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- -- Test whether players still exist on shutdown
- local players = {}
- core.register_on_joinplayer(function(player)
- players[player:get_player_name()] = true
- end)
- core.register_on_leaveplayer(function(player)
- local name = player:get_player_name();
- assert(players[name], "Unrecorded player join.")
- players[name] = nil
- end)
- core.register_on_shutdown(function()
- for _, player in pairs(core.get_connected_players()) do
- local name = player:get_player_name()
- assert(players[name], "Unrecorded player join or left too early.")
- players[name] = nil
- end
- assert(not next(players), "Invalid connected players on shutdown.")
- end)
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