min(5, 10) // b == 5
Operator | Usage |
---|---|
+= |
(lhs) = (lhs) + (rhs) |
-= |
(lhs) = (lhs) - (rhs) |
*= |
(lhs) = (lhs) * (rhs) |
/= |
(lhs) = (lhs) / (rhs) |
%= |
(lhs) = (lhs) % (rhs) |
&= |
(lhs) = (lhs) & (rhs) |
\|= |
(lhs) = (lhs) \| (rhs) |
&^= |
(lhs) = (lhs) &^ (rhs) |
^= |
(lhs) = (lhs) ^ (rhs) |
<<= |
(lhs) = (lhs) << (rhs) |
>>= |
(lhs) = (lhs) >> (rhs) |
++ |
(lhs) = (lhs) + 1 |
-- |
(lhs) = (lhs) - 1 |
Unary operators have the highest precedence, and, ternary operator has the
lowest precedence. There are five precedence levels for binary operators.
Multiplication operators bind strongest, followed by addition operators,
comparison operators, &&
(logical AND), and finally ||
(logical OR):
Precedence | Operator |
---|---|
5 | * / % << >> & &^ |
4 | + - \| ^ |
3 | == != < <= > >= |
2 | && |
1 | \|\| |
Like Go, ++
and --
operators form statements, not expressions, they fall
outside the operator hierarchy.
One can use selector (.
) and indexer ([]
) operators to read or write
elements of composite types (array, map, string, bytes).
["one", "two", "three"][1] // == "two"
m := {
a: 1,
b: [2, 3, 4],
c: func() { return 10 }
}
m.a // == 1
m["b"][1] // == 3
m.c() // == 10
m.x = 5 // add 'x' to map 'm'
m["b"][5] // == undefined
m["b"][5].d // == undefined
m.b[5] = 0 // == undefined
m.x.y.z // == undefined
Like Go, one can use slice operator [:]
for sequence value types such as
array, string, bytes.
a := [1, 2, 3, 4, 5][1:3] // == [2, 3]
b := [1, 2, 3, 4, 5][3:] // == [4, 5]
c := [1, 2, 3, 4, 5][:3] // == [1, 2, 3]
d := "hello world"[2:10] // == "llo worl"
c := [1, 2, 3, 4, 5][-1:10] // == [1, 2, 3, 4, 5]
Note: Keywords cannot be used as selectors.
a := {in: true} // Parse Error: expected map key, found 'in'
a.func = "" // Parse Error: expected selector, found 'func'
Use double quotes and indexer to use keywords with maps.
a := {"in": true}
a["func"] = ""
"If" statement is very similar to Go.
if a < 0 {
// execute if 'a' is negative
} else if a == 0 {
// execute if 'a' is zero
} else {
// execute if 'a' is positive
}
Like Go, the condition expression may be preceded by a simple statement, which executes before the expression is evaluated.
if a := foo(); a < 0 {
// execute if 'a' is negative
}
"For" statement is very similar to Go.
// for (init); (condition); (post) {}
for a:=0; a<10; a++ {
// ...
}
// for (condition) {}
for a < 10 {
// ...
}
// for {}
for {
// ...
}
"For-In" statement is new in Tengo. It's similar to Go's for range
statement.
"For-In" statement can iterate any iterable value types (array, map, bytes,
string, undefined).
for v in [1, 2, 3] { // array: element
// 'v' is value
}
for i, v in [1, 2, 3] { // array: index and element
// 'i' is index
// 'v' is value
}
for k, v in {k1: 1, k2: 2} { // map: key and value
// 'k' is key
// 'v' is value
}
Module is the basic compilation unit in Tengo. A module can import another
module using import
expression.
Main module:
sum := import("./sum") // load module from a local file
fmt.print(sum(10)) // module function
Another module in sum.tengo
file:
base := 5
export func(x) {
return x + base
}
By default, import
solves the missing extension name of a module file as
".tengo
"[^note].
Thus, sum := import("./sum")
is equivalent to sum := import("./sum.tengo")
.
[^note]:
If using Tengo as a library in Go, the file extension name "`.tengo`" can
be customized. In that case, use the `SetImportFileExt` function of the
`Compiler` type.
See the [Go reference](https://pkg.go.dev/github.com/d5/tengo/v2) for details.
In Tengo, modules are very similar to functions.
import
expression loads the module code and execute it like a function.export
statement.
export
a value of any types: int, map, function, etc.export
in a module is like return
in a function: it stops execution and
return a value to the importing code.export
-ed values are always immutable.export
statement, import
expression
simply returns undefined
. (Just like the function that has no return
.)export
statement is completely ignored and not evaluated if
the code is executed as a main module.Also, you can use import
expression to load the
Standard Library as
well.
math := import("math")
a := math.abs(-19.84) // == 19.84
Like Go, Tengo supports line comments (//...
) and block comments
(/* ... */
).
/*
multi-line block comments
*/
a := 5 // line comments
Unlike Go, Tengo does not have the following: