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- # This is only one working solution I found to be working for normal and Archive builds under Xcode 15.4
- # I expect higger sensitivity to Xcode version.
- if(DEFINED ENV{INSTALL_ROOT} AND EXISTS "$ENV{INSTALL_ROOT}")
- set(RESOURCES_DIR "$ENV{INSTALL_ROOT}/Applications/$ENV{PRODUCT_NAME}.app/Contents/Resources")
- else()
- set(RESOURCES_DIR "$ENV{TARGET_BUILD_DIR}/$ENV{UNLOCALIZED_RESOURCES_FOLDER_PATH}")
- endif()
- # Write debug information to a file
- #file(WRITE "$ENV{PROJECT_FILE_PATH}/../debug_output.txt" "INSTALL_ROOT: $ENV{INSTALL_ROOT}\n")
- #file(APPEND "$ENV{PROJECT_FILE_PATH}/../debug_output.txt" "RESOURCES_DIR: ${RESOURCES_DIR}\n")
- #file(APPEND "$ENV{PROJECT_FILE_PATH}/../debug_output.txt" "TARGET_BUILD_DIR: $ENV{TARGET_BUILD_DIR}\n")
- #file(APPEND "$ENV{PROJECT_FILE_PATH}/../debug_output.txt" "BUILT_PRODUCTS_DIR: $ENV{BUILT_PRODUCTS_DIR}\n")
- #file(APPEND "$ENV{PROJECT_FILE_PATH}/../debug_output.txt" "SOURCE_ROOT: $ENV{SOURCE_ROOT}\n")
- #file(APPEND "$ENV{PROJECT_FILE_PATH}/../debug_output.txt" "PRODUCT_NAME: $ENV{PRODUCT_NAME}\n")
- execute_process(
- COMMAND ${CMAKE_COMMAND} -E copy_directory
- "$ENV{SOURCE_ROOT}/builtin"
- "${RESOURCES_DIR}/builtin"
- )
- execute_process(
- COMMAND ${CMAKE_COMMAND} -E copy_directory
- "$ENV{SOURCE_ROOT}/client/shaders"
- "${RESOURCES_DIR}/client/shaders"
- )
- execute_process(
- COMMAND ${CMAKE_COMMAND} -E copy_directory
- "$ENV{SOURCE_ROOT}/fonts"
- "${RESOURCES_DIR}/fonts"
- )
- execute_process(
- COMMAND ${CMAKE_COMMAND} -E copy_directory
- "$ENV{PROJECT_FILE_PATH}/../locale"
- "${RESOURCES_DIR}/locale"
- )
- execute_process(
- COMMAND ${CMAKE_COMMAND} -E make_directory
- "${RESOURCES_DIR}/$ENV{PRODUCT_NAME}"
- )
- set(RESOURCE_LUANTI_FILES
- "$ENV{SOURCE_ROOT}/README.md"
- "$ENV{SOURCE_ROOT}/doc/client_lua_api.md"
- "$ENV{SOURCE_ROOT}/doc/lua_api.md"
- "$ENV{SOURCE_ROOT}/doc/menu_lua_api.md"
- "$ENV{SOURCE_ROOT}/minetest.conf.example"
- "$ENV{SOURCE_ROOT}/doc/texture_packs.md"
- "$ENV{SOURCE_ROOT}/doc/world_format.md"
- )
- foreach (file ${RESOURCE_LUANTI_FILES})
- execute_process(
- COMMAND ${CMAKE_COMMAND} -E copy
- "${file}"
- "${RESOURCES_DIR}/$ENV{PRODUCT_NAME}/"
- )
- endforeach()
- execute_process(
- COMMAND ${CMAKE_COMMAND} -E copy_directory
- "$ENV{SOURCE_ROOT}/textures/base/pack"
- "${RESOURCES_DIR}/textures/base/pack"
- )
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