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- local player_font_huds = {}
- local font_states = {
- {0, "Normal font"},
- {1, "Bold font"},
- {2, "Italic font"},
- {3, "Bold and italic font"},
- {4, "Monospace font"},
- {5, "Bold and monospace font"},
- {7, "ZOMG all the font styles"},
- {7, "Colors test! " .. core.colorize("green", "Green") ..
- core.colorize("red", "\nRed") .. " END"},
- }
- local font_default_def = {
- type = "text",
- position = {x = 0.5, y = 0.5},
- scale = {x = 2, y = 2},
- alignment = { x = 0, y = 0 },
- number = 0xFFFFFF,
- }
- local function add_font_hud(player, state)
- local def = table.copy(font_default_def)
- local statetbl = font_states[state]
- def.offset = {x = 0, y = 32 * state}
- def.style = statetbl[1]
- def.text = statetbl[2]
- return player:hud_add(def)
- end
- local font_etime = 0
- local font_state = 0
- core.register_globalstep(function(dtime)
- font_etime = font_etime + dtime
- if font_etime < 1 then
- return
- end
- font_etime = 0
- for _, player in ipairs(core.get_connected_players()) do
- local huds = player_font_huds[player:get_player_name()]
- if huds then
- for i, hud_id in ipairs(huds) do
- local statetbl = font_states[(font_state + i) % #font_states + 1]
- player:hud_change(hud_id, "style", statetbl[1])
- player:hud_change(hud_id, "text", statetbl[2])
- end
- end
- end
- font_state = font_state + 1
- end)
- core.register_chatcommand("hudfonts", {
- params = "[<HUD elements>]",
- description = "Show/Hide some text on the HUD with various font options",
- func = function(name, param)
- local player = core.get_player_by_name(name)
- local param = tonumber(param) or 0
- param = math.min(math.max(param, 1), #font_states)
- if player_font_huds[name] == nil then
- player_font_huds[name] = {}
- for i = 1, param do
- table.insert(player_font_huds[name], add_font_hud(player, i))
- end
- core.chat_send_player(name, ("%d text HUD element(s) added."):format(param))
- else
- local huds = player_font_huds[name]
- if huds then
- for _, hud_id in ipairs(huds) do
- player:hud_remove(hud_id)
- end
- core.chat_send_player(name, "All text HUD elements removed.")
- end
- player_font_huds[name] = nil
- end
- return true
- end,
- })
- -- Testing waypoint capabilities
- local player_waypoints = {}
- core.register_chatcommand("hudwaypoints", {
- params = "[ add | add_change | remove ]",
- description = "Create HUD waypoints at your position for testing (add: Add waypoints and change them after 0.5s (default). add_change: Add waypoints and change immediately. remove: Remove all waypoints)",
- func = function(name, params)
- local player = core.get_player_by_name(name)
- if not player then
- return false, "No player."
- end
- if params == "remove" then
- if player_waypoints[name] then
- for i=1, #player_waypoints[name] do
- player:hud_remove(player_waypoints[name][i])
- end
- player_waypoints[name] = {}
- end
- return true, "All waypoint HUD elements removed."
- end
- if not (params == "add_change" or params == "add" or params == "") then
- -- Incorrect syntax
- return false
- end
- local regular = player:hud_add {
- type = "waypoint",
- name = "regular waypoint",
- text = "m",
- number = 0xFFFFFF,
- world_pos = vector.add(player:get_pos(), {x = 0, y = 1.5, z = 0})
- }
- local reduced_precision = player:hud_add {
- type = "waypoint",
- name = "imprecise waypoint",
- text = "m (0.1 steps, precision = 10)",
- precision = 10,
- number = 0xFFFFFF,
- world_pos = vector.add(player:get_pos(), {x = 0, y = 1, z = 0})
- }
- local hidden_distance = player:hud_add {
- type = "waypoint",
- name = "waypoint with hidden distance",
- text = "this text is hidden as well (precision = 0)",
- precision = 0,
- number = 0xFFFFFF,
- world_pos = vector.add(player:get_pos(), {x = 0, y = 0.5, z = 0})
- }
- local function change(chplayer)
- if not (chplayer and chplayer:is_player()) then
- return
- end
- if regular then
- chplayer:hud_change(regular, "world_pos", vector.add(player:get_pos(), {x = 0, y = 3, z = 0}))
- chplayer:hud_change(regular, "number", 0xFF0000)
- end
- if reduced_precision then
- chplayer:hud_change(reduced_precision, "precision", 2)
- chplayer:hud_change(reduced_precision, "text", "m (0.5 steps, precision = 2)")
- chplayer:hud_change(reduced_precision, "number", 0xFFFF00)
- end
- if hidden_distance then
- chplayer:hud_change(hidden_distance, "number", 0x0000FF)
- end
- core.chat_send_player(chplayer:get_player_name(), "Waypoints changed.")
- end
- if params == "add_change" then
- -- change immediate
- change(player)
- else
- core.after(0.5, change, player)
- end
- local image_waypoint = player:hud_add {
- type = "image_waypoint",
- text = "testhud_waypoint.png",
- world_pos = player:get_pos(),
- -- 20% of screen width, 3x image height
- scale = {x = -20, y = 3},
- offset = {x = 0, y = -32}
- }
- if not player_waypoints[name] then
- player_waypoints[name] = {}
- end
- if regular then
- table.insert(player_waypoints[name], regular)
- end
- if reduced_precision then
- table.insert(player_waypoints[name], reduced_precision)
- end
- if hidden_distance then
- table.insert(player_waypoints[name], hidden_distance)
- end
- if image_waypoint then
- table.insert(player_waypoints[name], image_waypoint)
- end
- regular = regular or "error"
- reduced_precision = reduced_precision or "error"
- hidden_distance = hidden_distance or "error"
- image_waypoint = image_waypoint or "error"
- return true, "Waypoints added. IDs: regular: " .. regular .. ", reduced precision: " .. reduced_precision ..
- ", hidden distance: " .. hidden_distance .. ", image waypoint: " .. image_waypoint
- end
- })
- core.register_on_joinplayer(function(player)
- player:set_properties({zoom_fov = 15})
- end)
- core.register_chatcommand("zoomfov", {
- params = "[<FOV>]",
- description = "Set or display your zoom_fov",
- func = function(name, param)
- local player = core.get_player_by_name(name)
- if not player then
- return false, "No player."
- end
- if param == "" then
- local fov = player:get_properties().zoom_fov
- return true, "zoom_fov = "..tostring(fov)
- end
- local fov = tonumber(param)
- if not fov then
- return false, "Missing or incorrect zoom_fov parameter!"
- end
- player:set_properties({zoom_fov = fov})
- fov = player:get_properties().zoom_fov
- return true, "zoom_fov = "..tostring(fov)
- end,
- })
- -- Hotbars
- local hud_hotbar_defs = {
- {
- type = "hotbar",
- position = {x=0.2, y=0.5},
- direction = 0,
- alignment = {x=1, y=-1},
- },
- {
- type = "hotbar",
- position = {x=0.2, y=0.5},
- direction = 2,
- alignment = {x=1, y=1},
- },
- {
- type = "hotbar",
- position = {x=0.7, y=0.5},
- direction = 0,
- offset = {x=140, y=20},
- alignment = {x=-1, y=-1},
- },
- {
- type = "hotbar",
- position = {x=0.7, y=0.5},
- direction = 2,
- offset = {x=140, y=20},
- alignment = {x=-1, y=1},
- },
- }
- local player_hud_hotbars= {}
- core.register_chatcommand("hudhotbars", {
- description = "Shows some test Lua HUD elements of type hotbar. " ..
- "(add: Adds elements (default). remove: Removes elements)",
- params = "[ add | remove ]",
- func = function(name, params)
- local player = core.get_player_by_name(name)
- if not player then
- return false, "No player."
- end
- local id_table = player_hud_hotbars[name]
- if not id_table then
- id_table = {}
- player_hud_hotbars[name] = id_table
- end
- if params == "remove" then
- for _, id in ipairs(id_table) do
- player:hud_remove(id)
- end
- return true, "Hotbars removed."
- end
- -- params == "add" or default
- for _, def in ipairs(hud_hotbar_defs) do
- table.insert(id_table, player:hud_add(def))
- end
- return true, #hud_hotbar_defs .." Hotbars added."
- end
- })
- -- Inventories
- local hud_inventory_defs = {
- {
- type = "inventory",
- position = {x=0.2, y=0.5},
- direction = 0,
- text = "main",
- number = 4,
- item = 2,
- },
- {
- type = "inventory",
- position = {x=0.2, y=0.5},
- direction = 2,
- text = "main",
- number = 4,
- item = 2,
- },
- {
- type = "inventory",
- position = {x=0.7, y=0.5},
- direction = 1,
- text = "main",
- number = 4,
- item = 2,
- },
- {
- type = "inventory",
- position = {x=0.7, y=0.5},
- direction = 3,
- text = "main",
- number = 4,
- item = 2,
- },
- }
- local player_hud_inventories= {}
- core.register_chatcommand("hudinventories", {
- description = "Shows some test Lua HUD elements of type inventory. (add: Adds elements (default). remove: Removes elements)",
- params = "[ add | remove ]",
- func = function(name, params)
- local player = core.get_player_by_name(name)
- if not player then
- return false, "No player."
- end
- local id_table = player_hud_inventories[name]
- if not id_table then
- id_table = {}
- player_hud_inventories[name] = id_table
- end
- if params == "remove" then
- for _, id in ipairs(id_table) do
- player:hud_remove(id)
- end
- return true, "HUD Inventories removed."
- end
- -- params == "add" or default
- for _, def in ipairs(hud_inventory_defs) do
- table.insert(id_table, player:hud_add(def))
- end
- return true, #hud_inventory_defs .." HUD Inventories added."
- end
- })
- core.register_on_leaveplayer(function(player)
- local playername = player:get_player_name()
- player_font_huds[playername] = nil
- player_waypoints[playername] = nil
- player_hud_hotbars[playername] = nil
- player_hud_inventories[playername] = nil
- end)
- core.register_chatcommand("hudprint", {
- description = "Writes all used Lua HUD elements into chat.",
- func = function(name, params)
- local player = core.get_player_by_name(name)
- if not player then
- return false, "No player."
- end
- local s = "HUD elements:"
- for k, elem in pairs(player:hud_get_all()) do
- local ename = dump(elem.name)
- local etype = dump(elem.type)
- local epos = "{x="..elem.position.x..", y="..elem.position.y.."}"
- s = s.."\n["..k.."] type = "..etype.." | name = "..ename.." | pos = ".. epos
- end
- return true, s
- end
- })
- local hud_flags = {"hotbar", "healthbar", "crosshair", "wielditem", "breathbar",
- "minimap", "minimap_radar", "basic_debug", "chat"}
- core.register_chatcommand("hudtoggleflag", {
- description = "Toggles a hud flag.",
- params = "[ ".. table.concat(hud_flags, " | ") .." ]",
- func = function(name, params)
- local player = core.get_player_by_name(name)
- if not player then
- return false, "No player."
- end
- local flags = player:hud_get_flags()
- if flags[params] == nil then
- return false, "Unknown hud flag."
- end
- flags[params] = not flags[params]
- player:hud_set_flags(flags)
- return true, "Flag \"".. params .."\" set to ".. tostring(flags[params]) .. "."
- end
- })
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