123456789101112131415161718192021222324252627282930313233343536 |
- local function raycast_with_pointabilities(start_pos, end_pos, pointabilities)
- local ray = core.raycast(start_pos, end_pos, nil, nil, pointabilities)
- for hit in ray do
- if hit.type == "node" then
- return hit.under
- end
- end
- return nil
- end
- local function test_raycast_pointabilities(player, pos1)
- local pos2 = pos1:offset(0, 0, 1)
- local pos3 = pos1:offset(0, 0, 2)
- local oldnode1 = core.get_node(pos1)
- local oldnode2 = core.get_node(pos2)
- local oldnode3 = core.get_node(pos3)
- core.swap_node(pos1, {name = "air"})
- core.swap_node(pos2, {name = "testnodes:not_pointable"})
- core.swap_node(pos3, {name = "testnodes:pointable"})
- local p = nil
- assert(raycast_with_pointabilities(pos1, pos3, p) == pos3)
- p = core.registered_items["testtools:blocked_pointing_staff"].pointabilities
- assert(raycast_with_pointabilities(pos1, pos3, p) == nil)
- p = core.registered_items["testtools:ultimate_pointing_staff"].pointabilities
- assert(raycast_with_pointabilities(pos1, pos3, p) == pos2)
- core.swap_node(pos1, oldnode1)
- core.swap_node(pos2, oldnode2)
- core.swap_node(pos3, oldnode3)
- end
- unittests.register("test_raycast_pointabilities", test_raycast_pointabilities, {map=true})
|